boinc/samples/example_app/slide_show.cpp

282 lines
7.4 KiB
C++

//
// http://boinc.berkeley.edu
// Copyright (C) 2012 University of California
// Copyright (C) 2012 David Coss, PhD
//
// BOINC is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// BOINC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
// Example graphics application that simply rotates images, like
// a slide show. Images must be located in the subdirectory
// "slide_show_images". However, they may be shipped as a zip file,
// "slide_show_images.zip", which will be extracted if the images
// directory does not exist.
#ifdef _WIN32
#include "boinc_win.h"
#else
#include <cmath>
#endif
#include "parse.h"
#include "util.h"
#include "gutil.h"
#include "boinc_gl.h"
#include "app_ipc.h"
#include "boinc_api.h"
#include "graphics2.h"
#include "uc2.h"
#include "diagnostics.h"
#include "filesys.h"
#include "boinc_zip.h"
#ifdef __APPLE__
#include "mac/app_icon.h"
#endif
float white[4] = {1., 1., 1., 1.};
TEXTURE_DESC logo;
int width, height; // window dimensions
APP_INIT_DATA uc_aid;
bool mouse_down = false;
int mouse_x, mouse_y;
double pitch_angle, roll_angle, viewpoint_distance=10;
float color[4] = {.7, .2, .5, 1};
// the color of the 3D object.
// Can be changed using preferences
UC_SHMEM* shmem = NULL;
using std::string;
using std::vector;
std::vector<std::string> image_paths;
size_t curr_image_idx;
int timer_counter = 0;
std::string images_dir = "slide_show_images";
std::string zip_filename = "slide_show_images.zip";
// Image path functions
int populate_image_list() {
DIRREF dir;
char path[MAXPATHLEN];
std::string dirent_name,physical_path;
boinc_resolve_filename(images_dir.c_str(),path,MAXPATHLEN);
if (!boinc_file_exists(path)) {
printf("missing directory '%s'\n",path);
boinc_resolve_filename(zip_filename.c_str(),path,MAXPATHLEN);
if (boinc_file_exists(path)) {
char new_dir_path[MAXPATHLEN];
boinc_resolve_filename(images_dir.c_str(),new_dir_path,MAXPATHLEN);
printf("zipfile exists '%s'\n",path);
boinc_zip(UNZIP_IT,path, ".");
}
}
if ((dir = dir_open(images_dir.c_str())) == NULL) {
fprintf(stderr,
"Could not open images directory '%s'.\n",
images_dir.c_str()
);
if(errno) fprintf(stderr,"Reason (%d): %s",errno,strerror(errno));
return -1;
}
while (dir_scan(path,dir,MAXPATHLEN) == 0) {
dirent_name = path;
#ifdef _WIN32
dirent_name = images_dir + "\\" + dirent_name;
#else
dirent_name = images_dir + "/" + dirent_name;
#endif
boinc_resolve_filename_s(dirent_name.c_str(), physical_path);
printf("%s => %s\n", dirent_name.c_str(), physical_path.c_str());
image_paths.push_back(physical_path);
}
dir_close(dir);
curr_image_idx = 0;
return 0;
}
void load_next_image() {
// If there are no images, leave immediately.
//
if (image_paths.size() == 0) return;
// If we have moved past the end of the path list,
// reset counter.
if (curr_image_idx >= image_paths.size()) {
curr_image_idx = 0;
}
logo.load_image_file(image_paths[curr_image_idx++].c_str());
}
void timer_image_rotate() {
timer_counter++;
if(timer_counter >= 100) {
load_next_image();
timer_counter = 0;
}
}
// set up lighting model
//
static void init_lights() {
GLfloat ambient[] = {1., 1., 1., 1.0};
GLfloat position[] = {-13.0, 6.0, 20.0, 1.0};
GLfloat dir[] = {-1, -.5, -3, 1.0};
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_POSITION, position);
glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, dir);
}
static void draw_logo() {
if (logo.present) {
float pos[3] = {.2, .3, 0};
float size[3] = {.6, .4, 0};
logo.draw(pos, size, ALIGN_CENTER, ALIGN_CENTER);
}
}
void set_viewpoint(double dist) {
double x, y, z;
x = 0;
y = 3.0*dist;
z = 11.0*dist;
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(
x, y, z, // eye position
0,-.8,0, // where we're looking
0.0, 1.0, 0. // up is in positive Y direction
);
glRotated(pitch_angle, 1., 0., 0);
glRotated(roll_angle, 0., 1., 0);
}
static void init_camera(double dist) {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(
45.0, // field of view in degree
1.0, // aspect ratio
1.0, // Z near clip
1000.0 // Z far
);
set_viewpoint(dist);
}
void app_graphics_render(int xs, int ys, double time_of_day) {
// boinc_graphics_get_shmem() must be called after
// boinc_parse_init_data_file()
// Put this in the main loop to allow retries if the
// worker application has not yet created shared memory
//
if (shmem == NULL) {
shmem = (UC_SHMEM*)boinc_graphics_get_shmem("uppercase");
}
if (shmem) {
shmem->countdown = 5;
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// draw logo first - it's in background
//
mode_unshaded();
mode_ortho();
draw_logo();
ortho_done();
timer_image_rotate();
}
void app_graphics_resize(int w, int h){
width = w;
height = h;
glViewport(0, 0, w, h);
}
// mouse drag w/ left button rotates 3D objects;
// mouse draw w/ right button zooms 3D objects
//
void boinc_app_mouse_move(int x, int y, int left, int middle, int right) {
}
void boinc_app_mouse_button(int x, int y, int which, int is_down) {
}
void boinc_app_key_press(int, int){}
void boinc_app_key_release(int, int){}
void app_graphics_init() {
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
populate_image_list();
load_next_image();
init_lights();
}
static void parse_project_prefs(char* buf) {
char cs[256];
COLOR c;
double hue;
double max_frames_sec, max_gfx_cpu_pct;
if (!buf) return;
if (parse_str(buf, "<color_scheme>", cs, 256)) {
if (!strcmp(cs, "Tahiti Sunset")) {
hue = .9;
} else if (!strcmp(cs, "Desert Sands")) {
hue = .1;
} else {
hue = .5;
}
HLStoRGB(hue, .5, .5, c);
color[0] = c.r;
color[1] = c.g;
color[2] = c.b;
color[3] = 1;
}
if (parse_double(buf, "<max_frames_sec>", max_frames_sec)) {
boinc_max_fps = max_frames_sec;
}
if (parse_double(buf, "<max_gfx_cpu_pct>", max_gfx_cpu_pct)) {
boinc_max_gfx_cpu_frac = max_gfx_cpu_pct/100;
}
}
int main(int argc, char** argv) {
boinc_init_graphics_diagnostics(BOINC_DIAG_DEFAULTS);
#ifdef __APPLE__
setMacIcon(argv[0], MacAppIconData, sizeof(MacAppIconData));
#endif
boinc_parse_init_data_file();
boinc_get_init_data(uc_aid);
if (uc_aid.project_preferences) {
parse_project_prefs(uc_aid.project_preferences);
}
boinc_register_timer_callback(timer_image_rotate);
boinc_graphics_loop(argc, argv);
boinc_finish_diag();
}