mirror of https://github.com/BOINC/boinc.git
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#include "stdwx.h"
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#include "sg_ImageLoader.h"
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BEGIN_EVENT_TABLE(ImageLoader, wxWindow)
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EVT_PAINT(ImageLoader::OnPaint)
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END_EVENT_TABLE()
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ImageLoader::ImageLoader(wxWindow* parent) : wxWindow(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNO_BORDER)
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{
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}
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void ImageLoader::LoadImage(const wxImage& image)
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{
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Bitmap = wxBitmap();//delete existing bitmap since we are loading newone
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int width = image.GetWidth();
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int height = image.GetHeight();
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//double X_Ratio = (double) MaxWidth / (double) width;
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//double Y_Ratio = (double) MaxHeight / (double) height;
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//double Ratio = X_Ratio < Y_Ratio ? X_Ratio : Y_Ratio;
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//wxImage Image = image.Scale((int)(Ratio * width), (int)(Ratio * height));
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Bitmap = wxBitmap(image);
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//width = imageGetWidth();
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//height = image.GetHeight();
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SetSize(width, height);
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}
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void ImageLoader::OnPaint(wxPaintEvent& event)
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{
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wxPaintDC dc(this);
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if(Bitmap.Ok())
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{
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dc.DrawBitmap(Bitmap, 0, 0);
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}
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}
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