mirror of https://github.com/BOINC/boinc.git
1260 lines
47 KiB
C
Executable File
1260 lines
47 KiB
C
Executable File
// The contents of this file are subject to the Mozilla Public License
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// Version 1.0 (the "License"); you may not use this file except in
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// compliance with the License. You may obtain a copy of the License at
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// http://www.mozilla.org/MPL/
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//
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// Software distributed under the License is distributed on an "AS IS"
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// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
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// License for the specific language governing rights and limitations
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// under the License.
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//
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// The Original Code is the Berkeley Open Infrastructure for Network Computing.
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//
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// The Initial Developer of the Original Code is the SETI@home project.
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// Portions created by the SETI@home project are Copyright (C) 2002
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// University of California at Berkeley. All Rights Reserved.
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//
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// Contributor(s):
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//
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/*
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Contains: Functions to enable building and destorying a GL full screen or windowed context
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Written by: Geoff Stahl (ggs)
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Copyright: Copyright © 1999 Apple Computer, Inc., All Rights Reserved
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Change History (most recent first):
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<4> 8/23/01 ggs Fixed texture sharing and added number of bug fixes
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<3> 4/20/01 ggs Added support for texture sharing by sharing all contexts by default
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<2> 3/26/01 ggs Add DSp version check and other items for full screen on X
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<1> 1/19/01 ggs Initial re-add
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<7> 3/22/00 ggs remove extranious prototype
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<6> 3/21/00 ggs Added windowed mode and clean up various implementation details
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<5> 1/26/00 ggs Add fade code back in, ensure NULL pointer/context/drawable
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checks are in, add Preflight
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<4> 1/24/00 ggs Added glFinish to shutdown code
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<3> 1/24/00 ggs update to latest, better rendrere info handling for 3dfx, better
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checks on pause and resume, added frin devce numer and gdhandle
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from point
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<2.7> 11/28/99 ggs Split out DSp and error handling. Added texture memory
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considerations, assume VRAM is required if other than zero
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<2.6> 11/14/99 ggs Fix source server copy
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<2.5> 11/13/99 ggs fixed default pixel depth (0) condition that was causing failures
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<2.4> 11/13/99 ggs added custom fade code
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<2.3> 11/13/99 ggs Reset for Quake 3 use
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<2.2> 11/12/99 ggs re-add
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<2.1> 11/12/99 ggs added support for frequency retrieval, fixed display number
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output to be correct if display number input was -1
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<2> 11/12/99 ggs 1.0 functionality
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<1> 11/11/99 ggs Initial Add
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Disclaimer: You may incorporate this sample code into your applications without
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restriction, though the sample code has been provided "AS IS" and the
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responsibility for its operation is 100% yours. However, what you are
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not permitted to do is to redistribute the source as "DSC Sample Code"
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after having made changes. If you're going to re-distribute the source,
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we require that you make it clear in the source that the code was
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descended from Apple Sample Code, but that you've made changes.
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Adapted to BOINC by Eric Heien
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*/
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// system includes ----------------------------------------------------------
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#ifdef __APPLE_CC__
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#include <AGL/agl.h>
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#else
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#include <Gestalt.h>
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#include <sound.h>
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#include <MacTypes.h>
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#include <DriverServices.h>
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#include <Timer.h>
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#include <Math64.h>
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#include <agl.h>
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#include <gl.h>
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#endif
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#include <stdio.h>
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// project includes ---------------------------------------------------------
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#include "mac_carbon_dsp.h"
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#include "mac_carbon_gl.h"
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#include "graphics_api.h"
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#include "mac_app_opengl.h"
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extern WindowRef appGLWindow;
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// globals (internal/private) -----------------------------------------------
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const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
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const short kWindowType = kWindowDocumentProc;
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// prototypes (internal/private) --------------------------------------------
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static Boolean CheckRenderer (GDHandle hGD, long *VRAM, long *textureRAM, GLint* , Boolean fAccelMust);
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static Boolean CheckAllDeviceRenderers (long* pVRAM, long* pTextureRAM, GLint* pDepthSizeSupport, Boolean fAccelMust);
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static Boolean CheckWindowExtents (GDHandle hGD, short width, short height);
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static void DumpCurrent (AGLDrawable* paglDraw, AGLContext* paglContext, DSpContextReference* pdspContext, pstructGLInfo pcontextInfo);
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static OSStatus BuildGLContext (AGLDrawable* paglDraw, AGLContext* paglContext, DSpContextReference* pdspContext, GDHandle hGD,
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pstructGLInfo pcontextInfo, AGLContext aglShareContext);
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static OSStatus BuildDrawable (AGLDrawable* paglDraw, GDHandle hGD, pstructGLInfo pcontextInfo);
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static OSStatus BuildGLonDevice (AGLDrawable* paglDraw, AGLContext* paglContext, DSpContextReference* pdspContext,
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GDHandle hGD, pstructGLInfo pcontextInfo, AGLContext aglShareContext);
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static OSStatus BuildGLonWindow (WindowPtr pWindow, AGLContext* paglContext, pstructGLWindowInfo pcontextInfo, AGLContext aglShareContext);
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// functions (internal/private) ---------------------------------------------
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// CheckRenderer
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// looks at renderer attributes it has at least the VRAM is accelerated
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// Inputs: hGD: GDHandle to device to look at
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// pVRAM: pointer to VRAM in bytes required; out is actual VRAM if a renderer was found, otherwise it is the input parameter
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// pTextureRAM: pointer to texture RAM in bytes required; out is same (implementation assume VRAM returned by card is total so we add texture and VRAM)
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// fAccelMust: do we check for acceleration
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// Returns: true if renderer for the requested device complies, false otherwise
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static Boolean CheckRenderer (GDHandle hGD, long* pVRAM, long* pTextureRAM, GLint* pDepthSizeSupport, Boolean fAccelMust)
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{
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AGLRendererInfo info, head_info;
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GLint inum;
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GLint dAccel = 0;
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GLint dVRAM = 0, dMaxVRAM = 0;
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Boolean canAccel = false, found = false;
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head_info = aglQueryRendererInfo(&hGD, 1);
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aglReportError ();
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if(!head_info)
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{
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ReportError ("aglQueryRendererInfo error");
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return false;
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}
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else
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{
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info = head_info;
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inum = 0;
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// see if we have an accelerated renderer, if so ignore non-accelerated ones
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// this prevents returning info on software renderer when actually we'll get the hardware one
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while (info)
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{
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aglDescribeRenderer(info, AGL_ACCELERATED, &dAccel);
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aglReportError ();
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if (dAccel)
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canAccel = true;
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info = aglNextRendererInfo(info);
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aglReportError ();
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inum++;
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}
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info = head_info;
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inum = 0;
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while (info)
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{
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aglDescribeRenderer (info, AGL_ACCELERATED, &dAccel);
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aglReportError ();
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// if we can accel then we will choose the accelerated renderer
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// how about compliant renderers???
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if ((canAccel && dAccel) || (!canAccel && (!fAccelMust || dAccel)))
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{
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aglDescribeRenderer (info, AGL_VIDEO_MEMORY, &dVRAM); // we assume that VRAM returned is total thus add texture and VRAM required
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aglReportError ();
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if (dVRAM >= (*pVRAM + *pTextureRAM))
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{
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if (dVRAM >= dMaxVRAM) // find card with max VRAM
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{
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aglDescribeRenderer (info, AGL_DEPTH_MODES, pDepthSizeSupport); // which depth buffer modes are supported
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aglReportError ();
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dMaxVRAM = dVRAM; // store max
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found = true;
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}
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}
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}
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info = aglNextRendererInfo(info);
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aglReportError ();
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inum++;
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}
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}
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aglDestroyRendererInfo(head_info);
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if (found) // if we found a card that has enough VRAM and meets the accel criteria
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{
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*pVRAM = dMaxVRAM; // return VRAM
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return true;
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}
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// VRAM will remain to same as it did when sent in
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return false;
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}
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//-----------------------------------------------------------------------------------------------------------------------
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// CheckAllDeviceRenderers
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// looks at renderer attributes and each device must have at least one renderer that fits the profile
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// Inputs: pVRAM: pointer to VRAM in bytes required; out is actual min VRAM of all renderers found, otherwise it is the input parameter
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// pTextureRAM: pointer to texture RAM in bytes required; out is same (implementation assume VRAM returned by card is total so we add texture and VRAM)
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// fAccelMust: do we check fro acceleration
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// Returns: true if any renderer for on each device complies (not necessarily the same renderer), false otherwise
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static Boolean CheckAllDeviceRenderers (long* pVRAM, long* pTextureRAM, GLint* pDepthSizeSupport, Boolean fAccelMust)
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{
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AGLRendererInfo info, head_info;
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GLint inum;
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GLint dAccel = 0;
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GLint dVRAM = 0, dMaxVRAM = 0;
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Boolean canAccel = false, found = false, goodCheck = true; // can the renderer accelerate, did we find a valid renderer for the device, are we still successfully on all the devices looked at
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long MinVRAM = 0x8FFFFFFF; // max long
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GDHandle hGD = GetDeviceList (); // get the first screen
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while (hGD && goodCheck)
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{
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head_info = aglQueryRendererInfo(&hGD, 1);
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aglReportError ();
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if(!head_info)
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{
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ReportError ("aglQueryRendererInfo error");
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return false;
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}
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else
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{
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info = head_info;
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inum = 0;
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// see if we have an accelerated renderer, if so ignore non-accelerated ones
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// this prevents returning info on software renderer when actually we'll get the hardware one
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while (info)
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{
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aglDescribeRenderer(info, AGL_ACCELERATED, &dAccel);
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aglReportError ();
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if (dAccel)
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canAccel = true;
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info = aglNextRendererInfo(info);
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aglReportError ();
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inum++;
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}
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info = head_info;
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inum = 0;
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while (info)
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{
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aglDescribeRenderer(info, AGL_ACCELERATED, &dAccel);
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aglReportError ();
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// if we can accel then we will choose the accelerated renderer
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// how about compliant renderers???
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if ((canAccel && dAccel) || (!canAccel && (!fAccelMust || dAccel)))
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{
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aglDescribeRenderer(info, AGL_VIDEO_MEMORY, &dVRAM); // we assume that VRAM returned is total thus add texture and VRAM required
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aglReportError ();
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if (dVRAM >= (*pVRAM + *pTextureRAM))
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{
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if (dVRAM >= dMaxVRAM) // find card with max VRAM
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{
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aglDescribeRenderer(info, AGL_DEPTH_MODES, pDepthSizeSupport); // which depth buffer modes are supported
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aglReportError ();
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dMaxVRAM = dVRAM; // store max
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found = true;
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}
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}
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}
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info = aglNextRendererInfo(info);
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aglReportError ();
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inum++;
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}
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}
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aglDestroyRendererInfo(head_info);
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if (found) // if we found a card that has enough VRAM and meets the accel criteria
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{
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if (MinVRAM > dMaxVRAM)
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MinVRAM = dMaxVRAM; // return VRAM
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}
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else
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goodCheck = false; // one device failed thus entire requirement fails
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hGD = GetNextDevice (hGD); // get next device
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} // while
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if (goodCheck) // we check all devices and each was good
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{
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*pVRAM = MinVRAM; // return VRAM
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return true;
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}
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return false; //at least one device failed to have mins
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}
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//-----------------------------------------------------------------------------------------------------------------------
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// CheckWindowExtents
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// checks to see window fits on screen completely
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// Inputs: hGD: GDHandle to device to look at
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// width/height: requested width and height of window
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// Returns: true if window and borders fit, false otherwise
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static Boolean CheckWindowExtents (GDHandle hGD, short width, short height)
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{
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Rect strucRect, rectWin = {0, 0, 1, 1};
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short deviceHeight = (short) ((**hGD).gdRect.bottom - (**hGD).gdRect.top - GetMBarHeight ());
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short deviceWidth = (short) ((**hGD).gdRect.right - (**hGD).gdRect.left);
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short windowWidthExtra, windowHeightExtra;
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// build window (not visible)
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WindowPtr pWindow = NewCWindow (NULL, &rectWin, "\p", true, kWindowType, (WindowPtr)-1, 0, 0);
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GetWindowBounds (pWindow, kWindowStructureRgn, &strucRect);
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windowWidthExtra = (short) ((strucRect.right - strucRect.left) - 1);
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windowHeightExtra = (short) ((strucRect.bottom - strucRect.top) - 1);
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DisposeWindow (pWindow);
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if ((width + windowWidthExtra <= deviceWidth) &&
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(height + windowHeightExtra <= deviceHeight))
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return true;
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return false;
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}
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// --------------------------------------------------------------------------
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// DumpCurrent
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// Kills currently allocated context
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// does not care about being pretty (assumes display is likely faded)
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// Inputs: paglDraw, paglContext, pdspContext: things to be destroyed
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void DumpCurrent (AGLDrawable* paglDraw, AGLContext* paglContext, DSpContextReference* pdspContext, pstructGLInfo pcontextInfo)
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{
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if (*pdspContext)
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DSpReportError (DSpContext_CustomFadeGammaOut (NULL, NULL, fadeTicks));
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if (*paglContext)
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{
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aglSetCurrentContext (NULL);
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aglReportError ();
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aglSetDrawable (*paglContext, NULL);
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aglReportError ();
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aglDestroyContext (*paglContext);
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aglReportError ();
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*paglContext = NULL;
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}
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if (pcontextInfo->fmt)
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{
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aglDestroyPixelFormat (pcontextInfo->fmt); // pixel format is no longer needed
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aglReportError ();
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}
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pcontextInfo->fmt = 0;
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if (*paglDraw && !(pcontextInfo->fFullscreen && CheckMacOSX ())) // do not destory a window on DSp if in Mac OS X
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// since there is no window built in X
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DisposeWindow (GetWindowFromPort (*paglDraw));
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*paglDraw = NULL;
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DestroyDSpContext (pdspContext); // fades in, safe to call at all times
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}
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#pragma mark -
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// --------------------------------------------------------------------------
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// BuildGLContext
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// Builds OpenGL context
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// Inputs: hGD: GDHandle to device to look at
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// pcontextInfo: request and requirements for cotext and drawable
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// Outputs: paglContext as allocated
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// pcontextInfo: allocated parameters
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// if fail to allocate: paglContext will be NULL
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// if error: will return error paglContext will be NULL
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static OSStatus BuildGLContext (AGLDrawable* paglDraw, AGLContext* paglContext, DSpContextReference* pdspContext,
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GDHandle hGD, pstructGLInfo pcontextInfo, AGLContext aglShareContext)
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{
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OSStatus err = noErr;
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NumVersion versionDSp = GetDSpVersion ();
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if ((Ptr) kUnresolvedCFragSymbolAddress == (Ptr) aglChoosePixelFormat) // check for existance of OpenGL
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{
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ReportError ("OpenGL not installed");
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return noErr;
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}
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// DSp has problems on Mac OS X with DSp version less than 1.99 so use agl full screen
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if ((pcontextInfo->fFullscreen) && (CheckMacOSX ()) && ((versionDSp.majorRev == 0x01) && (versionDSp.minorAndBugRev < 0x99))) // need to set pixel format for full screen
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{
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short i = 0;
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while (pcontextInfo->aglAttributes[i++] != AGL_NONE) {}
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i--; // point to AGL_NONE
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pcontextInfo->aglAttributes [i++] = AGL_FULLSCREEN;
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pcontextInfo->aglAttributes [i++] = AGL_PIXEL_SIZE;
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pcontextInfo->aglAttributes [i++] = (SInt32) pcontextInfo->pixelDepth;
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pcontextInfo->aglAttributes [i++] = AGL_NONE;
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}
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pcontextInfo->fmt = aglChoosePixelFormat (&hGD, 1, pcontextInfo->aglAttributes); // get an appropriate pixel format
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aglReportError ();
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if (NULL == pcontextInfo->fmt)
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{
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ReportError("Could not find valid pixel format");
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return noErr;
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}
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// using a default method of sharing all the contexts enables texture sharing across these contexts by default
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*paglContext = aglCreateContext (pcontextInfo->fmt, aglShareContext); // Create an AGL context
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if (AGL_BAD_MATCH == aglGetError())
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*paglContext = aglCreateContext (pcontextInfo->fmt, 0); // unable to sahre context, create without sharing
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aglReportError ();
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if (NULL == *paglContext)
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{
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ReportError ("Could not create context");
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return paramErr;
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}
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if (aglShareContext == NULL)
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aglShareContext = *paglContext;
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// set our drawable
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// DSp has problems on Mac OS X use DSp only when version is not less than 1.99
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if ((pcontextInfo->fFullscreen) && (CheckMacOSX ()) && !((versionDSp.majorRev == 0x01) && (versionDSp.minorAndBugRev < 0x99))) // fullscreen X late DSp
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{
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// use DSp's front buffer on Mac OS X
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*paglDraw = GetDSpDrawable (*pdspContext);
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// there is a problem in Mac OS X GM CoreGraphics that may not size the port pixmap correctly
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// this will check the vertical sizes and offset if required to fix the problem
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// this will not center ports that are smaller then a particular resolution
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{
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short deltaV, deltaH;
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Rect portBounds;
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PixMapHandle hPix = GetPortPixMap (*paglDraw);
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Rect pixBounds = (**hPix).bounds;
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GetPortBounds (*paglDraw, &portBounds);
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deltaV = (short) ((portBounds.bottom - portBounds.top) - (pixBounds.bottom - pixBounds.top) +
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(portBounds.bottom - portBounds.top - pcontextInfo->height) / 2);
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deltaH = (short) (-(portBounds.right - portBounds.left - pcontextInfo->width) / 2);
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if (deltaV || deltaH)
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{
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GrafPtr pPortSave;
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GetPort (&pPortSave);
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SetPort ((GrafPtr)*paglDraw);
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// set origin to account for CG offset and if requested drawable smaller than screen rez
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SetOrigin (deltaH, deltaV);
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SetPort (pPortSave);
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}
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}
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if (!aglSetDrawable (*paglContext, *paglDraw)) // attach the CGrafPtr to the context
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return aglReportError ();
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}
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// DSp has problems on Mac OS X with DSp version less than 1.99 so use agl full screen
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else if ((pcontextInfo->fFullscreen) && (CheckMacOSX ()) && ((versionDSp.majorRev == 0x01) && (versionDSp.minorAndBugRev < 0x99))) // fulscreen X early DSp
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{
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// use aglFullScreen
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short display = 0;
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if (!aglSetFullScreen (*paglContext, pcontextInfo->width, pcontextInfo->height, 60, display)) // attach fulls screen device to the context
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{
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ReportError ("SetFullScreen failed");
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aglReportError ();
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return paramErr;
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}
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}
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else // not Mac OS X fullscreen: this is for three cases 1) Mac OS 9 windowed 2) Mac OS X windowed 3) Mac OS 9 fullscreen (as you need to build a window on top of DSp for GL to work correctly
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{
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// build window as late as possible
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err = BuildDrawable (paglDraw, hGD, pcontextInfo);
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if (err != noErr)
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{
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|
ReportError ("Could not build drawable");
|
|
return err;
|
|
}
|
|
if (!aglSetDrawable (*paglContext, *paglDraw)) // attach the CGrafPtr to the context
|
|
return aglReportError ();
|
|
}
|
|
if(!aglSetCurrentContext (*paglContext)) // make the context the current context
|
|
return aglReportError ();
|
|
|
|
return err;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
// BuildDrawable
|
|
|
|
// Builds window to be used as drawable
|
|
|
|
// Inputs: hGD: GDHandle to device to look at
|
|
// pcontextInfo: request and requirements for cotext and drawable
|
|
|
|
// Outputs: paglDraw as allocated
|
|
// pcontextInfo: allocated parameters
|
|
|
|
// if fail to allocate: paglDraw will be NULL
|
|
// if error: will return error paglDraw will be NULL
|
|
|
|
static OSStatus BuildDrawable (AGLDrawable* paglDraw, GDHandle hGD, pstructGLInfo pcontextInfo)
|
|
{
|
|
Rect rectWin;
|
|
RGBColor rgbSave;
|
|
GrafPtr pGrafSave;
|
|
OSStatus err = noErr;
|
|
|
|
// center window in our context's gdevice
|
|
rectWin.top = (short) ((**hGD).gdRect.top + ((**hGD).gdRect.bottom - (**hGD).gdRect.top) / 2); // v center
|
|
rectWin.top -= pcontextInfo->height / 2;
|
|
rectWin.left = (short) ((**hGD).gdRect.left + ((**hGD).gdRect.right - (**hGD).gdRect.left) / 2); // h center
|
|
rectWin.left -= pcontextInfo->width / 2;
|
|
rectWin.right = (short) (rectWin.left + pcontextInfo->width);
|
|
rectWin.bottom = (short) (rectWin.top + pcontextInfo->height);
|
|
|
|
|
|
if (pcontextInfo->fFullscreen)
|
|
*paglDraw = GetWindowPort (NewCWindow (NULL, &rectWin, "\p", 0, plainDBox, (WindowPtr)-1, 0, 0));
|
|
else
|
|
*paglDraw = GetWindowPort (NewCWindow (NULL, &rectWin, "\p", 0, kWindowType, (WindowPtr)-1, 0, 0));
|
|
ShowWindow (GetWindowFromPort (*paglDraw));
|
|
GetPort (&pGrafSave);
|
|
SetPort ((GrafPtr)*paglDraw);
|
|
GetForeColor (&rgbSave);
|
|
RGBForeColor (&rgbBlack);
|
|
GetWindowBounds (GetWindowFromPort (*paglDraw), kWindowContentRgn, &rectWin);
|
|
PaintRect (&rectWin);
|
|
RGBForeColor (&rgbSave); // ensure color is reset for proper blitting
|
|
SetPort (pGrafSave);
|
|
return err;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
// BuildGLonDevice
|
|
|
|
// Takes device single device and tries to build on it
|
|
|
|
// Inputs: hGD: GDHandle to device to look at
|
|
// *pcontextInfo: request and requirements for cotext and drawable
|
|
|
|
// Outputs: *paglDraw, *paglContext and *pdspContext as allocated
|
|
// *pcontextInfo: allocated parameters
|
|
|
|
// if fail to allocate: paglDraw, paglContext and pdspContext will be NULL
|
|
// if error: will return error and paglDraw, paglContext and pdspContext will be NULL
|
|
// Note: *paglDraw and *pdspContext can be null is aglFullScreen is used
|
|
|
|
static OSStatus BuildGLonDevice (AGLDrawable* paglDraw, AGLContext* paglContext, DSpContextReference* pdspContext,
|
|
GDHandle hGD, pstructGLInfo pcontextInfo, AGLContext aglShareContext)
|
|
{
|
|
GLint depthSizeSupport;
|
|
OSStatus err = noErr;
|
|
Boolean fCheckRenderer = false;
|
|
NumVersion versionDSp = GetDSpVersion ();
|
|
|
|
if (pcontextInfo->fFullscreen)
|
|
{
|
|
// if we are in 16 or 32 bit mode already, we can check the renderer now (we will double check later)
|
|
if (16 <= (**(**hGD).gdPMap).pixelSize)
|
|
{
|
|
// check for VRAM and accelerated
|
|
if (!CheckRenderer (hGD, &(pcontextInfo->VRAM), &(pcontextInfo->textureRAM), &depthSizeSupport, pcontextInfo->fAcceleratedMust))
|
|
{
|
|
ReportError ("Renderer check failed");
|
|
return err;
|
|
}
|
|
else
|
|
fCheckRenderer = true;
|
|
}
|
|
|
|
// only for Mac OS 9 or less and greater than Mac OS X 10.0.2
|
|
// DSp has problems on Mac OS X with DSp version less than 1.99 (10.0.2 or less)
|
|
if ((!CheckMacOSX ()) || ((versionDSp.majorRev > 0x01) || ((versionDSp.majorRev == 0x01) && (versionDSp.minorAndBugRev >= 0x99)))) // DSp should be supported in version after 1.98
|
|
{
|
|
err = BuildDSpContext (pdspContext, hGD, depthSizeSupport, pcontextInfo);
|
|
// we are now faded
|
|
if ((err != noErr) || (*pdspContext == NULL))
|
|
{
|
|
if (err != noErr)
|
|
ReportErrorNum ("BuildDSpContext failed with error:", err);
|
|
else
|
|
ReportError ("Could not build DrawSprocket context");
|
|
if (*pdspContext)
|
|
DSpReportError (DSpContext_CustomFadeGammaIn (NULL, NULL, fadeTicks));
|
|
return err;
|
|
}
|
|
}
|
|
// else we are using aglFullScreen and no DSp work is required
|
|
}
|
|
else
|
|
{
|
|
if (pcontextInfo->pixelDepth == 0) // default
|
|
{
|
|
pcontextInfo->pixelDepth = (**(**hGD).gdPMap).pixelSize;
|
|
if (16 > pcontextInfo->pixelDepth)
|
|
pcontextInfo->pixelDepth = 16;
|
|
}
|
|
if (pcontextInfo->fDepthMust && (pcontextInfo->pixelDepth != (**(**hGD).gdPMap).pixelSize)) // device depth must match and does not
|
|
{
|
|
ReportError ("Pixel Depth does not match device in windowed mode.");
|
|
if (*pdspContext)
|
|
DSpReportError (DSpContext_CustomFadeGammaIn (NULL, NULL, fadeTicks));
|
|
return err;
|
|
}
|
|
// copy back the curretn depth
|
|
pcontextInfo->pixelDepth = (**(**hGD).gdPMap).pixelSize;
|
|
if (!CheckWindowExtents (hGD, pcontextInfo->width, pcontextInfo->height))
|
|
{
|
|
ReportError ("Window will not fit on device in windowed mode.");
|
|
if (*pdspContext)
|
|
DSpReportError (DSpContext_CustomFadeGammaIn (NULL, NULL, fadeTicks));
|
|
return err;
|
|
}
|
|
}
|
|
|
|
// if we have not already checked the renderer, check for VRAM and accelerated
|
|
if (!fCheckRenderer)
|
|
{
|
|
if (!CheckRenderer (hGD, &(pcontextInfo->VRAM), &(pcontextInfo->textureRAM), &depthSizeSupport, pcontextInfo->fAcceleratedMust))
|
|
{
|
|
ReportError ("Renderer check failed");
|
|
if (*pdspContext)
|
|
DSpReportError (DSpContext_CustomFadeGammaIn (NULL, NULL, fadeTicks));
|
|
return err;
|
|
}
|
|
}
|
|
|
|
// do agl
|
|
// need to send device #'s through this
|
|
err = BuildGLContext (paglDraw, paglContext, pdspContext, hGD, pcontextInfo, aglShareContext);
|
|
|
|
// DSp has problems on Mac OS X with DSp version less than 1.99
|
|
if ((!CheckMacOSX ()) || ((versionDSp.majorRev > 0x01) || ((versionDSp.majorRev == 0x01) && (versionDSp.minorAndBugRev >= 0x99))))// DSp should be supported in version after 1.98
|
|
{
|
|
if (*pdspContext)
|
|
DSpReportError (DSpContext_CustomFadeGammaIn (NULL, NULL, fadeTicks));
|
|
}
|
|
return err;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
// BuildGLonDrawable
|
|
|
|
// Takes a drawable and tries to build on it
|
|
|
|
// Inputs: aglDraw: a valid AGLDrawable
|
|
// *pcontextInfo: request and requirements for cotext and drawable
|
|
|
|
// Outputs: *paglContext as allocated
|
|
// *pcontextInfo: allocated parameters
|
|
|
|
// if fail to allocate: paglContext will be NULL
|
|
// if error: will return error and paglContext will be NULL
|
|
|
|
static OSStatus BuildGLonWindow (WindowPtr pWindow, AGLContext* paglContext, pstructGLWindowInfo pcontextInfo, AGLContext aglShareContext)
|
|
{
|
|
GDHandle hGD = NULL;
|
|
GrafPtr cgrafSave = NULL;
|
|
short numDevices;
|
|
GLint depthSizeSupport;
|
|
OSStatus err = noErr;
|
|
|
|
if (!pWindow || !pcontextInfo)
|
|
{
|
|
ReportError ("NULL parameter passed to BuildGLonDrawable.");
|
|
return paramErr;
|
|
}
|
|
|
|
GetPort (&cgrafSave);
|
|
SetPortWindowPort(pWindow);
|
|
|
|
// check renderer VRAM and acceleration
|
|
numDevices = FindGDHandleFromWindow (pWindow, &hGD);
|
|
if (!pcontextInfo->fDraggable) // if numDevices > 1 then we will only be using the software renderer otherwise check only window device
|
|
{
|
|
if ((numDevices > 1) || (numDevices == 0)) // this window spans mulitple devices thus will be software only
|
|
{
|
|
// software renderer
|
|
// infinite VRAM, infinite textureRAM, not accelerated
|
|
if (pcontextInfo->fAcceleratedMust)
|
|
{
|
|
ReportError ("Unable to accelerate window that spans multiple devices");
|
|
return err;
|
|
}
|
|
}
|
|
else // not draggable on single device
|
|
{
|
|
if (!CheckRenderer (hGD, &(pcontextInfo->VRAM), &(pcontextInfo->textureRAM), &depthSizeSupport, pcontextInfo->fAcceleratedMust))
|
|
{
|
|
ReportError ("Renderer check failed");
|
|
return err;
|
|
}
|
|
}
|
|
}
|
|
// else draggable so must check all for support (each device should have at least one renderer that meets the requirements)
|
|
else if (!CheckAllDeviceRenderers (&(pcontextInfo->VRAM), &(pcontextInfo->textureRAM), &depthSizeSupport, pcontextInfo->fAcceleratedMust))
|
|
{
|
|
ReportError ("Renderer check failed");
|
|
return err;
|
|
}
|
|
|
|
// do agl
|
|
if ((Ptr) kUnresolvedCFragSymbolAddress == (Ptr) aglChoosePixelFormat) // check for existance of OpenGL
|
|
{
|
|
ReportError ("OpenGL not installed");
|
|
return NULL;
|
|
}
|
|
// we successfully passed the renderer check
|
|
|
|
if ((!pcontextInfo->fDraggable && (numDevices == 1))) // not draggable on a single device
|
|
pcontextInfo->fmt = aglChoosePixelFormat (&hGD, 1, pcontextInfo->aglAttributes); // get an appropriate pixel format
|
|
else
|
|
pcontextInfo->fmt = aglChoosePixelFormat (NULL, 0, pcontextInfo->aglAttributes); // get an appropriate pixel format
|
|
aglReportError ();
|
|
if (NULL == pcontextInfo->fmt)
|
|
{
|
|
ReportError("Could not find valid pixel format");
|
|
return NULL;
|
|
}
|
|
|
|
*paglContext = aglCreateContext (pcontextInfo->fmt, aglShareContext); // Create an AGL context
|
|
if (AGL_BAD_MATCH == aglGetError())
|
|
*paglContext = aglCreateContext (pcontextInfo->fmt, 0); // unable to sahre context, create without sharing
|
|
aglReportError ();
|
|
if (NULL == *paglContext)
|
|
{
|
|
ReportError ("Could not create context");
|
|
return NULL;
|
|
}
|
|
|
|
if (!aglSetDrawable (*paglContext, GetWindowPort (pWindow))) // attach the CGrafPtr to the context
|
|
return aglReportError ();
|
|
|
|
if(!aglSetCurrentContext (*paglContext)) // make the context the current context
|
|
return aglReportError ();
|
|
|
|
SetPort (cgrafSave);
|
|
|
|
return err;
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
// functions (public) -------------------------------------------------------
|
|
|
|
// CheckMacOSX
|
|
|
|
// Runtime check to see if we are running on Mac OS X
|
|
|
|
// Inputs: None
|
|
|
|
// Returns: 0 if < Mac OS X or version number of Mac OS X (10.0 for GM)
|
|
|
|
UInt32 CheckMacOSX (void)
|
|
{
|
|
UInt32 response;
|
|
|
|
if ((Gestalt(gestaltSystemVersion, (SInt32 *) &response) == noErr) && (response >= 0x01000))
|
|
return response;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
// PreflightGL
|
|
|
|
// Checks for presense of OpenGL and DSp (if required)
|
|
// Inputs: checkFullscreen: true if one wants to run fullscreen (which requires DrwSprocket currently)
|
|
// Ouputs: true if OpenGL is installed (and DrawSprocket if checkFullscreen is true
|
|
|
|
Boolean PreflightGL (Boolean checkFullscreen)
|
|
{
|
|
if ((Ptr) kUnresolvedCFragSymbolAddress == (Ptr) aglChoosePixelFormat) // check for existance of OpenGL
|
|
return false;
|
|
if (checkFullscreen && ((Ptr) kUnresolvedCFragSymbolAddress == (Ptr) DSpStartup)) // check for existance of DSp
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
// BuildGL
|
|
|
|
// Takes device and geometry request and tries to build best context and drawable
|
|
// if device does not work will walk down devices looking for first one that satisfies requirments
|
|
|
|
// Inputs: *pnumDevice: 0 any device, # attempt that device first, then any device
|
|
// *pcontextInfo: request and requirements for cotext and drawable
|
|
|
|
// Outputs: *paglDraw, *paglContext and *pdspContext as allocated
|
|
// *pnumDevice to device number in list that was used
|
|
// *pcontextInfo: allocated parameters
|
|
|
|
// if fail to allocate: paglDraw, paglContext and pdspContext will be NULL
|
|
// if error: will return error and paglDraw, paglContext and pdspContext will be NULL
|
|
|
|
OSStatus BuildGL (AGLDrawable* paglDraw, AGLContext* paglContext, DSpContextReference* pdspContext,
|
|
short* pnumDevice, pstructGLInfo pcontextInfo, AGLContext aglShareContext)
|
|
{
|
|
OSStatus err = noErr;
|
|
GDHandle hGD = NULL;
|
|
structGLInfo contextInfoSave;
|
|
|
|
// clear
|
|
*paglDraw = NULL;
|
|
*paglContext = 0;
|
|
*pdspContext = 0;
|
|
contextInfoSave = *pcontextInfo; // save info to reset on failures
|
|
|
|
// if we are full screen and not on Mac OS X (which will use aglFullScreen)
|
|
if (pcontextInfo->fFullscreen)
|
|
{
|
|
NumVersion versionDSp = GetDSpVersion ();
|
|
// DSp has problems on Mac OS X with DSp version less than 1.99
|
|
if ((!CheckMacOSX ()) || ((versionDSp.majorRev > 0x01) || ((versionDSp.majorRev == 0x01) && (versionDSp.minorAndBugRev >= 0x99))))// DSp should be supported in version after 1.98
|
|
{
|
|
err = StartDSp ();
|
|
if (gDSpStarted)
|
|
gNeedFade = true;
|
|
else
|
|
return err;
|
|
}
|
|
}
|
|
|
|
|
|
//find main device
|
|
if (*pnumDevice == -1)
|
|
{
|
|
GDHandle hDevice; // check number of screens
|
|
hGD = GetMainDevice ();
|
|
if (NULL != hGD)
|
|
{
|
|
err = BuildGLonDevice (paglDraw, paglContext, pdspContext, hGD, pcontextInfo, aglShareContext);
|
|
// find device number
|
|
*pnumDevice = 0;
|
|
hDevice = DMGetFirstScreenDevice (true);
|
|
do
|
|
{
|
|
if (hDevice == hGD)
|
|
break;
|
|
hDevice = DMGetNextScreenDevice (hDevice, true);
|
|
(*pnumDevice)++;
|
|
}
|
|
while (hDevice);
|
|
if (!hDevice)
|
|
ReportError ("main device match not found");
|
|
}
|
|
else
|
|
ReportError ("Cannot get main device");
|
|
}
|
|
|
|
if ((err != noErr) || (*paglContext == 0))
|
|
{
|
|
err = noErr;
|
|
DumpCurrent (paglDraw, paglContext, pdspContext, pcontextInfo); // dump what ever partial solution we might have
|
|
*pcontextInfo = contextInfoSave; // restore info
|
|
//find target device and check this first is one exists
|
|
if (*pnumDevice)
|
|
{
|
|
short i;
|
|
hGD = DMGetFirstScreenDevice (true);
|
|
for (i = 0; i < *pnumDevice; i++)
|
|
{
|
|
GDHandle hGDNext = DMGetNextScreenDevice (hGD, true);
|
|
if (NULL == hGDNext) // ensure we did not run out of devices
|
|
break; // if no more devices drop out
|
|
else
|
|
hGD = hGDNext; // otherwise continue
|
|
}
|
|
*pnumDevice = i; // record device we actually got
|
|
err = BuildGLonDevice (paglDraw, paglContext, pdspContext, hGD, pcontextInfo, aglShareContext);
|
|
}
|
|
}
|
|
|
|
// while we have not allocated a context or there were errors
|
|
if ((err != noErr) || (*paglContext == 0))
|
|
{
|
|
err = noErr;
|
|
DumpCurrent (paglDraw, paglContext, pdspContext, pcontextInfo); // dump what ever partial solution we might have
|
|
*pcontextInfo = contextInfoSave; // restore info
|
|
// now look through the devices in order
|
|
hGD = DMGetFirstScreenDevice (true);
|
|
*pnumDevice = -1;
|
|
do
|
|
{
|
|
(*pnumDevice)++;
|
|
err = BuildGLonDevice (paglDraw, paglContext, pdspContext, hGD, pcontextInfo, aglShareContext);
|
|
if ((err != noErr) || (*paglDraw == NULL) || (*paglContext == 0)) // reset hGD only if we are not done
|
|
{
|
|
hGD = DMGetNextScreenDevice (hGD, true);
|
|
DumpCurrent (paglDraw, paglContext, pdspContext, pcontextInfo); // dump what ever partial solution we might have
|
|
*pcontextInfo = contextInfoSave; // restore info
|
|
}
|
|
}
|
|
while (((err != noErr) || (*paglContext == 0)) && hGD);
|
|
}
|
|
return err;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
// DestroyGL
|
|
|
|
// Destroys drawable and context
|
|
// Ouputs: *paglDraw, *paglContext and *pdspContext should be 0 on exit
|
|
|
|
OSStatus DestroyGL (AGLDrawable* paglDraw, AGLContext* paglContext, DSpContextReference* pdspContext, pstructGLInfo pcontextInfo)
|
|
{
|
|
if ((!paglContext) || (!*paglContext))
|
|
return paramErr; // not a valid context
|
|
glFinish ();
|
|
DumpCurrent (paglDraw, paglContext, pdspContext, pcontextInfo);
|
|
ShutdownDSp (); // safe to call anytime
|
|
return noErr;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
|
|
// BuildGLFromWindow
|
|
|
|
// Takes window in the form of an AGLDrawable and geometry request and tries to build best context
|
|
|
|
// Inputs: aglDraw: a valid AGLDrawable (i.e., a WindowPtr)
|
|
// *pcontextInfo: request and requirements for cotext and drawable
|
|
|
|
// Outputs: *paglContext as allocated
|
|
// *pcontextInfo: allocated parameters
|
|
|
|
// if fail to allocate: paglContext will be NULL
|
|
// if error: will return error and paglContext will be NULL
|
|
|
|
OSStatus BuildGLFromWindow (WindowPtr pWindow, AGLContext* paglContext, pstructGLWindowInfo pcontextInfo, AGLContext aglShareContext)
|
|
{
|
|
if (!pWindow)
|
|
return paramErr;
|
|
return BuildGLonWindow (pWindow, paglContext, pcontextInfo, aglShareContext);
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
// DestroyGLFromWindow
|
|
|
|
// Destroys context that waas allocated with BuildGLFromWindow
|
|
// Ouputs: *paglContext should be NULL on exit
|
|
|
|
OSStatus DestroyGLFromWindow (AGLContext* paglContext, pstructGLWindowInfo pcontextInfo)
|
|
{
|
|
OSStatus err;
|
|
|
|
if ((!paglContext) || (!*paglContext))
|
|
return paramErr; // not a valid context
|
|
glFinish ();
|
|
aglSetCurrentContext (NULL);
|
|
err = aglReportError ();
|
|
aglSetDrawable (*paglContext, NULL);
|
|
err = aglReportError ();
|
|
aglDestroyContext (*paglContext);
|
|
err = aglReportError ();
|
|
*paglContext = NULL;
|
|
|
|
if (pcontextInfo->fmt)
|
|
{
|
|
aglDestroyPixelFormat (pcontextInfo->fmt); // pixel format is no longer valid
|
|
err = aglReportError ();
|
|
}
|
|
pcontextInfo->fmt = 0;
|
|
|
|
return err;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
|
|
// SuspendFullScreenGL
|
|
|
|
// Special suspend function to ensure the the GL window is hidden
|
|
|
|
// needs to be reviewed
|
|
|
|
OSStatus SuspendFullScreenGL (AGLDrawable aglDraw, AGLContext aglContext)
|
|
{
|
|
if (aglDraw && aglContext) // will only have a drawable
|
|
{
|
|
glFinish (); // must do this to ensure the queue is complete
|
|
aglSetCurrentContext (NULL);
|
|
HideWindow (GetWindowFromPort (aglDraw));
|
|
return aglReportError ();
|
|
}
|
|
return noErr;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
|
|
// ResumeFullScreenGL
|
|
|
|
// Needs a special resume function to ensure the the GL window is shown
|
|
|
|
// needs to be reviewed
|
|
|
|
OSStatus ResumeFullScreenGL (AGLDrawable aglDraw, AGLContext aglContext)
|
|
{
|
|
if (aglDraw && aglContext)
|
|
{
|
|
ShowWindow (GetWindowFromPort (aglDraw));
|
|
aglSetCurrentContext (aglContext);
|
|
aglUpdateContext (aglContext);
|
|
return aglReportError ();
|
|
}
|
|
return paramErr;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
|
|
// PauseGL
|
|
|
|
// Pauses gl to allow toolbox drawing
|
|
|
|
OSStatus PauseGL (AGLContext aglContext)
|
|
{
|
|
if (aglContext)
|
|
{
|
|
glFinish (); // must do this to ensure the queue is complete
|
|
aglSetCurrentContext (NULL);
|
|
return aglReportError ();
|
|
}
|
|
return paramErr;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
|
|
// ResumeGL
|
|
// resumes gl to allow gl drawing
|
|
|
|
OSStatus ResumeGL (AGLContext aglContext)
|
|
{
|
|
if (aglContext)
|
|
{
|
|
aglSetCurrentContext (aglContext);
|
|
aglUpdateContext (aglContext);
|
|
return aglReportError ();
|
|
}
|
|
return paramErr;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
// GetWindowDevice
|
|
// Inputs: a valid WindowPtr
|
|
// Outputs: the GDHandle that that window is mostly on
|
|
// returns the number of devices that the windows content touches
|
|
|
|
short FindGDHandleFromWindow (WindowPtr pWindow, GDHandle * phgdOnThisDevice)
|
|
{
|
|
GrafPtr pgpSave;
|
|
Rect rectWind, rectSect;
|
|
long greatestArea, sectArea;
|
|
short numDevices = 0;
|
|
GDHandle hgdNthDevice;
|
|
|
|
if (!pWindow || !phgdOnThisDevice)
|
|
return NULL;
|
|
|
|
*phgdOnThisDevice = NULL;
|
|
|
|
GetPort (&pgpSave);
|
|
SetPortWindowPort (pWindow);
|
|
|
|
GetWindowPortBounds (pWindow, &rectWind);
|
|
LocalToGlobal ((Point*)& rectWind.top); // convert to global coordinates
|
|
LocalToGlobal ((Point*)& rectWind.bottom);
|
|
hgdNthDevice = GetDeviceList ();
|
|
greatestArea = 0;
|
|
// check window against all gdRects in gDevice list and remember
|
|
// which gdRect contains largest area of window}
|
|
while (hgdNthDevice)
|
|
{
|
|
if (TestDeviceAttribute (hgdNthDevice, screenDevice)) {
|
|
if (TestDeviceAttribute (hgdNthDevice, screenActive))
|
|
{
|
|
// The SectRect routine calculates the intersection
|
|
// of the window rectangle and this gDevice
|
|
// rectangle and returns TRUE if the rectangles intersect,
|
|
// FALSE if they don't.
|
|
SectRect (&rectWind, &(**hgdNthDevice).gdRect, &rectSect);
|
|
// determine which screen holds greatest window area
|
|
// first, calculate area of rectangle on current device
|
|
sectArea = (long) (rectSect.right - rectSect.left) * (rectSect.bottom - rectSect.top);
|
|
if (sectArea > 0)
|
|
numDevices++;
|
|
if (sectArea > greatestArea)
|
|
{
|
|
greatestArea = sectArea; // set greatest area so far
|
|
*phgdOnThisDevice = hgdNthDevice; // set zoom device
|
|
}
|
|
hgdNthDevice = GetNextDevice(hgdNthDevice);
|
|
}
|
|
}
|
|
}
|
|
|
|
SetPort (pgpSave);
|
|
return numDevices;
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
|
|
GLuint BuildFontGL (AGLContext ctx, GLint fontID, Style face, GLint size)
|
|
{
|
|
GLuint listBase = glGenLists (256);
|
|
if (aglUseFont (ctx, fontID , face, size, 0, 256, (long) listBase))
|
|
{
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
return listBase;
|
|
}
|
|
else
|
|
{
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
glDeleteLists (listBase, 256);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
|
|
void DeleteFontGL (GLuint fontList)
|
|
{
|
|
if (fontList)
|
|
glDeleteLists (fontList, 256);
|
|
}
|
|
|
|
#pragma mark -
|
|
// --------------------------------------------------------------------------
|
|
|
|
// central error reporting
|
|
|
|
void ReportErrorNum (char * strError, long numError)
|
|
{
|
|
fprintf (stderr, "%s %ld (0x%lx)\n", strError, numError, numError);
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
void ReportError (char * strError)
|
|
{
|
|
fprintf (stderr, "%s\n", strError);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
|
|
OSStatus DSpReportError (OSStatus error)
|
|
{
|
|
switch (error)
|
|
{
|
|
case noErr:
|
|
break;
|
|
case kDSpNotInitializedErr:
|
|
ReportError ("DSp Error: Not initialized");
|
|
break;
|
|
case kDSpSystemSWTooOldErr:
|
|
ReportError ("DSp Error: system Software too old");
|
|
break;
|
|
case kDSpInvalidContextErr:
|
|
ReportError ("DSp Error: Invalid context");
|
|
break;
|
|
case kDSpInvalidAttributesErr:
|
|
ReportError ("DSp Error: Invalid attributes");
|
|
break;
|
|
case kDSpContextAlreadyReservedErr:
|
|
ReportError ("DSp Error: Context already reserved");
|
|
break;
|
|
case kDSpContextNotReservedErr:
|
|
ReportError ("DSp Error: Context not reserved");
|
|
break;
|
|
case kDSpContextNotFoundErr:
|
|
ReportError ("DSp Error: Context not found");
|
|
break;
|
|
case kDSpFrameRateNotReadyErr:
|
|
ReportError ("DSp Error: Frame rate not ready");
|
|
break;
|
|
case kDSpConfirmSwitchWarning:
|
|
// ReportError ("DSp Warning: Must confirm switch"); // removed since it is just a warning, add back for debugging
|
|
return 0; // don't want to fail on this warning
|
|
break;
|
|
case kDSpInternalErr:
|
|
ReportError ("DSp Error: Internal error");
|
|
break;
|
|
case kDSpStereoContextErr:
|
|
ReportError ("DSp Error: Stereo context");
|
|
break;
|
|
}
|
|
return error;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
|
|
// if error dump agl errors to debugger string, return error
|
|
|
|
OSStatus aglReportError (void)
|
|
{
|
|
GLenum err = aglGetError();
|
|
if (AGL_NO_ERROR != err)
|
|
ReportError ((char *)aglErrorString(err));
|
|
// ensure we are returning an OSStatus noErr if no error condition
|
|
if (err == AGL_NO_ERROR)
|
|
return noErr;
|
|
else
|
|
return (OSStatus) err;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
|
|
// if error dump gl errors to debugger string, return error
|
|
|
|
OSStatus glReportError (void)
|
|
{
|
|
GLenum err = glGetError();
|
|
switch (err)
|
|
{
|
|
case GL_NO_ERROR:
|
|
break;
|
|
case GL_INVALID_ENUM:
|
|
ReportError ("GL Error: Invalid enumeration");
|
|
break;
|
|
case GL_INVALID_VALUE:
|
|
ReportError ("GL Error: Invalid value");
|
|
break;
|
|
case GL_INVALID_OPERATION:
|
|
ReportError ("GL Error: Invalid operation");
|
|
break;
|
|
case GL_STACK_OVERFLOW:
|
|
ReportError ("GL Error: Stack overflow");
|
|
break;
|
|
case GL_STACK_UNDERFLOW:
|
|
ReportError ("GL Error: Stack underflow");
|
|
break;
|
|
case GL_OUT_OF_MEMORY:
|
|
ReportError ("GL Error: Out of memory");
|
|
break;
|
|
}
|
|
// ensure we are returning an OSStatus noErr if no error condition
|
|
if (err == GL_NO_ERROR)
|
|
return noErr;
|
|
else
|
|
return (OSStatus) err;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
void DoUpdate (AGLContext aglContext)
|
|
{
|
|
if (aglContext && ok_to_draw)
|
|
{
|
|
aglSetCurrentContext (aglContext);
|
|
aglUpdateContext (aglContext);
|
|
|
|
DrawGLScene(); // Here's Where We Do All The Drawing
|
|
|
|
aglSwapBuffers(aglContext); // send swap command
|
|
|
|
ok_to_draw = 0;
|
|
MPNotifyQueue( drawQueue, NULL, NULL, NULL );
|
|
}
|
|
}
|