mirror of https://github.com/BOINC/boinc.git
64 lines
2.4 KiB
C++
64 lines
2.4 KiB
C++
// This file is part of BOINC.
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// http://boinc.berkeley.edu
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// Copyright (C) 2010 University of California
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//
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// BOINC is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License
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// as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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//
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// BOINC is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
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// utility functions for TrueType font OpenGL graphics
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// FTGL OpenGL TrueType/FreeType font rendering
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// you will need to build & link against freetype2 and ftgl
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// tested using ftgl version 2.1.3 rc5 and freetype version 2.3.9
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// ftgl library: http://sourceforge.net/projects/ftgl/files/FTGL%20Source/
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// freetype2 library: http://www.freetype.org/
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// this should basically be a drop-in for the old boinc txf_* functions i.e.
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// txf_load_font and txf_render_string, with extra options on the latter for rotating etc
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// originally adapted by Carl Christensen
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#ifndef _TTFONT_H_
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#define _TTFONT_H_
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// I put in it's own namespace so call TTFont::ttf_load_fonts() etc
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namespace TTFont {
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extern int g_iFont;
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extern void ttf_load_fonts(const char* dir = NULL, const char* strScaleFont = NULL, const int& iScaleFont =30);
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extern void ttf_render_string(
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const double& x,
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const double& y,
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const double& z, // text position
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const float& fscale, // scale factor
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const GLfloat * col, // colour
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const char* s, // string ptr
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const int& iFont = 0, // font index
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const float& fRotAngle = 0.0f, // optional rotation angle
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const float& fRotX = 0.0f, // optional rotation vector for X
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const float& fRotY = 0.0f, // optional rotation vector for Y
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const float& fRotZ = 1.0f, // optional rotation vector for Z
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const float& fRadius = 0.0f // circular radius to draw along
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);
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void ttf_cleanup();
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} // namespace
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#endif // inclusion
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