boinc/lib/app_ipc.h

200 lines
6.1 KiB
C++
Executable File

// The contents of this file are subject to the BOINC Public License
// Version 1.0 (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
// http://boinc.berkeley.edu/license_1.0.txt
//
// Software distributed under the License is distributed on an "AS IS"
// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
// License for the specific language governing rights and limitations
// under the License.
//
// The Original Code is the Berkeley Open Infrastructure for Network Computing.
//
// The Initial Developer of the Original Code is the SETI@home project.
// Portions created by the SETI@home project are Copyright (C) 2002
// University of California at Berkeley. All Rights Reserved.
//
// Contributor(s):
//
#ifndef _APP_IPC_
#define _APP_IPC_
#include "hostinfo.h"
// Communication between the core client and the BOINC app library.
// This code is linked into both core client and app lib.
//
// Some apps may involve separate "coordinator" and "worker" programs.
// The coordinator runs one or more worker programs in sequence,
// and don't do work themselves.
//
// Includes the following:
// - shared memory (APP_CLIENT_SHM)
// - main init file
// - fd init file
// - graphics init file
// - conversion of symbolic links
// Shared memory is arranged as follows:
// 4 1K segments
// First byte of each segment is nonzero if
// segment contains unread data.
// This is set by the sender and cleared by the receiver.
// The sender doesn't write if the flag is set.
// Remaining 1023 bytes contain data.
//
#define SHM_SEG_SIZE 1024
#define NUM_SEGS 6
// The following 2 segs are used by the timer interrupt handler
// in the worker program
//
#define CORE_APP_WORKER_SEG 0
// <heartbeat/> sent every second, even while app is suspended
// <disable_heartbeat/> disables heartbeat mechanism
// <enable_heartbeat/> enable heartbeat mechanism (default)
// <have_new_trickle_down/> a new trickle-down message is available
#define APP_CORE_WORKER_SEG 1
// status message every second, of the form
// <current_cpu_time>...
// <checkpoint_cpu_time>...
// <working_set_size>...
// <fraction_done> ...
// [ <have_new_trickle_up/> ]
// The following 2 segs are used by the graphics thread
// in the worker program
//
#define CORE_APP_GFX_SEG 2
// request a graphics mode:
// <mode_hide_graphics/>
// ...
// <mode_blankscreen/>
#define APP_CORE_GFX_SEG 3
// acknowledge graphics mode
// same msgs as above
// The following 2 segs are used by the coordinator program
// NOT IMPLEMENTED, here as a placeholder
//
#define CORE_APP_COORD_SEG 4
// control commands:
// <quit/>
// <suspend/>
// <resume/>
#define APP_CORE_COORD_SEG 5
// acknowledge control commands
// same msgs as above
#define APP_CLIENT_SHMEM_SIZE (sizeof(char)*NUM_SEGS*SHM_SEG_SIZE)
#define DEFAULT_FRACTION_DONE_UPDATE_PERIOD 1
#define DEFAULT_CHECKPOINT_PERIOD 300
#define SHM_PREFIX "shm_"
#define QUIT_PREFIX "quit_"
// graphics modes of an application
//
#define MODE_UNSUPPORTED 0
#define MODE_HIDE_GRAPHICS 1
#define MODE_WINDOW 2
#define MODE_FULLSCREEN 3
#define MODE_BLANKSCREEN 4
#define NGRAPHICS_MODES 5
// graphics messages
//
#define GRAPHICS_MSG_SET_MODE 1
#define GRAPHICS_MSG_REREAD_PREFS 2
#include <cstdio>
class APP_CLIENT_SHM {
public:
char *shm;
bool pending_msg(int); // returns true if a message is waiting
// in the specified segment
bool get_msg(char*, int); // returns the message from the specified
// segment and clears pending flag
bool send_msg(char*, int); // if there is not a message in the segment,
// writes specified message and sets pending flag
bool send_graphics_msg(int seg, int msg, int mode);
bool get_graphics_msg(int seg, int& msg, int& mode);
void reset_msgs(); // resets all messages and clears their flags
void reset_msg(int); // resets specified message and clears its flag
APP_CLIENT_SHM();
};
// parsed version of main init file
//
struct APP_INIT_DATA {
char app_name[256];
char project_preferences[65536];
char user_name[256];
char team_name[256];
char project_dir[256];
char boinc_dir[256];
char wu_name[256];
char authenticator[256];
int slot;
double user_total_credit;
double user_expavg_credit;
double host_total_credit;
double host_expavg_credit;
HOST_INFO host_info;
// Items below here are for implementation only
// (not used by app developers)
//
double checkpoint_period; // recommended checkpoint period
#ifdef _WIN32
char comm_obj_name[256]; // identifies shared memory segments, signals, etc
#else
int shm_key;
#endif
double wu_cpu_time; // cpu time from previous episodes
double fraction_done_update_period;
// the following 2 are used for compound apps,
// where each stage of the computation is a fixed
// fraction of the total.
double fraction_done_start;
double fraction_done_end;
};
struct GRAPHICS_INFO {
int xsize;
int ysize;
double refresh_period;
};
typedef struct GRAPHICS_INFO GRAPHICS_INFO;
int write_init_data_file(FILE* f, APP_INIT_DATA&);
int parse_init_data_file(FILE* f, APP_INIT_DATA&);
int write_fd_init_file(FILE*, char*, int, bool);
int parse_fd_init_file(FILE*);
int write_graphics_file(FILE* f, GRAPHICS_INFO* gi);
int parse_graphics_file(FILE* f, GRAPHICS_INFO* gi);
// filenames used in the slot directory
//
#define INIT_DATA_FILE "init_data.xml"
#define GRAPHICS_DATA_FILE "graphics.xml"
#define FD_INIT_FILE "fd_init.xml"
#define BOINC_FINISH_CALLED_FILE "boinc_finish_called"
#define TRICKLE_UP_FILENAME "trickle_up.xml"
#define STDERR_FILE "stderr.txt"
#define STDOUT_FILE "stdout.txt"
#define LOCKFILE "boinc_lockfile"
extern char* xml_graphics_modes[NGRAPHICS_MODES];
int boinc_link(const char* existing, const char* new_link);
#endif