boinc/db/boinc_db.h

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C++
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// The contents of this file are subject to the BOINC Public License
// Version 1.0 (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
// http://boinc.berkeley.edu/license_1.0.txt
//
// Software distributed under the License is distributed on an "AS IS"
// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
// License for the specific language governing rights and limitations
// under the License.
//
// The Original Code is the Berkeley Open Infrastructure for Network Computing.
//
// The Initial Developer of the Original Code is the SETI@home project.
// Portions created by the SETI@home project are Copyright (C) 2002
// University of California at Berkeley. All Rights Reserved.
//
// Contributor(s):
//
#ifndef _BOINC_DB_
#define _BOINC_DB_
// Structures corresponding to database records.
// Some of these types have counterparts in client/types.h,
// but don't be deceived - client and server have different variants.
// The parse and write functions are for use in scheduler RPC.
// They don't necessarily serialize the entire records.
#include <stdio.h>
#include "db_base.h"
extern DB_CONN boinc_db;
// Maximum allowed size for SQL based blobs (Binary Large Object)
//
#define MAX_BLOB_SIZE 4096
// represents the project as a whole.
// There is only of these per DB
//
struct PROJECT {
int id;
char short_name[256];
// used as directory name and part of DB name of server side,
// so no spaces or special chars
char long_name[256];
// shown on client side, e.g. in GUI
// can contain spaces etc.
void clear();
};
// A compilation target, i.e. a architecture/OS combination.
// The core client will be given only applications with the same platform
//
struct PLATFORM {
int id;
int create_time;
char name[256]; // i.e. "sparc-sun-solaris"
char user_friendly_name[256]; // i.e. "SPARC Solaris 2.8"
void clear();
};
// A version of the core client
//
struct CORE_VERSION {
int id;
int create_time;
int version_num;
int platformid;
char xml_doc[MAX_BLOB_SIZE]; // a <file_info> for the download file
char message[256]; // if we get a request from this version,
// send this message
bool deprecated; // if we get a request from this version,
// don't send it any work.
void clear();
};
// An application.
//
struct APP {
int id;
int create_time;
char name[256]; // application name, preferably short
int min_version; // don't use app versions before this
int write(FILE*);
void clear();
};
// A version of an application.
//
struct APP_VERSION {
int id;
int create_time;
int appid;
int version_num;
int platformid;
char xml_doc[MAX_BLOB_SIZE];
// describes app files. format:
// <file_info>...</file_info>
// ...
// <app_version>
// <app_name>...</app_name>
// <version_num>x</version_num>
// <file_ref>
// ...
// [<main_program/>]
// [<copy_file/>]
// </file_ref>
// </app_version>
//
// the following let you handle backwards-incompatible changes to
// the core client / app interface
//
int min_core_version; // min core version this app will run with
int max_core_version; // if <>0, max core version this will run with
int write(FILE*, APP&);
void clear();
};
struct USER {
int id;
int create_time;
char email_addr[256];
char name[256];
char authenticator[256];
char country[256];
char postal_code[256];
double total_credit;
double expavg_credit; // credit per second, recent average
double expavg_time; // when the above was computed
char global_prefs[MAX_BLOB_SIZE];
// global preferences, within <global_preferences> tag
char project_prefs[MAX_BLOB_SIZE];
// project preferences, within <project_preferences> tag
int teamid; // team ID if any
char venue[256]; // home/work/school (default)
char url[256]; // user's web page if any
bool send_email;
bool show_hosts;
int posts;
void clear();
};
#define TEAM_TYPE_CLUB 1
#define TEAM_TYPE_COMPANY 2
#define TEAM_TYPE_PRIMARY 3
#define TEAM_TYPE_SECONDARY 4
#define TEAM_TYPE_JUNIOR_COLLEGE 5
#define TEAM_TYPE_UNIVERSITY 6
#define TEAM_TYPE_GOVERNMENT 7
struct TEAM {
int id;
int create_time;
int userid; // User ID of team founder
char name[256];
char name_lc[256]; // Team name in lowercase (used for searching)
char url[256];
int type; // Team type (see above)
char name_html[256];
char description[MAX_BLOB_SIZE];
int nusers; // UNDEFINED BY DEFAULT
char country[256];
double total_credit; // UNDEFINED BY DEFAULT
double expavg_credit; // UNDEFINED BY DEFAULT
void clear();
};
struct HOST {
int id;
int create_time;
int userid; // ID of user running this host
int rpc_seqno; // last seqno received from client
int rpc_time; // time of last scheduler RPC
double total_credit;
double expavg_credit; // credit per second, recent average
double expavg_time; // last time the above was updated
// all remaining items are assigned by the client
int timezone; // hours difference from GMT
char domain_name[256];
char serialnum[256];
char last_ip_addr[256]; // IP address as of last RPC
int nsame_ip_addr; // # of RPCs with same IP address
double on_frac; // Fraction of time (0-1) that BOINC is running
double connected_frac; // Fraction of time that host is connected to net
double active_frac; // Fraction of time that host is enabled to work
int p_ncpus; // Number of CPUs on host
char p_vendor[256]; // Vendor name of CPU
char p_model[256]; // Model of CPU
double p_fpops; // measured floating point ops/sec of CPU
double p_iops; // measured integer ops/sec of CPU
double p_membw; // measured memory bandwidth (bytes/sec) of CPU
// The above are per CPU, not total
double p_calculated; // when the above were calculated
char os_name[256]; // Name of operating system
char os_version[256]; // Version of operating system
double m_nbytes; // Size of memory in bytes
double m_cache; // Size of CPU cache in bytes (L1 or L2?)
double m_swap; // Size of swap space in bytes
double d_total; // Total disk space on host
// - may include all volumes,
// even if BOINC can use only one of them
// - may include network (shared) storage
double d_free; // Of the total disk space, how much is free
double d_boinc_used_total;
// amount being used for all projects
double d_boinc_used_project;
// amount being used for this project
double d_boinc_max; // max amount that BOINC is allowed to use
// This reflects both user preferences
// and the fact that BOINC can use only 1 volume
double n_bwup; // Average upload bandwidth, bytes/sec
double n_bwdown; // Average download bandwidth, bytes/sec
// The above are derived from actual
// file upload/download times, and may reflect
// factors other than network bandwidth
// The following is derived (by server) from other fields
double credit_per_cpu_sec;
char venue[256]; // home/work/school
char projects[MAX_BLOB_SIZE];
// list of projects this host is attached to,
// and the resource shares (XML)
int parse(FILE*);
int parse_time_stats(FILE*);
int parse_net_stats(FILE*);
void clear();
};
// values for file_delete state
#define FILE_DELETE_INIT 0
#define FILE_DELETE_READY 1
#define FILE_DELETE_DONE 2
// values for assimilate_state
#define ASSIMILATE_INIT 0
#define ASSIMILATE_READY 1
#define ASSIMILATE_DONE 2
// NOTE: there is no overall state for a WU (like done/not done)
// There's just a bunch of independent substates
// (file delete, assimilate, and states of results, error flags)
// bit fields of error_mask
#define WU_ERROR_COULDNT_SEND_RESULT 1
#define WU_ERROR_TOO_MANY_ERROR_RESULTS 2
#define WU_ERROR_TOO_MANY_SUCCESS_RESULTS 4
#define WU_ERROR_TOO_MANY_TOTAL_RESULTS 8
struct WORKUNIT {
int id;
int create_time;
int appid; // associated app
char name[256];
char xml_doc[MAX_BLOB_SIZE];
int batch;
double rsc_fpops_est; // estimated # of FP operations
// used to estimate how long a result will take on a host
double rsc_fpops_bound; // upper bound on # of FP ops
// used to calculate an upper bound on the CPU time for a result
// before it is aborted.
double rsc_memory_bound; // upper bound on RAM working set (bytes)
// currently used only by scheduler to screen hosts
// At some point, could use as runtime limit
double rsc_disk_bound; // upper bound on amount of disk needed (bytes)
// (including input, output and temp files, but NOT the app)
// used for 2 purposes:
// 1) for scheduling (don't send this WU to a host w/ insuff. disk)
// 2) abort task if it uses more than this disk
bool need_validate; // this WU has at least 1 result in
// validate state = NEED_CHECK
int canonical_resultid; // ID of canonical result, or zero
double canonical_credit; // credit that all correct results get
int transition_time; // when should transition_handler
// next check this WU?
// MAXINT if no need to check
int delay_bound; // determines result deadline,
// timeout check time
int error_mask; // bitmask of errors (see above)
int file_delete_state;
int assimilate_state;
int workseq_next; // if part of a sequence, the next WU
int opaque; // project-specific; usually external ID
int min_quorum; // minimum quorum size
int target_nresults; // try to get this many successful results
// may be > min_quorum to get consensus
// quicker or reflect loss rate
int max_error_results; // WU error if < #error results
int max_total_results; // WU error if < #total results
// (need this in case results never returned
int max_success_results; // WU error if < #success results
// without consensus (i.e. WU is nondeterministic)
char result_template[MAX_BLOB_SIZE];
// the following not used in the DB
char app_name[256];
void clear();
};
// WARNING: be Very careful about changing any states, especially for a
// project already running - these values are entered into the database and
// must stay consistent.
#define RESULT_SERVER_STATE_INACTIVE 1
#define RESULT_SERVER_STATE_UNSENT 2
#define RESULT_SERVER_STATE_UNSENT_SEQ 3
// unsent, part of a work sequence
#define RESULT_SERVER_STATE_IN_PROGRESS 4
#define RESULT_SERVER_STATE_OVER 5
// we received a reply, timed out, or decided not to send.
// Note: we could get a reply even after timing out.
#define RESULT_OUTCOME_INIT 0
#define RESULT_OUTCOME_SUCCESS 1
#define RESULT_OUTCOME_COULDNT_SEND 2
#define RESULT_OUTCOME_CLIENT_ERROR 3
#define RESULT_OUTCOME_NO_REPLY 4
#define RESULT_OUTCOME_DIDNT_NEED 5
// we created the result but didn't need to send it because we already
// got a quorum
#define VALIDATE_STATE_INIT 0
#define VALIDATE_STATE_VALID 1
#define VALIDATE_STATE_INVALID 2
struct RESULT {
int id;
int create_time;
int workunitid;
int server_state; // see above
int outcome; // see above; defined if server state OVER
int client_state; // phase that client contacted us in.
// iff it is UPLOADED then outcome is success.
// error details are in stderr_out.
// The values for this field are defined
// in lib/result_state.h
int hostid; // host processing this result
int report_deadline; // deadline for receiving result
int sent_time; // when result was sent to host
int received_time; // when result was received from host
char name[256];
double cpu_time; // CPU time used to complete result
char xml_doc_in[MAX_BLOB_SIZE]; // descriptions of output files
char xml_doc_out[MAX_BLOB_SIZE]; // MD5s of output files
char stderr_out[MAX_BLOB_SIZE]; // stderr output, if any
int batch;
int file_delete_state;
int validate_state;
double claimed_credit; // CPU time times host credit/sec
double granted_credit; // == canonical credit of WU
int opaque; // project-specific; usually external ID
int random; // determines send order
int client_version_num;
// the following not used in the DB
char wu_name[256];
int parse_from_client(FILE*);
void clear();
};
#define WORKSEQ_STATE_UNASSIGNED 0
#define WORKSEQ_STATE_ASSIGNED 1
#define WORKSEQ_STATE_DONE 2
struct WORKSEQ {
int id;
int create_time;
int state;
int hostid; // host this seq is assigned to
int wuid_last_done; // last validated WU or zero
int wuid_last_sent; // last sent WU or zero
int workseqid_master; // if part of a redundant group, master ID
void clear();
};
class DB_PROJECT : public DB_BASE, public PROJECT {
public:
DB_PROJECT();
int get_id();
void db_print(char*);
void db_parse(MYSQL_ROW &row);
};
class DB_PLATFORM : public DB_BASE, public PLATFORM {
public:
DB_PLATFORM();
int get_id();
void db_print(char*);
void db_parse(MYSQL_ROW &row);
};
class DB_CORE_VERSION : public DB_BASE, public CORE_VERSION {
public:
DB_CORE_VERSION();
int get_id();
void db_print(char*);
void db_parse(MYSQL_ROW &row);
};
class DB_APP : public DB_BASE, public APP {
public:
DB_APP();
int get_id();
void db_print(char*);
void db_parse(MYSQL_ROW &row);
};
class DB_APP_VERSION : public DB_BASE, public APP_VERSION {
public:
DB_APP_VERSION();
int get_id();
void db_print(char*);
void db_parse(MYSQL_ROW &row);
};
class DB_USER : public DB_BASE, public USER {
public:
DB_USER();
int get_id();
void db_print(char*);
void db_parse(MYSQL_ROW &row);
void operator=(USER& r) {USER::operator=(r);}
};
class DB_TEAM : public DB_BASE, public TEAM {
public:
DB_TEAM();
int get_id();
void db_print(char*);
void db_parse(MYSQL_ROW &row);
};
class DB_HOST : public DB_BASE, public HOST {
public:
DB_HOST();
int get_id();
void db_print(char*);
void db_parse(MYSQL_ROW &row);
void operator=(HOST& r) {HOST::operator=(r);}
};
class DB_RESULT : public DB_BASE, public RESULT {
public:
DB_RESULT();
int insert();
int get_id();
void db_print(char*);
void db_parse(MYSQL_ROW &row);
void operator=(RESULT& r) {RESULT::operator=(r);}
};
class DB_WORKUNIT : public DB_BASE, public WORKUNIT {
public:
DB_WORKUNIT();
int get_id();
void db_print(char*);
void db_parse(MYSQL_ROW &row);
};
class DB_WORKSEQ : public DB_BASE, public WORKSEQ {
public:
DB_WORKSEQ();
int get_id();
void db_print(char*);
void db_parse(MYSQL_ROW &row);
};
#endif