mirror of https://github.com/BOINC/boinc.git
206 lines
6.6 KiB
C++
206 lines
6.6 KiB
C++
// This file is part of BOINC.
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// http://boinc.berkeley.edu
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// Copyright (C) 2010 University of California
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//
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// BOINC is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License
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// as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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//
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// BOINC is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
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// utility functions for TrueType font OpenGL graphics
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// FTGL OpenGL TrueType/FreeType font rendering
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// you will need to build & link against freetype2 and ftgl
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// tested using ftgl version 2.1.3 rc5 and freetype version 2.4.10
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// ftgl library: http://sourceforge.net/projects/ftgl/files/FTGL%20Source/
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// freetype2 library: http://www.freetype.org/
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// this should basically be a drop-in for the old boinc txf_* functions i.e.
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// txf_load_fonts and txf_render_string,
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// with extra options on the latter for rotating etc
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// originally adapted by Carl Christensen
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#ifdef _WIN32
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#include "boinc_win.h"
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#endif
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#include "boinc_gl.h"
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#include <FTGL/ftgl.h>
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#include "ttfont.h"
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#include "filesys.h" // from boinc for file_exists
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// I put in it's own namespace so call TTFont::ttf_load_fonts() etc
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//
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namespace TTFont {
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// The Liberation version 2.00.0 fonts referenced below are free
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// fonts under the SIL Open Font License version 1.1. You can
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// download the license and fonts from
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// https://fedorahosted.org/liberation-fonts
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//
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// Another source of free fonts is the GNU FreeFont project
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// at http://www.gnu.org/software/freefont
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// you'll want to define a 2-d array of char as appropriate for your
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// truetype font filenames (path is set in the call to ttf_load_fonts)
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//
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static const char *g_cstrFont[] = {
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"LiberationSans-Regular.ttf", // 0, this is the default
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"LiberationSans-Bold.ttf", // 1
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"LiberationSans-Italic.ttf", // 2
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"LiberationSans-BoldItalic.ttf", // 3
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"LiberationSerif-Regular.ttf", // 4
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"LiberationSerif-Bold.ttf", // 5
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"LiberationSerif-Italic.ttf", // 6
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"LiberationSerif-BoldItalic.ttf", // 7
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"LiberationMono-Regular.ttf", // 8
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"LiberationMono-Bold.ttf", // 9
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"LiberationMono-Italic.ttf", // 10
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"LiberationMono-BoldItalic.ttf" // 11
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};
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// define the number of fonts supported
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#define NUM_FONT (sizeof(g_cstrFont) / sizeof(char*))
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FTFont* g_font[NUM_FONT];
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int g_iFont = -1;
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// Load fonts. call once.
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// Pass in the font directory (normally the project directory:
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// APP_INIT_DATA::project_dir for BOINC apps),
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// and any special-scaling font name & size
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// (e.g. if I want a huge typeface for Sans-Serif Regular
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// then I pass in "LiberationSans-Regular.ttf", 3000)
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//
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void ttf_load_fonts(
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const char* dir, const char* strScaleFont, const int& iScaleFont
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) {
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static bool bInit = false;
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// flag so we don't call again, otherwise we'll have memory leaks
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// each subsequent call to new FTTextureFont etc
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if (bInit) return; // we've already been here
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bInit = true; // we're in now!
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ttf_cleanup();
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memset(g_font, 0x00, sizeof(FTFont*) * NUM_FONT);
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// initialize to null's for error checking later
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char vpath[MAXPATHLEN];
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g_iFont = -1;
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for (unsigned int i=0 ; i < NUM_FONT; i++){
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snprintf(vpath, sizeof(vpath), "%s/%s", dir, g_cstrFont[i]);
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if (boinc_file_exists(vpath)) {
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//g_font[i] = new FTBitmapFont(vpath);
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//g_font[i] = new FTPixmapFont(vpath);
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//g_font[i] = new FTPolygonFont(vpath);
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g_font[i] = new FTTextureFont(vpath);
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if(!g_font[i]->Error()) {
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#ifdef _DEBUG
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fprintf(stderr, "Successfully loaded '%s'...\n", vpath);
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#endif
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int iScale = 30;
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if (strScaleFont && !strcmp(strScaleFont, g_cstrFont[i])) iScale = iScaleFont;
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if(!g_font[i]->FaceSize(iScale)) {
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fprintf(stderr, "Failed to set size");
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}
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g_font[i]->Depth(3.);
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g_font[i]->Outset(-.5f, 1.5f);
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g_font[i]->CharMap(ft_encoding_unicode);
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g_iFont = i;
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}
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#ifdef _DEBUG
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else {
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fprintf(stderr, "Failed to load '%s'...\n", vpath);
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}
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#endif
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}
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}
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}
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// remove our objects
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//
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void ttf_cleanup() {
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for (unsigned int i = 0; i < NUM_FONT; i++) {
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if (g_font[i]) {
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delete g_font[i];
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g_font[i] = NULL;
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}
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}
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}
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void ttf_render_string(
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const double& x,
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const double& y,
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const double& z, // text position
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const float& fscale, // scale factor
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const GLfloat* col, // colour 4vf
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const char* s, // string ptr
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const int& iFont, // font index
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const float& fRotAngle, // optional rotation angle
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const float& fRotX, // optional rotation vector for X
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const float& fRotY, // optional rotation vector for Y
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const float& fRotZ, // optional rotation vector for Z
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const float& fRadius // circular radius to draw along
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) {
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// http://ftgl.sourceforge.net/docs/html/
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// if requested font isn't available, find first one that is
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//
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unsigned int theFont = iFont;
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while((theFont < NUM_FONT) && !g_font[theFont]) theFont++;
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if((theFont >= NUM_FONT) || !g_font[theFont]) {
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// bad font index
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return;
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}
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int renderMode = FTGL::RENDER_FRONT; //ALL; //FRONT | FTGL::FTGL_RENDER_BACK;
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glColor4fv(col);
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glPushMatrix();
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glTranslated(x, y, z);
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glScaled(1.0f / fscale, 1.0f / fscale, 1.0f / fscale);
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glEnable(GL_TEXTURE_2D);
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if (fRotAngle != 0.0f) {
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glRotatef(fRotAngle, fRotX, fRotY, fRotZ);
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}
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if (fRadius == 0.0f) {
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g_font[theFont]->Render(s, -1, FTPoint(), FTPoint(), renderMode);
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}
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else {
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int i = 0;
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float fAdvance = 1.0f;
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while ( *(s+i) ) {
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fAdvance = g_font[theFont]->Advance((s+i), 1, FTPoint());
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g_font[theFont]->Render((s+i), 1, FTPoint(), FTPoint(), renderMode);
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glTranslated(fAdvance, 0.0f, 0.0f);
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glRotatef(fRadius * fAdvance / (float) 20.0f, 0.0f, 0.0f, 1.0f);
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i++;
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}
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}
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
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}
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} // namespace
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