static volatile const char *BOINCrcsid="$Id$"; // The contents of this file are subject to the BOINC Public License // Version 1.0 (the "License"); you may not use this file except in // compliance with the License. You may obtain a copy of the License at // http://boinc.berkeley.edu/license_1.0.txt // // Software distributed under the License is distributed on an "AS IS" // basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the // License for the specific language governing rights and limitations // under the License. // // The Original Code is the Berkeley Open Infrastructure for Network Computing. // // The Initial Developer of the Original Code is the SETI@home project. // Portions created by the SETI@home project are Copyright (C) 2002 // University of California at Berkeley. All Rights Reserved. // // Contributor(s): // // The part of the BOINC app lib having to do with graphics. // This code is NOT linked into the core client. #include "config.h" #ifdef _WIN32 #include "boinc_win.h" extern void win_graphics_event_loop(); #endif #ifndef _WIN32 #include #include #include "x_opengl.h" #ifdef HAVE_PTHREAD #include #include #endif #endif #include "parse.h" #include "util.h" #include "app_ipc.h" #include "error_numbers.h" #include "filesys.h" #include "boinc_api.h" #include "graphics_api.h" double boinc_max_fps = 30.; double boinc_max_gfx_cpu_frac = 0.5; #ifdef _WIN32 HANDLE hQuitEvent; #endif bool graphics_inited = false; static void (*worker_main)(); #ifdef _WIN32 DWORD WINAPI foobar(LPVOID) { #else void* foobar(void*) { #endif set_worker_timer(); worker_main(); return 0; } int boinc_init_graphics(void (*worker)()) { BOINC_OPTIONS opt; opt.defaults(); return boinc_init_options_graphics(opt, worker); } int start_worker_thread(void (*_worker_main)()) { worker_main = _worker_main; #ifdef _WIN32 // Create the event object used to signal between the // worker and event threads hQuitEvent = CreateEvent( NULL, // no security attributes TRUE, // manual reset event TRUE, // initial state is signaled NULL // object not named ); DWORD threadId; // Create the graphics thread, passing it the graphics info // TODO: is it better to use _beginthreadex here? // worker_thread_handle = CreateThread( NULL, 0, foobar, 0, CREATE_SUSPENDED, &threadId ); // raise priority of graphics thread (i.e. current thread) // HANDLE h = GetCurrentThread(); SetThreadPriority(h, THREAD_PRIORITY_HIGHEST); // lower worker thread priority // SetThreadPriority(worker_thread_handle, THREAD_PRIORITY_LOWEST); // Start the worker thread // ResumeThread(worker_thread_handle); #else pthread_t worker_thread; pthread_attr_t worker_thread_attr; sched_param param; int retval, currentpolicy, minpriority; // make the worker thread low priority // (current thread, i.e. graphics thread, should remain high priority) // retval = pthread_attr_init(&worker_thread_attr); if (retval) return ERR_THREAD; retval = pthread_attr_getschedparam(&worker_thread_attr, ¶m); if (retval) return ERR_THREAD; // Note: this sets the scheduling policy for the worker thread to // be the same as the scheduling policy of the main thread. // This may not be a wise choice. // retval = pthread_attr_getschedpolicy(&worker_thread_attr, ¤tpolicy); if (retval) return ERR_THREAD; minpriority = sched_get_priority_min(currentpolicy); if (minpriority == -1) return ERR_THREAD; param.sched_priority = minpriority; retval = pthread_attr_setschedparam(&worker_thread_attr, ¶m); if (retval) return ERR_THREAD; retval = pthread_create(&worker_thread, &worker_thread_attr, foobar, 0); if (retval) return ERR_THREAD; pthread_attr_destroy( &worker_thread_attr ); #endif return 0; } int boinc_init_options_graphics(BOINC_OPTIONS& opt, void (*_worker_main)()) { int retval; boinc_init_options_general(opt); if (_worker_main) { retval = start_worker_thread(_worker_main); if (retval) return retval; } graphics_inited = true; #ifdef _WIN32 win_graphics_event_loop(); fprintf(stderr, "Graphics event loop returned\n"); #else xwin_graphics_event_loop(); fprintf(stderr, "Graphics event loop returned\n"); pthread_exit(0); #endif // normally we never get here return 0; } #ifndef _WIN32 extern "C" { void glut_quit() { pthread_exit(0); } } #endif bool throttled_app_render(int x, int y, double t) { static double total_render_time = 0; static double time_until_render = 0; static double last_now = 0; static double elapsed_time = 0; double now, t0, t1, diff, frac, m; bool ok_to_render; ok_to_render = true; now = dtime(); diff = now - last_now; last_now = now; if (diff > 1000) diff = 0; // handle initial case // enforce frames/sec restriction // if (boinc_max_fps) { time_until_render -= diff; if (time_until_render < 0) { time_until_render += 1./boinc_max_fps; } else { ok_to_render = false; } } // enforce max CPU time restriction // if (boinc_max_gfx_cpu_frac) { elapsed_time += diff; if (elapsed_time) { frac = total_render_time/elapsed_time; if (frac > boinc_max_gfx_cpu_frac) { ok_to_render = false; } } } // render if allowed // if (ok_to_render) { if (boinc_max_gfx_cpu_frac) { boinc_calling_thread_cpu_time(t0, m); } app_graphics_render(x, y, t); if (boinc_max_gfx_cpu_frac) { boinc_calling_thread_cpu_time(t1, m); total_render_time += t1 - t0; } return true; } return false; }