/* This Code Was Created By Jeff Molofee 2000 * A HUGE Thanks To Fredric Echols For Cleaning Up * And Optimizing This Code, Making It More Flexible! * If You've Found This Code Useful, Please Let Me Know. * Visit My Site At nehe.gamedev.net * Adapted to BOINC by Eric Heien */ #include #include // Header File For The OpenGL32 Library #include // Header File For The GLu32 Library #include #include #include "boinc_api.h" #include "graphics_api.h" #include "app_ipc.h" #include "util.h" #include "win_idle_tracker.h" static HDC hDC; static HGLRC hRC; static HWND hWnd=NULL; // Holds Our Window Handle static HINSTANCE hInstance; // Holds The Instance Of The Application static RECT rect = {50, 50, 50+640, 50+480}; static int current_graphics_mode = MODE_HIDE_GRAPHICS; static POINT mousePos; static UINT m_uEndSSMsg; BOOL win_loop_done; extern bool using_opengl; extern bool standalone; extern HANDLE hQuitEvent; LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); // Declaration For WndProc DWORD WINAPI win_graphics_event_loop( LPVOID duff ); BOOL reg_win_class(); BOOL unreg_win_class(); bool KillWindow() { if (hRC) { // Do We Have A Rendering Context? if (!wglMakeCurrent(NULL,NULL)) { // Are We Able To Release The DC And RC Contexts? return false; } if (!wglDeleteContext(hRC)) { // Are We Able To Delete The RC? return false; } hRC=NULL; // Set RC To NULL } if (hDC && !ReleaseDC(hWnd,hDC)) { // Are We Able To Release The DC hDC=NULL; // Set DC To NULL return false; } KillTimer(hWnd, 1); if (hWnd && !DestroyWindow(hWnd)) { // Are We Able To Destroy The Window? return false; hWnd=NULL; // Set hWnd To NULL } return true; } // switch to the given graphics mode. This is called: // - on initialization // - when get mode change msg (via shared mem) // - when in SS mode and get user input // void SetMode(int mode) { RECT WindowRect = {0,0,0,0}; int width, height; DWORD dwExStyle; DWORD dwStyle; if (current_graphics_mode != MODE_FULLSCREEN) GetWindowRect(hWnd, &rect); KillWindow(); current_graphics_mode = mode; if (current_graphics_mode == MODE_FULLSCREEN) { HDC screenDC=GetDC(NULL); WindowRect.left = WindowRect.top = 0; WindowRect.right=GetDeviceCaps(screenDC, HORZRES); WindowRect.bottom=GetDeviceCaps(screenDC, VERTRES); ReleaseDC(NULL, screenDC); dwExStyle=WS_EX_TOPMOST; dwStyle=WS_POPUP; while(ShowCursor(false) >= 0); } else { WindowRect = rect; dwExStyle=WS_EX_APPWINDOW|WS_EX_WINDOWEDGE; dwStyle=WS_OVERLAPPEDWINDOW; while(ShowCursor(true) < 0); } // Do not do AdjustWindowRectEx here, this will // cause the window to creep upwards hWnd = CreateWindowEx(dwExStyle, "BOINC_OpenGL", "BOINC Graphics", dwStyle|WS_CLIPSIBLINGS|WS_CLIPCHILDREN, WindowRect.left, WindowRect.top, WindowRect.right-WindowRect.left,WindowRect.bottom-WindowRect.top, NULL, NULL, hInstance, NULL); SetForegroundWindow(hWnd); GetCursorPos(&mousePos); PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor 1, // Version Number PFD_DRAW_TO_WINDOW | // Format Must Support Window PFD_SUPPORT_OPENGL | // Format Must Support OpenGL PFD_DOUBLEBUFFER, // Format Must Support OpenGL PFD_TYPE_RGBA, // Request An RGBA Format 16, // Select Our Color Depth 0, 0, 0, 0, 0, 0, // Color Bits Ignored 0, // No Alpha Buffer 0, // Shift Bit Ignored 0, // No Accumulation Buffer 0, 0, 0, 0, // Accumulation Bits Ignored 16, // 16Bit Z-Buffer (Depth Buffer) 0, // No Stencil Buffer 0, // No Auxiliary Buffer PFD_MAIN_PLANE, // Main Drawing Layer 0, // Reserved 0, 0, 0 // Layer Masks Ignored }; hDC = GetDC(hWnd); int PixelFormat; PixelFormat = ChoosePixelFormat(hDC, &pfd); SetPixelFormat(hDC, PixelFormat, &pfd); if(!(hRC = wglCreateContext(hDC))) { ReleaseDC(hWnd, hDC); return; } if(!wglMakeCurrent(hDC, hRC)) { ReleaseDC(hWnd, hDC); wglDeleteContext(hRC); return; } width = WindowRect.right-WindowRect.left; height = WindowRect.bottom-WindowRect.top; SetTimer(hWnd, 1, 100, NULL); if(current_graphics_mode == MODE_FULLSCREEN || current_graphics_mode == MODE_WINDOW) { ShowWindow(hWnd, SW_SHOW); SetFocus(hWnd); } else { ShowWindow(hWnd, SW_HIDE); } ReSizeGLScene(width, height); InitGL(); app_init_gl(); app_client_shm->send_graphics_mode_msg(APP_CORE_GFX_SEG, current_graphics_mode); } // message handler (includes timer, Windows msgs) // LRESULT CALLBACK WndProc( HWND hWnd, // Handle For This Window UINT uMsg, // Message For This Window WPARAM wParam, // Additional Message Information LPARAM lParam) // Additional Message Information { RECT rt; int width, height, new_mode; switch(uMsg) { case WM_KEYDOWN: case WM_KEYUP: case WM_LBUTTONDOWN: case WM_MBUTTONDOWN: case WM_RBUTTONDOWN: if(current_graphics_mode == MODE_FULLSCREEN) { SetMode(MODE_HIDE_GRAPHICS); PostMessage(HWND_BROADCAST, m_uEndSSMsg, 0, 0); } return 0; case WM_MOUSEMOVE: if(current_graphics_mode == MODE_FULLSCREEN) { POINT cPos; GetCursorPos(&cPos); if(cPos.x != mousePos.x || cPos.y != mousePos.y) { SetMode(MODE_HIDE_GRAPHICS); PostMessage(HWND_BROADCAST, m_uEndSSMsg, 0, 0); } } return 0; case WM_CLOSE: SetMode(MODE_HIDE_GRAPHICS); return 0; case WM_PAINT: PAINTSTRUCT ps; RECT winRect; HDC pdc; pdc = BeginPaint(hWnd, &ps); GetClientRect(hWnd, &winRect); FillRect(pdc, &winRect, (HBRUSH)GetStockObject(BLACK_BRUSH)); EndPaint(hWnd, &ps); return 0; case WM_SIZE: ReSizeGLScene(LOWORD(lParam),HIWORD(lParam)); return 0; case WM_TIMER: if (app_client_shm->get_graphics_mode_msg(CORE_APP_GFX_SEG, new_mode)) { SetMode(new_mode); } if (current_graphics_mode == MODE_HIDE_GRAPHICS) return 0; GetClientRect(hWnd, &rt); width = rt.right-rt.left; height = rt.bottom-rt.top; app_render(width, height, dtime()); SwapBuffers(hDC); return 0; } // Pass All Unhandled Messages To DefWindowProc return DefWindowProc(hWnd,uMsg,wParam,lParam); } DWORD WINAPI win_graphics_event_loop( LPVOID gi ) { MSG msg; // Windows Message Structure double start = (double)time(0); m_uEndSSMsg = RegisterWindowMessage(END_SS_MSG); // Register window class and graphics mode message reg_win_class(); if (standalone) { SetMode(MODE_WINDOW); } else { SetMode(MODE_HIDE_GRAPHICS); } win_loop_done = false; using_opengl = true; while(!win_loop_done) { if (GetMessage(&msg,NULL,0,0)) { TranslateMessage(&msg); DispatchMessage(&msg); } else { win_loop_done = true; } } unreg_win_class(); SetEvent(hQuitEvent); // Signal to the worker thread that we're quitting return (msg.wParam); // Exit The thread } BOOL VerifyPassword(HWND hwnd) { // Under NT, we return TRUE immediately. This lets the saver quit, // and the system manages passwords. Under '95, we call VerifyScreenSavePwd. // This checks the appropriate registry key and, if necessary, // pops up a verify dialog OSVERSIONINFO osv; osv.dwOSVersionInfoSize=sizeof(osv); GetVersionEx(&osv); if (osv.dwPlatformId==VER_PLATFORM_WIN32_NT) return TRUE; HINSTANCE hpwdcpl=::LoadLibrary("PASSWORD.CPL"); if (hpwdcpl==NULL) {return TRUE;} typedef BOOL (WINAPI *VERIFYSCREENSAVEPWD)(HWND hwnd); VERIFYSCREENSAVEPWD VerifyScreenSavePwd; VerifyScreenSavePwd= (VERIFYSCREENSAVEPWD)GetProcAddress(hpwdcpl,"VerifyScreenSavePwd"); if (VerifyScreenSavePwd==NULL) { FreeLibrary(hpwdcpl);return TRUE; } BOOL bres=VerifyScreenSavePwd(hwnd); FreeLibrary(hpwdcpl); return bres; } BOOL reg_win_class() { WNDCLASS wc; // Windows Class Structure hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window. wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages wc.cbClsExtra = 0; // No Extra Window Data wc.cbWndExtra = 0; // No Extra Window Data wc.hInstance = hInstance; // Set The Instance wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer wc.hbrBackground = NULL; // No Background Required For GL wc.lpszMenuName = NULL; // We Don't Want A Menu wc.lpszClassName = "BOINC_OpenGL"; // Set The Class Name if (!RegisterClass(&wc)) // Attempt To Register The Window Class { MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION); return FALSE; // Return FALSE } return TRUE; } BOOL unreg_win_class() { if (!UnregisterClass("BOINC_OpenGL",hInstance)) // Are We Able To Unregister Class { MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION); hInstance=NULL; // Set hInstance To NULL } return TRUE; }