boinc/samples/image_libs/bmplib.cpp

189 lines
5.2 KiB
C++

#include <cstdio>
#ifdef _WIN32
#include "windows.h"
#endif
#include "bmplib.h"
// Returns true for success -- false otherwise
bool DIB_BITMAP::set_size(int width, int height, int channels)
{
// If DIB_BITMAP has already been set -- clear it out first
FreeDIB_BMP();
// Create a temporary compatible device context
HDC temp_hdc = CreateCompatibleDC(NULL);
// Error Check
if(!temp_hdc)
return false;
bmp_width = width; // Set the width
bmp_height = height; // Set the height
bmp_channels = channels; // Set the channels (3 == 24-bit, 4 == 32-bit)
// Set stride -- The stride is the TRUE number of bytes in a line of pixels
// Windows makes all the .bmps DWORD aligned (divisible evenly by 4)
// So if you bitmap say was 103x103 pixels, Windows would add 1 "padding byte" to it
// so in memory it would be 104x103 pixels. The "padding bytes" do not get blit (drawn)
// to the screen, they're just there so again everything is DWORD aligned which makes
// blitting (drawing to the screen) easier for the OS
bmp_stride = bmp_width * bmp_channels;
while((bmp_stride % 4) != 0) // Ensure bmp_stride is DWORD aligned
bmp_stride++;
BITMAPINFO bmp_info = {0};
// Initialize the parameters that we care about
bmp_info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmp_info.bmiHeader.biWidth = width;
bmp_info.bmiHeader.biHeight = height;
bmp_info.bmiHeader.biPlanes = 1; // Always equal 1
bmp_info.bmiHeader.biBitCount = channels * 8;
bmp_info.bmiHeader.biCompression = BI_RGB; // No compression
bmp_info.bmiHeader.biClrUsed = 0; // Always equals 0 with a 24 or 32-bit .bmp
// Create a DIBSection -- This returns us two things, an HBITMAP handle and
// a memory pointer (pointer to the pixels) in surface_bits
hbitmap = CreateDIBSection(temp_hdc, &bmp_info, DIB_RGB_COLORS,
(void**)&surface_bits, 0, 0);
// Release our temporary HDC
DeleteDC(temp_hdc);
// Error Check -- Make sure the call to CreateDIBSection() DID NOT fail
if(!hbitmap)
return false;
return true; // We're sized :)
} // end of set_size(int width, int height, int channels)
bool DIB_BITMAP::loadBMP(const char *file_name)
{
// If DIB_BITMAP has already been set -- clear it out first
FreeDIB_BMP();
// Error Check -- Make sure they passed in a valid file name
if(!file_name)
return false;
FILE *bmp_file = fopen(file_name, "rb");
// Error Check -- Make sure the file could be opened
if(!bmp_file)
return false;
BITMAPFILEHEADER bmp_fileheader;
// Read the BITMAPFILEHEADER
if(!fread(&bmp_fileheader, sizeof(BITMAPFILEHEADER), 1, bmp_file))
{
fclose(bmp_file);
return false;
}
// Check the type field to make sure we have a .bmp file
if(memcmp(&bmp_fileheader.bfType, "BM", 2))
{
fclose(bmp_file);
return false;
}
BITMAPINFOHEADER bmp_infoheader;
// Read the BITMAPINFOHEADER.
if(!fread(&bmp_infoheader, sizeof(BITMAPINFOHEADER), 1, bmp_file))
{
fclose(bmp_file);
return false;
}
// We only support 24-bit and 32-bit .bmps so make sure that's what we have
if((bmp_infoheader.biBitCount != 24) && (bmp_infoheader.biBitCount != 32))
{
fclose(bmp_file);
return false;
}
// Set the size of our DIB_BITMAP, once we do this we're ready to store the pixel
// data in it
if(set_size(bmp_infoheader.biWidth,bmp_infoheader.biHeight,bmp_infoheader.biBitCount / 8) == false)
{
fclose(bmp_file);
return false;
}
// Jump to the location where the pixel data is stored
if(fseek(bmp_file, bmp_fileheader.bfOffBits, SEEK_SET))
{
fclose(bmp_file);
return false;
}
unsigned int bytesPerLine = bmp_width * bmp_channels; // Bytes per line (number of bytes
// in a scan line)
// Calculate how many "padding" bytes there are -- WE DO NOT want to read in the
// padding bytes (we will just skip over those)
// **Remember** Windows adds padding bytes to ensure ALL .bmps are DWORD aligned
// (divisible evenly by 4)
unsigned int padding = bmp_stride - bytesPerLine;
// Loop over all the scan lines (all the rows of pixels in the image)
for(int y = bmp_height-1; y >= 0; y--)
{
// Get the "current" line pointer
uchar *LinePtr = getLinePtr(y);
// Read the precise number of bytes that the scan line requires into the bitmap
if(!fread(LinePtr, bytesPerLine, 1, bmp_file))
{
fclose(bmp_file);
return false;
}
// Skip over any padding bytes.
if(fseek(bmp_file, padding, SEEK_CUR))
{
fclose(bmp_file);
return false;
}
} // end of for (int y = 0; y < bmp_infoheader.biHeight; y++)
fclose(bmp_file);
return true; // If we get here .bmp was read in successfully
} // end of loadBMP(char *file_name, HDC hdc)
// Returns the address in memory of the specified line. This gives you a pointer to at least
// width * channels bytes. Lines are numbered such that when the bitmap
// is displayed line zero is at the top.
uchar* DIB_BITMAP::getLinePtr(int which_line)
{
return (surface_bits + bmp_stride * which_line);
}
// Release the memory
void DIB_BITMAP::FreeDIB_BMP()
{
// If we created an HBITMAP, delete it
if(hbitmap)
DeleteObject(hbitmap);
// Zero out all data associated with DIB_BITMAP
hbitmap = NULL;
surface_bits = NULL;
bmp_width = bmp_height = bmp_channels = bmp_stride = 0;
return;
}
// Deconstructor
DIB_BITMAP::~DIB_BITMAP() { FreeDIB_BMP(); }