// This file is part of BOINC.
// http://boinc.berkeley.edu
// Copyright (C) 2008 University of California
//
// BOINC is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// BOINC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with BOINC. If not, see .
// Example multi-thread BOINC application.
// This app defines its own classes (THREAD, THREAD_SET) for managing threads.
// You can also use libraries such as OpenMP.
// Just make sure you call boinc_init_parallel().
//
// This app does 64 "units" of computation, where each units is about 1 GFLOP.
// It divides this among N "worker" threads.
// N is passed in the command line, and defaults to 1.
//
// Doesn't do checkpointing.
#include
#include
#ifdef _WIN32
#include "boinc_win.h"
#else
#include
#include
#include
#include
#endif
#include "util.h"
#include "str_util.h"
#include "boinc_api.h"
using std::vector;
#define DEFAULT_NTHREADS 4
#define TOTAL_UNITS 16
int units_per_thread;
#ifdef _WIN32
typedef HANDLE THREAD_ID;
typedef UINT (__stdcall *THREAD_FUNC)(void*);
#else
typedef void* (*THREAD_FUNC)(void*);
typedef pthread_t THREAD_ID;
#endif
#define THREAD_ID_NULL 0
// An abstraction of threads.
// A thread function is passed a pointer to its own object,
// and sets its ID to THREAD_ID_NULL when it's finished.
//
struct THREAD {
THREAD_ID id;
int index;
int units_done;
THREAD(THREAD_FUNC func, int i) {
char buf[256];
index = i;
units_done = 0;
#ifdef _WIN32
id = (HANDLE) _beginthreadex(
NULL,
16384,
func,
this,
0,
NULL
);
if (!id) {
fprintf(stderr, "%s Can't start thread\n",
boinc_msg_prefix(buf, sizeof(buf))
);
exit(1);
}
#else
int retval;
retval = pthread_create(&id, 0, func, (void*)this);
if (retval) {
fprintf(stderr, "%s can't start thread\n",
boinc_msg_prefix(buf, sizeof(buf))
);
exit(1);
}
#endif
}
};
struct THREAD_SET {
vector threads;
bool all_done() {
for (unsigned int i=0; iid != THREAD_ID_NULL) return false;
}
return true;
}
int units_done() {
int count = 0;
for (unsigned int i=0; iunits_done;
}
return count;
}
};
// do a billion floating-point ops
// (note: I needed to add an arg to this;
// otherwise the MS C++ compiler optimizes away
// all but the first call to it!)
//
static double do_a_giga_flop(int foo) {
double x = 3.14159*foo;
int i;
for (i=0; i<500000000; i++) {
x += 5.12313123;
x *= 0.5398394834;
}
return x;
}
#ifdef _WIN32
UINT WINAPI worker(void* p) {
#else
void* worker(void* p) {
#endif
char buf[256];
THREAD* t = (THREAD*)p;
for (int i=0; iunits_done++;
fprintf(stderr, "%s thread %d finished %d: %f\n",
boinc_msg_prefix(buf, sizeof(buf)), t->index, i, x
);
}
t->id = THREAD_ID_NULL;
#ifdef _WIN32
return 0;
#endif
}
int main(int argc, char** argv) {
int i, nthreads = DEFAULT_NTHREADS;
double start_time = dtime();
char buf[256];
BOINC_OPTIONS options;
boinc_options_defaults(options);
options.multi_thread = true;
boinc_init_options(&options);
for (i=1; i