mirror of https://github.com/BOINC/boinc.git
161 lines
4.3 KiB
PHP
161 lines
4.3 KiB
PHP
<?php
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require_once("docutil.php");
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page_head("The BOINC graphics API");
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echo"
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<p>
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BOINC applications can optionally provide graphics.
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Graphics are displayed either in an application window
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or in a full-screen window (when acting as a screensaver).
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Applications that provide graphics must call
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<pre>
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void boinc_init_graphics();
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</pre>
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at the start and
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<pre>
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void boinc_finish_graphics();
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</pre>
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prior to exiting.
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<h3>Static graphics</h3>
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<p>
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An application can display a pre-existing image file
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(JPEG, GIFF, BMP or Targa) as its graphic.
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This is the simplest approach since you
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don't need to develop any code.
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You must include the image file with each workunit.
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To do this, link the application with api/static_graphics.C
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(edit this file to use your filename).
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You can change the image over time,
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but you must change the (physical, not logical)
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name of the file each time.
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<h3>Dynamic graphics</h3>
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<p>
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The main application thread is called the <b>worker thread</b>.
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<code>boinc_init_graphics()</code> creates a second thread,
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called the <b>graphics thread</b>.
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The two threads communicate through application-defined
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shared memory structures.
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Typically these structures contain information about the computation,
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which is used to generate graphics.
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<br>
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<img vspace=10 src=graphics.png>
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<br>
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The worker must initialize the shared data structure
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before calling <code>boinc_init_graphics()</code>.
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<p>
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Graphical applications must supply the following functions:
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<pre>
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bool app_graphics_render(int xs, ys, double time_of_day);
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</pre>
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This will be called periodically in the graphics thread.
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It should generate the current graphic.
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<code>xs</code> and <code>ys</code> are the X and Y sizes of the window,
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and <tt>time_of_day</tt> is the relative time in seconds.
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The function should return true if it actually drew anything.
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It can refer to the user name, CPU time etc. obtained from
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<code>boinc_get_init_data()</code>.
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Applications that don't do graphics must also supply a
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dummy <code>app_graphics_render()</code> to link with the API.
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<pre>
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void app_graphics_init();
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</pre>
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This is called in the graphics thread when a window is created.
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It must make any calls needed to initialize graphics in the window.
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<pre>
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void app_graphics_resize(int x, int y);
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</pre>
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Called when the window size changes.
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<pre>
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void app_graphics_reread_prefs();
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</pre>
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This is called, in the graphics thread, whenever
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the user's project preferences change.
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It can call
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<pre>
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boinc_parse_init_data_file();
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boinc_get_init_data(APP_INIT_DATA&);
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</pre>
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to get the new preferences.
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<p>
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<h3>Handling input</h3>
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<p>
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The application must supply the following input-handling functions:
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<pre>
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void boinc_app_mouse_move(
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int x, int y, // new coords of cursor
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bool left, // whether left mouse button is down
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bool middle,
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bool right
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);
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void boinc_app_mouse_button(
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int x, int y, // coords of cursor
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int which, // which button (0/1/2)
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bool is_down // true iff button is now down
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);
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void boinc_app_key_press(
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int, int // system-specific key encodings
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)
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void boinc_app_key_release(
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int, int // system-specific key encodings
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)
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</pre>
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<h3>Limiting frame rate</h3>
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<p>
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The following global variables control frame rate:
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<p>
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<b>boinc_max_fps</b> is an upper bound on the number of frames per second
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(default 30).
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<p>
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<b>boinc_max_gfx_cpu_frac</b> is an upper bound on the fraction
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of CPU time used for graphics (default 0.5).
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<h3>Support classes</h3>
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<p>
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Several graphics-related classes were developed for SETI@home.
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They may be of general utility.
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<dl>
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<dt>
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REDUCED_ARRAY
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<dd>
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Represents a two-dimensional array of data,
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which is reduced to a smaller dimension by averaging or taking extrema.
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Includes member functions for drawing the reduced data as a 3D graph
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in several ways (lines, rectangles, connected surface).
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<dt>
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PROGRESS and PROGRESS_2D
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<dd>
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Represent progress bars, depicted in 3 or 2 dimensions.
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<dt>
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RIBBON_GRAPH
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<dd>
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Represents of 3D graph of a function of 1 variable.
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<dt>
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MOVING_TEXT_PANEL
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<dd>
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Represents a flanged 3D panel, moving cyclically in 3 dimentions,
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on which text is displayed.
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<dt>
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STARFIELD
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<dd>
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Represents a set of randomly-generated stars
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that move forwards or backwards in 3 dimensions.
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<dt>
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TEXTURE_DESC
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<dd>
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Represents an image (JPEG, Targa, BMP or PNG)
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displayed in 3 dimensions.
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</dl>
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";
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page_tail();
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?>
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