boinc/win_build/uc2.vcxproj

306 lines
17 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>example_app</ProjectName>
<ProjectGuid>{CCB9A37C-7AD8-4FC1-ABEC-1A6ED2268F83}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Build\$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Build\$(Platform)\$(Configuration)\$(ProjectName)\obj\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\Build\$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\Build\$(Platform)\$(Configuration)\$(ProjectName)\obj\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Build\$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Build\$(Platform)\$(Configuration)\$(ProjectName)\obj\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\Build\$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\Build\$(Platform)\$(Configuration)\$(ProjectName)\obj\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>
</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>.;..;../api;../lib;../samples/image_libs;../samples/jpeglib;../samples/glut;../coprocs/OpenCL/include;../../boinc_depends_win_vs2010/zlib/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_MT;_CONSOLE;APP_GRAPHICS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>false</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderFile>boinc_win.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)boinc_win.pch</PrecompiledHeaderOutputFile>
<BrowseInformation>
</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<ForcedIncludeFiles>boinc_win.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>opengl32.lib;glu32.lib;odbc32.lib;odbccp32.lib;psapi.lib;libcmt.lib;libcpmt.lib;example_app_dll.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>.\Build\$(Platform)\$(Configuration)\$(ProjectName).exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>.\Build\$(Platform)\$(Configuration)\$(ProjectName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>
</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>.;..;../api;../lib;../samples/image_libs;../samples/jpeglib;../samples/glut;../coprocs/OpenCL/include;../../boinc_depends_win_vs2010/zlib/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_MT;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>false</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderFile>boinc_win.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)boinc_win.pch</PrecompiledHeaderOutputFile>
<BrowseInformation>
</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<ForcedIncludeFiles>boinc_win.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>opengl32.lib;glu32.lib;odbc32.lib;odbccp32.lib;psapi.lib;libcmt.lib;libcpmt.lib;example_app_dll.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>.\Build\$(Platform)\$(Configuration)\$(ProjectName).exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>.\Build\$(Platform)\$(Configuration)\$(ProjectName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX64</TargetMachine>
<AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>
</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>.;..;../api;../lib;../samples/image_libs;../samples/jpeglib;../samples/glut;../coprocs/OpenCL/include;../../boinc_depends_win_vs2010/zlib/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_MT;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderFile>boinc_win.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)boinc_win.pch</PrecompiledHeaderOutputFile>
<BrowseInformation>
</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<ForcedIncludeFiles>%(ForcedIncludeFiles)</ForcedIncludeFiles>
<OmitFramePointers>
</OmitFramePointers>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>libcmtd.lib;libcpmtd.lib;example_app_dll.lib;kernel32.lib;user32.lib;ole32.lib;psapi.lib;delayimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>.\Build\$(Platform)\$(Configuration)\$(ProjectName).exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>.\Build\$(Platform)\$(Configuration)\$(ProjectName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>
</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>.;..;../api;../lib;../samples/image_libs;../samples/jpeglib;../samples/glut;../coprocs/OpenCL/include;../../boinc_depends_win_vs2010/zlib/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_MT;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderFile>boinc_win.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)boinc_win.pch</PrecompiledHeaderOutputFile>
<BrowseInformation>
</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<ForcedIncludeFiles>%(ForcedIncludeFiles)</ForcedIncludeFiles>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>libcmtd.lib;libcpmtd.lib;example_app_dll.lib;kernel32.lib;user32.lib;gdi32.lib;opengl32.lib;glu32.lib;ole32.lib;psapi.lib;delayimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>.\Build\$(Platform)\$(Configuration)\$(ProjectName).exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>.\Build\$(Platform)\$(Configuration)\$(ProjectName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX64</TargetMachine>
<AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\api\graphics2_util.cpp" />
<ClCompile Include="..\samples\example_app\uc2.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\samples\example_app\uc2.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="libboincapi_staticcrt.vcxproj">
<Project>{07bda8f7-4aaf-4a3b-b96e-ea72a143c5ae}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="libboinc_staticcrt.vcxproj">
<Project>{b00664bd-71eb-46c1-957e-cd851418d395}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>