mirror of https://github.com/BOINC/boinc.git
76 lines
2.4 KiB
Plaintext
76 lines
2.4 KiB
Plaintext
// Berkeley Open Infrastructure for Network Computing
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// http://boinc.berkeley.edu
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// Copyright (C) 2005 University of California
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//
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// This is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation;
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// either version 2.1 of the License, or (at your option) any later version.
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//
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// This software is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Lesser General Public License for more details.
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//
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// To view the GNU Lesser General Public License visit
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// http://www.gnu.org/copyleft/lesser.html
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// or write to the Free Software Foundation, Inc.,
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// 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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// HTTP_OP represents an HTTP operation.
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// There are variants for GET and POST,
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// and for the data source/sink (see below).
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#ifndef _MACGUI_H_
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#define _MACGUI_H_
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/*
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* MacGUI.pch
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* BOINCManager precompiled headers file for Mac
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*/
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// To use the Development (Debug) build of wxMac (allows stepping into wxMac
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// source code, enables debug, trace, Asserts, etc.):
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// (1) Set USE_DEBUG_WXMAC to 1
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// (2) Select Development build configuration
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// (3) Select mgr_boinc target
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// (4) In Xcode's View menu, set "Groups & Files Column > Target Membership" on
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// (5) In the XCode project's Groups and Files column:
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// uncheck "External Frameworks and Libraries/libwx_mac_static.a"
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// (6) In the XCode project's Groups and Files column:
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// check "External Frameworks and Libraries/wxMac-BOINC.xcodeproj/libwx_mac_static.a"
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//
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// This will have no effect on the BOINC Manager Deployment build, which will still
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// use the wxMac Deployment build.
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//
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// To use the wxMac Deployment build even in BOINC Manager Development builds, reverse
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// the above steps (setting USE_DEBUG_WXMAC to 0, etc.)
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#define USE_DEBUG_WXMAC 0
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#define WX_PRECOMP
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#define HAVE_SSIZE_T
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#if (defined(_DEBUG) && (! USE_DEBUG_WXMAC))
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#undef _DEBUG // so we can link with Deployment Wx libs
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#undef __WXDEBUG__
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#include "stdwx.h"
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#define _DEBUG // Redefine _DEBUG for the rest of the code
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#define __WXDEBUG__
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#else // ! (defined(_DEBUG) && (! USE_DEBUG_WXMAC))
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#include "stdwx.h"
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#endif // ! (defined(_DEBUG) && (! USE_DEBUG_WXMAC))
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#include "config.h"
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// Prototypes for Mac_GUI.cpp
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Boolean Mac_Authorize(void);
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#endif
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