mirror of https://github.com/BOINC/boinc.git
268 lines
7.5 KiB
C
Executable File
268 lines
7.5 KiB
C
Executable File
// The contents of this file are subject to the Mozilla Public License
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// Version 1.0 (the "License"); you may not use this file except in
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// compliance with the License. You may obtain a copy of the License at
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// http://www.mozilla.org/MPL/
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//
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// Software distributed under the License is distributed on an "AS IS"
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// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
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// License for the specific language governing rights and limitations
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// under the License.
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//
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// The Original Code is the Berkeley Open Infrastructure for Network Computing.
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//
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// The Initial Developer of the Original Code is the SETI@home project.
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// Portions created by the SETI@home project are Copyright (C) 2002
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// University of California at Berkeley. All Rights Reserved.
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//
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// Contributor(s):
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//
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// read "in", convert to UC, write to "out"
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// command line options:
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// -run_slow: app will sleep 1 second after each character, useful for
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// debugging
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// -cpu_time: app will chew up some CPU cycles after each character,
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// used for testing CPU time reporting
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// -signal: app will raise SIGHUP signal (for testing signal handler)
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//
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// This version does one char/second,
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// and writes its state to disk every so often
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#include <stdio.h>
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#include <ctype.h>
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#include <time.h>
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#include <string.h>
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#include <stdlib.h>
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#include <signal.h>
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#ifndef _WIN32
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#include <unistd.h>
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#endif
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#ifdef BOINC_APP_GRAPHICS
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#ifdef __APPLE_CC__
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#include "mac_carbon_gl.h"
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#elif _WIN32
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#include <windows.h>
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#include <gl\gl.h> // Header File For The OpenGL32 Library
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#include <gl\glu.h> // Header File For The GLu32 Library
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#include <gl\glaux.h> // Header File For The Glaux Library
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#elif HAVE_GL_LIB
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#include <GL/glx.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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bool app_render(int xs, int ys, double time_of_day);
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void renderBitmapString(float x, float y, void *font, char *string);
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int DrawGLScene(GLvoid);
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#endif
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#include "util.h"
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#include "filesys.h"
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#include "boinc_api.h"
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#include "graphics_api.h"
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#define CHECKPOINT_FILE "upper_case_state"
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char the_char[10];
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double xPos=0, yPos=0;
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double xDelta=0.03, yDelta=0.07;
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int run_slow=0,cpu_time=0,raise_signal=0;
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time_t my_start_time;
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APP_INIT_DATA uc_aid;
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int do_checkpoint(MFILE& mf, int nchars) {
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int retval;
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char resolved_name[512],res_name2[512];
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FILE *app_time, *client_time;
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if (cpu_time) {
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app_time = fopen("../../app.time", "w"),
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client_time = fopen("../../client.time", "w");
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boinc_get_init_data(uc_aid);
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}
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boinc_resolve_filename("temp", resolved_name, sizeof(resolved_name));
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FILE* f = fopen(resolved_name, "w");
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if (!f) return 1;
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fprintf(f, "%d", nchars);
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fclose(f);
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fprintf(stderr, "APP: upper_case checkpointing\n");
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// hopefully atomic part starts here
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retval = mf.flush();
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if (retval) return retval;
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boinc_resolve_filename(CHECKPOINT_FILE, res_name2, sizeof(res_name2));
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retval = boinc_rename(resolved_name, res_name2);
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if (retval) return retval;
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// hopefully atomic part ends here
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if (cpu_time) {
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// print our own information about cpu time
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fprintf(app_time, "%f\n", difftime(time(0), my_start_time));
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fflush(app_time);
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fclose(app_time);
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// print what the client thinks is our cpu time
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fprintf(client_time, "%f\n", uc_aid.wu_cpu_time + boinc_cpu_time());
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fflush(client_time);
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fclose(client_time);
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}
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return 0;
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}
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#ifdef _WIN32
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extern int main(int argc, char** argv);
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int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR Args, int WinMode) {
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LPSTR command_line;
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char* argv[100];
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int argc;
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command_line = GetCommandLine();
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argc = parse_command_line( command_line, argv );
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return main(argc, argv);
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}
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#endif
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int main(int argc, char **argv) {
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int c, nchars = 0, retval, i, n;
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double j;
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char resolved_name[512];
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MFILE out, time_file;
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FILE* state, *in;
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my_start_time = time(0);
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strcpy(the_char, "(none)\0");
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retval = boinc_init();
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if (retval) exit(retval);
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retval = boinc_init_opengl();
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if (retval) exit(retval);
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boinc_get_init_data(uc_aid);
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boinc_resolve_filename("in", resolved_name, sizeof(resolved_name));
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fprintf(stderr, "APP: upper_case: starting, argc %d\n", argc);
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for (i=0; i<argc; i++) {
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fprintf(stderr, "APP: upper_case: argv[%d] is %s\n", i, argv[i]);
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if (!strcmp(argv[i], "-run_slow")) run_slow = 1;
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if (!strcmp(argv[i], "-cpu_time")) cpu_time = 1;
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if (!strcmp(argv[i], "-signal")) raise_signal = 1;
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}
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in = fopen(resolved_name, "r");
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boinc_resolve_filename(CHECKPOINT_FILE, resolved_name, sizeof(resolved_name));
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if (in == NULL) {
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fprintf( stderr, "Couldn't find input file.\n" );
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exit(-1);
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}
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state = fopen(resolved_name, "r");
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if (state) {
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fscanf(state, "%d", &nchars);
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printf("nchars %d\n", nchars);
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fseek(in, nchars, SEEK_SET);
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boinc_resolve_filename("out", resolved_name, sizeof(resolved_name));
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retval = out.open(resolved_name, "a");
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} else {
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boinc_resolve_filename("out", resolved_name, sizeof(resolved_name));
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retval = out.open(resolved_name, "w");
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}
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if (retval) {
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fprintf(stderr, "APP: upper_case output open failed %d\n", retval);
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exit(1);
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}
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time_file.open("../../time.xml", "w");
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while (1) {
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c = fgetc(in);
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if (c == EOF) break;
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sprintf(the_char, "%c -> %c", c, toupper(c));
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c = toupper(c);
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out._putchar(c);
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nchars++;
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if (cpu_time) {
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n = 0;
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j = 3.14159;
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for(i=0; i<200000; i++) {
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n++;
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j *= n+j-3.14159;
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j /= (float)n;
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}
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if (n==j) n = 0;
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}
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if (run_slow) {
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boinc_sleep(1);
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}
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#ifdef SIGNAL_H
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if (raise_signal) {
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raise(SIGHUP);
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}
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#endif
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if (boinc_time_to_checkpoint()) {
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retval = do_checkpoint(out, nchars);
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if (retval) {
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fprintf(stderr, "APP: upper_case checkpoint failed %d\n", retval);
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exit(1);
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}
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boinc_checkpoint_completed();
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}
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}
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retval = out.flush();
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if (retval) {
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fprintf(stderr, "APP: upper_case flush failed %d\n", retval);
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exit(1);
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}
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fprintf(stderr, "APP: upper_case ending, wrote %d chars\n", nchars);
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time_file.printf("%f\n", boinc_cpu_time());
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time_file.flush();
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time_file.close();
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boinc_finish_opengl();
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boinc_finish(0);
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return 0;
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}
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#ifdef BOINC_APP_GRAPHICS
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extern GLuint main_font;
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int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
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glLoadIdentity(); // Reset The Current Modelview Matrix
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glColor3f(1,1,1);
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glRasterPos2f(xPos, yPos);
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glPrint(main_font, the_char);
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xPos += xDelta;
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yPos += yDelta;
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if (xPos < -1 || xPos > 1) xDelta *= -1;
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if (yPos < -1 || yPos > 1) yDelta *= -1;
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glRasterPos2f(-0.9, 0.9);
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glPrint(main_font, "User: %s", uc_aid.user_name);
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glRasterPos2f(-0.9, 0.8);
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glPrint(main_font, "Team: %s", uc_aid.team_name);
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glRasterPos2f(-0.9, 0.7);
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glPrint(main_font, "CPU Time: %f", uc_aid.wu_cpu_time);
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return true; // Everything Went OK
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}
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#endif
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