boinc/api/graphics2_win.cpp

446 lines
15 KiB
C++

// Event loop and support functions for Windows versions
// of BOINC applications w/ graphics.
// Platform-independent code should NOT be here.
//
/* This Code Was Created By Jeff Molofee 2000.
* A HUGE thanks to fredric echols for cleaning up
* and optimizing this code, making it more flexible!
* If you've found this code useful, please let me know.
* Visit My Site At nehe.gamedev.net
* Adapted to BOINC by Eric Heien
*/
#if defined(_WIN32) && !defined(__STDWX_H__) && !defined(_BOINC_WIN_) && !defined(_AFX_STDAFX_H_)
#include "boinc_win.h"
#else
#include "config.h"
#endif
#include "diagnostics.h"
#include "boinc_api.h"
#include "app_ipc.h"
#include "util.h"
#include "str_util.h"
#include "filesys.h"
#include "graphics2.h"
#define BOINC_WINDOW_CLASS_NAME "BOINC_app"
#define WM_SHUTDOWNGFX WM_USER+1
static HDC hDC = NULL;
static HGLRC hRC = NULL;
static HWND hWnd = NULL; // Holds Our Window Handle
static HINSTANCE hInstance; // Holds The Instance Of The Application
static RECT rect = {50, 50, 50+640, 50+480};
static int current_graphics_mode = MODE_HIDE_GRAPHICS;
static POINT mousePos;
static bool visible = true;
static bool window_ready=false;
static UINT_PTR gfx_timer_id = 0;
static bool fullscreen;
void boinc_close_window_and_quit(const char* p) {
fprintf(stderr, "Close event (%s) detected, shutting down.\n", p);
window_ready=false;
wglMakeCurrent(NULL,NULL); // release GL rendering context
if (hRC) {
wglDeleteContext(hRC);
}
if (hWnd && hDC) {
ReleaseDC(hWnd,hDC);
}
if (hWnd) {
DestroyWindow(hWnd);
}
SendMessage(hWnd, WM_QUIT, 0, 0);
}
void SetupPixelFormat(HDC hDC) {
int nPixelFormat;
static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // size of structure.
1, // always 1.
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGl
PFD_DOUBLEBUFFER, // support double buffering
PFD_TYPE_RGBA, // support RGBA
32, // 32 bit color mode
0, 0, 0, 0, 0, 0, // ignore color bits
0, // no alpha buffer
0, // ignore shift bit
0, // no accumulation buffer
0, 0, 0, 0, // ignore accumulation bits.
16, // number of depth buffer bits.
0, // number of stencil buffer bits.
0, // 0 means no auxiliary buffer
PFD_MAIN_PLANE, // The main drawing plane
0, // this is reserved
0, 0, 0 }; // layer masks ignored.
// this chooses the best pixel format and returns index.
nPixelFormat = ChoosePixelFormat(hDC, &pfd);
// This set pixel format to device context.
if (!SetPixelFormat(hDC, nPixelFormat, &pfd)) {
fprintf(stderr, "ERROR: Couldn't set the pixel format for the device context (0x%x).\n", GetLastError());
}
}
static void make_window() {
RECT WindowRect = {0,0,0,0};
int width, height;
DWORD dwExStyle;
DWORD dwStyle;
if (fullscreen) {
HDC screenDC=GetDC(NULL);
WindowRect.left = WindowRect.top = 0;
WindowRect.right=GetDeviceCaps(screenDC, HORZRES);
WindowRect.bottom=GetDeviceCaps(screenDC, VERTRES);
ReleaseDC(NULL, screenDC);
dwExStyle=WS_EX_TOPMOST;
dwStyle=WS_POPUP;
while(ShowCursor(false) >= 0);
} else {
// Version 5 screensaver logic kills all MODE_WINDOW graphics before starting one
// in fullscreen mode, then restarts the ones it killed when screensaver stops.
// To be compatible with V5, we remember and restore the MODE_WINDOW dimensions.
FILE *f = boinc_fopen("gfx_info", "r");
if (f) {
// ToDo: change this to XML parsing
fscanf(f, "%d %d %d %d\n", &rect.left, &rect.top, &rect.right, &rect.bottom);
fclose(f);
}
WindowRect = rect;
dwExStyle=WS_EX_APPWINDOW|WS_EX_WINDOWEDGE;
dwStyle=WS_OVERLAPPEDWINDOW;
while(ShowCursor(true) < 0);
}
APP_INIT_DATA aid;
boinc_get_init_data(aid);
if (!strlen(aid.app_name)) strcpy(aid.app_name, "BOINC Application");
char window_title[256];
get_window_title(window_title, 256);
fprintf(stderr, "Setting window title to '%s'.\n", window_title);
hWnd = CreateWindowEx(dwExStyle, BOINC_WINDOW_CLASS_NAME, window_title,
dwStyle|WS_CLIPSIBLINGS|WS_CLIPCHILDREN, WindowRect.left, WindowRect.top,
WindowRect.right-WindowRect.left,WindowRect.bottom-WindowRect.top,
NULL, NULL, hInstance, NULL
);
if (!SetForegroundWindow(hWnd)) {
fprintf(stderr, "ERROR: Unable to set the foreground window (0x%x).\n", GetLastError());
}
if (!GetCursorPos(&mousePos)) {
fprintf(stderr, "ERROR: Unable to get the mouse cursor position (0x%x).\n", GetLastError());
}
hDC = GetDC(hWnd);
if (!hDC) {
fprintf(stderr, "ERROR: Couldn't get a device context for the window (0x%x).\n", GetLastError());
}
SetupPixelFormat(hDC);
hRC = wglCreateContext(hDC);
if (!hRC) {
fprintf(stderr, "ERROR: Unable to create an OpenGL context for the device context (0x%x).\n", GetLastError());
ReleaseDC(hWnd, hDC);
return;
}
if(!wglMakeCurrent(hDC, hRC)) {
fprintf(stderr, "ERROR: Unable to make the new OpenGL context the current context (0x%x).\n", GetLastError());
ReleaseDC(hWnd, hDC);
wglDeleteContext(hRC);
return;
}
// use client area for resize when not fullscreen
if (current_graphics_mode != MODE_FULLSCREEN) {
GetClientRect(hWnd, &WindowRect);
}
width = WindowRect.right-WindowRect.left;
height = WindowRect.bottom-WindowRect.top;
ShowWindow(hWnd, SW_SHOW);
SetFocus(hWnd);
app_graphics_init();
app_graphics_resize(width, height);
window_ready=true;
}
void parse_mouse_event(UINT uMsg, int& which, bool& down) {
switch(uMsg) {
case WM_LBUTTONDOWN: which = 0; down = true; break;
case WM_MBUTTONDOWN: which = 1; down = true; break;
case WM_RBUTTONDOWN: which = 2; down = true; break;
case WM_LBUTTONUP: which = 0; down = false; break;
case WM_MBUTTONUP: which = 1; down = false; break;
case WM_RBUTTONUP: which = 2; down = false; break;
}
}
// message handler (includes timer, Windows msgs)
//
LRESULT CALLBACK WndProc(
HWND hWnd, // Handle For This Window
UINT uMsg, // Message For This Window
WPARAM wParam, // Additional Message Information
LPARAM lParam // Additional Message Information
) {
switch(uMsg) {
case WM_ERASEBKGND: // Check To See If Windows Is Trying To Erase The Background
return 0;
case WM_KEYDOWN:
if(!window_ready) return 0;
if (fullscreen) {
boinc_close_window_and_quit("key down");
} else {
boinc_app_key_press((int)wParam, (int)lParam);
}
return 0;
case WM_KEYUP:
if(!window_ready) return 0;
if (fullscreen) {
boinc_close_window_and_quit("key up");
} else {
boinc_app_key_release((int)wParam, (int)lParam);
}
return 0;
case WM_LBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_LBUTTONUP:
case WM_MBUTTONUP:
case WM_RBUTTONUP:
if(!window_ready) return 0;
if (fullscreen) {
boinc_close_window_and_quit("button up");
} else {
int which;
bool down;
parse_mouse_event(uMsg, which, down);
boinc_app_mouse_button(
(int)(short)LOWORD(lParam), (int)(short)HIWORD(lParam),
which, down
);
}
return 0;
case WM_MOUSEMOVE:
if(!window_ready) return 0;
if (fullscreen) {
if((int)(short)LOWORD(lParam) != mousePos.x || (int)(short)HIWORD(lParam) != mousePos.y) {
boinc_close_window_and_quit("mouse move");
}
} else {
boinc_app_mouse_move(
(int)(short)LOWORD(lParam), (int)(short)HIWORD(lParam),
(wParam&MK_LBUTTON)!=0,
(wParam&MK_MBUTTON)!=0,
(wParam&MK_RBUTTON)!=0
);
}
return 0;
case WM_CLOSE:
boinc_close_window_and_quit("WM_CLOSE");
return 0;
case WM_SHUTDOWNGFX:
boinc_close_window_and_quit("WM_SHUTDOWNGFX");
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
PAINTSTRUCT ps;
RECT winRect;
HDC pdc;
pdc = BeginPaint(hWnd, &ps);
GetClientRect(hWnd, &winRect);
FillRect(pdc, &winRect, (HBRUSH)GetStockObject(BLACK_BRUSH));
EndPaint(hWnd, &ps);
return 0;
case WM_SIZE:
if ( SIZE_MINIMIZED == wParam ) {
visible = FALSE;
} else {
visible = TRUE;
}
if(!window_ready) return 0;
app_graphics_resize(LOWORD(lParam), HIWORD(lParam));
return 0;
}
// Pass All Unhandled Messages To DefWindowProc
return DefWindowProc(hWnd,uMsg,wParam,lParam);
}
BOOL reg_win_class() {
WNDCLASS wc; // Windows Class Structure
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages
wc.cbClsExtra = 0; // No Extra Window Data
wc.cbWndExtra = 0; // No Extra Window Data
wc.hInstance = hInstance; // Set The Instance
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer
wc.hbrBackground = NULL; // No Background Required For GL
wc.lpszMenuName = NULL; // We Don't Want A Menu
wc.lpszClassName = BOINC_WINDOW_CLASS_NAME; // Set The Class Name
// Attempt To Register The Window Class
if (!RegisterClass(&wc)) {
MessageBox(
NULL,
"Failed To Register The Window Class.",
"ERROR",
MB_OK|MB_ICONEXCLAMATION
);
return FALSE; // Return FALSE
}
return TRUE;
}
BOOL unreg_win_class() {
if (!UnregisterClass(BOINC_WINDOW_CLASS_NAME, hInstance)) {
MessageBox(
NULL,
"Could Not Unregister Class.",
"ERROR",
MB_OK|MB_ICONINFORMATION
);
hInstance=NULL;
}
return TRUE;
}
static VOID CALLBACK timer_handler(HWND, UINT, UINT, DWORD) {
RECT rt;
int width, height;
static int size_changed = 0;
GetWindowRect(hWnd, &rt);
width = rt.right-rt.left;
height = rt.bottom-rt.top;
if (throttled_app_render(width, height, dtime())) {
SwapBuffers(hDC);
if (! fullscreen) {
// If user has changed window size, wait until it stops
// changing and then write the new dimensions to file
if ((rt.left != rect.left) || (rt.top != rect.top) ||
(rt.right != rect.right) || (rt.bottom != rect.bottom)
) {
if (IsZoomed(hWnd)) return;
if ((rt.left < 0) && (rt.right < 0)) return;
if ((rt.top < 0) && (rt.bottom < 0)) return;
size_changed = 1;
rect.left = rt.left;
rect.top = rt.top;
rect.right = rt.right;
rect.bottom = rt.bottom;
} else {
if (size_changed && (++size_changed > 10)) {
size_changed = 0;
FILE *f = boinc_fopen("gfx_info", "w");
if (f) {
// ToDo: change this to XML
fprintf(f, "%d %d %d %d\n", rect.left, rect.top, rect.right, rect.bottom);
fclose(f);
}
}
} // End if (new size != previous size) else
}
}
}
void boinc_graphics_loop(int argc, char** argv) {
if (!diagnostics_is_initialized()) {
boinc_init_graphics_diagnostics(BOINC_DIAG_DEFAULTS);
}
fprintf(stderr, "Starting graphics application...\n");
for (int i=1; i<argc; i++) {
if (!strcmp(argv[i], "--fullscreen")) {
fullscreen = true;
fprintf(stderr, "Fullscreen Mode Detected.\n");
}
}
// Register the BOINC App window class
//
reg_win_class();
wglMakeCurrent(NULL,NULL);
make_window();
// Create a timer thread to do rendering
//
gfx_timer_id = SetTimer(NULL, 1, 30, (TIMERPROC)&timer_handler);
// Process the window message pump
//
MSG msg;
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// Unregister the BOINC App window class
unreg_win_class();
fprintf(stderr, "Shutting down graphics application...\n");
}
extern int main(int, char**);
// call this with the resource names you compiled the icons with
// (16x16 and 48x48 pixel)
//
void boinc_set_windows_icon(const char* icon16, const char* icon48) {
LONGLONG ic;
HWND hWnd = FindWindow("BOINC_app",NULL);
if (ic = (LONGLONG)LoadIcon(hInstance, icon48)) {
#ifdef _WIN64
SetClassLongPtr(hWnd, GCLP_HICON, (LONG_PTR)ic);
#else
SetClassLongPtr(hWnd, GCLP_HICON, (LONG)ic);
#endif
}
if (ic = (LONGLONG)LoadImage(hInstance, icon16, IMAGE_ICON, 16, 16, 0)) {
#ifdef _WIN64
SetClassLongPtr(hWnd, GCLP_HICONSM, (LONG_PTR)ic);
#else
SetClassLongPtr(hWnd, GCLP_HICONSM, (LONG)ic);
#endif
}
}
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR Args, int WinMode) {
LPSTR command_line;
char* argv[100];
int argc;
hInstance = hInst;
command_line = GetCommandLine();
argc = parse_command_line(command_line, argv);
main(argc, argv);
}