mirror of https://github.com/BOINC/boinc.git
283 lines
8.8 KiB
C++
283 lines
8.8 KiB
C++
// This file is part of BOINC.
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// http://boinc.berkeley.edu
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// Copyright (C) 2008 University of California
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//
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// BOINC is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License
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// as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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//
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// BOINC is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
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#ifndef _TASK_
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#define _TASK_
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#ifndef _WIN32
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#include <cstdio>
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#include <vector>
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#endif
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#include "client_types.h"
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#include "common_defs.h"
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#include "app_ipc.h"
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#include "procinfo.h"
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// values for preempt_type
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//
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#define REMOVE_NEVER 0
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#define REMOVE_MAYBE_USER 1
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#define REMOVE_MAYBE_SCHED 2
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#define REMOVE_ALWAYS 3
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class CLIENT_STATE;
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typedef int PROCESS_ID;
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#define MAX_STDERR_LEN 65536
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// The stderr output of an application is truncated to this length
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// before sending to server,
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// to protect against apps that write unbounded amounts.
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/// Represents a job in progress.
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/// When an active task is created, it is assigned a "slot"
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/// which determines the directory it runs in.
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/// This doesn't change over the life of the active task;
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/// thus the task can use the slot directory for temp files
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/// that BOINC doesn't know about.
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struct ACTIVE_TASK {
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#ifdef _WIN32
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HANDLE pid_handle, shm_handle;
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bool kill_all_children();
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#endif
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SHMEM_SEG_NAME shmem_seg_name;
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RESULT* result;
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WORKUNIT* wup;
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APP_VERSION* app_version;
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PROCESS_ID pid;
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PROCINFO procinfo;
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//// START OF ITEMS SAVED IN STATE FILE
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int _task_state;
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/// subdirectory of slots/ where this runs
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int slot;
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/// CPU at the last checkpoint
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/// Note: "CPU time" refers to the sum over all episodes.
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/// (not counting the "lost" time after the last checkpoint
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/// in episodes before the current one)
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/// TODO: debt should be based on FLOPs, not CPU time
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/// CPU time at the start of current episode
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double checkpoint_cpu_time;
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/// elapsed time at last checkpoint
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double checkpoint_elapsed_time;
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/// App's estimate of how much of the work unit is done.
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/// Passed from the application via an API call;
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/// will be zero if the app doesn't use this call
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double fraction_done;
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/// most recent CPU time reported by app
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double current_cpu_time;
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bool once_ran_edf;
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//// END OF ITEMS SAVED IN STATE FILE
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int scheduler_state;
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int next_scheduler_state; // temp
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int signal;
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/// Wall time at the start of the current run interval
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double run_interval_start_wall_time;
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/// wall time at the last checkpoint
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double checkpoint_wall_time;
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/// current total elapsed (running) time
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double elapsed_time;
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/// disk used by output files and temp files of this task
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int current_disk_usage(double&);
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/// directory where process runs (relative)
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char slot_dir[256];
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/// same, absolute
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/// This is used only to run graphics apps
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/// (that way don't have to worry about top-level dirs
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/// being non-readable, etc).
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char slot_path[512];
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/// abort if elapsed time exceeds this
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double max_elapsed_time;
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/// abort if disk usage (in+out+temp) exceeds this
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double max_disk_usage;
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/// abort if memory usage exceeds this
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double max_mem_usage;
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bool have_trickle_down;
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bool send_upload_file_status;
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/// working set too large to run now
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bool too_large;
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bool needs_shmem; // waiting for a free shared memory segment
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int want_network;
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/// This task wants to do network comm (for F@h)
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/// this is passed via share-memory message (app_status channel)
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double abort_time;
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/// when we sent an abort message to this app
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/// kill it 5 seconds later if it doesn't exit
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double quit_time;
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/// when we sent a quit message; kill if still there after 10 sec
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int premature_exit_count;
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/// core/app shared mem segment
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APP_CLIENT_SHM app_client_shm;
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MSG_QUEUE graphics_request_queue;
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MSG_QUEUE process_control_queue;
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void set_task_state(int, const char*);
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inline int task_state() {
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return _task_state;
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}
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// info related to app's graphics mode (win, screensaver, etc.)
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//
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/// mode acked by app
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int graphics_mode_acked;
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/// mode before last screensaver request
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int graphics_mode_before_ss;
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double graphics_mode_ack_timeout;
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#ifdef SIM
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double cpu_time_left;
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#endif
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#if (defined (__APPLE__) && (defined(__i386__) || defined(__x86_64__)))
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// PowerPC apps emulated on i386 Macs crash if running graphics
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int powerpc_emulated_on_i386;
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int is_native_i386_app(char*);
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#endif
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GRAPHICS_MSG graphics_msg;
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void request_graphics_mode(GRAPHICS_MSG&);
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int request_reread_prefs();
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int request_reread_app_info();
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void check_graphics_mode_ack();
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int link_user_files();
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int get_shmem_seg_name();
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bool runnable() {
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return _task_state == PROCESS_UNINITIALIZED
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|| _task_state == PROCESS_EXECUTING
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|| _task_state == PROCESS_SUSPENDED;
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}
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ACTIVE_TASK();
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~ACTIVE_TASK();
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int init(RESULT*);
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void cleanup_task();
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void get_free_slot(RESULT*);
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int start(bool first_time); // start a process
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int request_exit();
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// ask the process to exit gracefully,
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// i.e. by sending a <quit> message
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int request_abort(); // send "abort" message
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bool process_exists();
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/// Kill process forcibly,
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/// Unix: send a SIGKILL signal, Windows: TerminateProcess()
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/// if restart is true, arrange for resulted to get restarted;
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/// otherwise it ends with an error
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int kill_task(bool restart);
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/// tell a process to stop executing (but stay in mem)
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/// Done by sending it a <suspend> message
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int suspend();
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/// Undo a suspend: send a <resume> message
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int unsuspend();
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/// can be called whether or not process exists
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int abort_task(int exit_status, const char*);
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/// return true if this task has exited
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bool has_task_exited();
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/// preempt (via suspend or quit) a running task
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int preempt(int preempt_type);
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int resume_or_start(bool);
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void send_network_available();
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#ifdef _WIN32
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void handle_exited_app(unsigned long);
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#else
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void handle_exited_app(int stat);
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#endif
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void handle_premature_exit(bool&);
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bool check_max_disk_exceeded();
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bool get_app_status_msg();
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bool get_trickle_up_msg();
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double est_dur(bool for_work_fetch);
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bool read_stderr_file();
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bool finish_file_present();
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bool temporary_exit_file_present(double&);
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bool supports_graphics();
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int write_app_init_file();
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int move_trickle_file();
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int handle_upload_files();
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void upload_notify_app(const FILE_INFO*, const FILE_REF*);
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int copy_output_files();
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void write_task_state_file();
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void read_task_state_file();
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int write(MIOFILE&);
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int write_gui(MIOFILE&);
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int parse(MIOFILE&);
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};
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/// Represents the set of all jobs in progress
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class ACTIVE_TASK_SET {
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public:
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typedef std::vector<ACTIVE_TASK*> active_tasks_v;
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active_tasks_v active_tasks;
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ACTIVE_TASK* lookup_pid(int);
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ACTIVE_TASK* lookup_result(RESULT*);
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void init();
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bool poll();
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void suspend_all(int reason);
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void unsuspend_all();
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bool is_task_executing();
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void request_tasks_exit(PROJECT* p=0);
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int wait_for_exit(double, PROJECT* p=0);
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int exit_tasks(PROJECT* p=0);
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void kill_tasks(PROJECT* p=0);
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int abort_project(PROJECT*);
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void get_msgs();
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bool check_app_exited();
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bool check_rsc_limits_exceeded();
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bool check_quit_timeout_exceeded();
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bool is_slot_in_use(int);
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bool is_slot_dir_in_use(char*);
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void send_heartbeats();
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void send_trickle_downs();
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void report_overdue();
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void handle_upload_files();
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void upload_notify_app(FILE_INFO*);
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bool want_network(); // does any task want network?
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void network_available(); // notify tasks that network is available
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void free_mem();
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bool slot_taken(int);
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void get_memory_usage();
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// graphics-related functions
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void graphics_poll();
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void process_control_poll();
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void request_reread_prefs(PROJECT*);
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void request_reread_app_info();
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int write(MIOFILE&);
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int parse(MIOFILE&);
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};
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extern bool exclusive_app_running;
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extern bool exclusive_gpu_app_running;
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extern bool gpu_suspended;
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extern double non_boinc_cpu_usage;
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#endif
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