#include #include #include #include #include #include "gutil.h" #include "reduce.h" REDUCED_ARRAY::REDUCED_ARRAY() { rdata = 0; ftemp = 0; itemp = 0; reduce_method = REDUCE_METHOD_AVG; } REDUCED_ARRAY::~REDUCED_ARRAY() { if (rdata) free(rdata); if (ftemp) free(ftemp); if (itemp) free(itemp); } // (mx, my) are maximum reduced dimensions // (typically based on window size, e.g. half of window size in pixels) // void REDUCED_ARRAY::set_max_dims(int mx, int my) { rdimx_max = mx; rdimy_max = my; rdimx = rdimx_max; rdimy = rdimy_max; } // Prepare to receive a source array. // (sx, sy) are dimensions of source array // void REDUCED_ARRAY::init(int sx, int sy) { sdimx = sx; sdimy = sy; if (sdimx > rdimx_max) { rdimx = rdimx_max; } else { rdimx = sdimx; } if (sdimy > rdimy_max) { rdimy = rdimy_max; } else { rdimy = sdimy; } rdata = (float*)realloc(rdata, rdimx*rdimy*sizeof(float)); ftemp = (float*)realloc(ftemp, rdimx*sizeof(float)); itemp = (int*)realloc(itemp, rdimx*sizeof(int)); nvalid_rows = 0; ndrawn_rows = 0; scury = 0; last_ry = 0; last_ry_count = 0; rdata_max = 0; rdata_min = (float)1e20; } bool REDUCED_ARRAY::full() { return nvalid_rows==rdimy; } void REDUCED_ARRAY::reset() { nvalid_rows = 0; ndrawn_rows = 0; scury = 0; last_ry = 0; last_ry_count = 0; } void REDUCED_ARRAY::init_draw(float* p, float* s, double h0, double dh, float trans) { memcpy(draw_pos, p, sizeof(draw_pos)); memcpy(draw_size, s, sizeof(draw_size)); draw_deltax = draw_size[0]/rdimx; draw_deltaz = draw_size[2]/rdimy; hue0 = h0; dhue = dh; alpha = trans; } // reduce a single row. This is called only if sdimx > rdimx; // void REDUCED_ARRAY::reduce_source_row(float* in, float* out) { int i, ri; memset(out, 0, rdimx*sizeof(float)); memset(itemp, 0, rdimx*sizeof(int)); for (i=0; i 1) out[i] /= itemp[i]; } } } void REDUCED_ARRAY::update_max(int row) { int i; float* p = rrow(row); for (i=0; i rdata_max) rdata_max = p[i]; if (p[i] < rdata_min) rdata_min = p[i]; } } // Add a row of data from the source array // void REDUCED_ARRAY::add_source_row(float* in) { float* p; int i, ry; if (scury >= sdimy) { printf("too many calls to add_source_row()!\n"); *(int*)0 = 0; } if (rdimy == sdimy) { ry = scury; if (rdimx == sdimx) { memcpy(rrow(ry), in, rdimx*sizeof(float)); } else { reduce_source_row(in, rrow(ry)); } update_max(ry); nvalid_rows++; } else { ry = (scury*rdimy)/sdimy; if (scury == 0) memset(rrow(0), 0, rdimx*sizeof(float)); // if we've moved into a new row, finish up the previous one // if (ry > last_ry) { p = rrow(last_ry); if (last_ry_count > 1) { for (i=0; i 1) { for (i=0; i 1) hue -= 1; double sat = 1.; double lum = .5 + h/2; COLOR color; HLStoRGB(hue, lum, sat, color); glColor4f(color.r, color.g, color.b, alpha); glVertex3f(x0, y00, z0); glVertex3f(x1, y01, z0); glVertex3f(x1, y11, z1); glVertex3f(x0, y10, z1); } glEnd(); #if 0 // draw a black line on front and right edge of each quad // glBegin(GL_LINES); glColor4f(0., 0., 0., 1.0); for (i=0; i 1) hue -= 1; double sat = 1.; double lum = .5 + h/2; COLOR color; HLStoRGB(hue, lum, sat, color); glColor4f(color.r, color.g, color.b, alpha); glVertex3f(x0, y0, z0); glVertex3f(x1, y0, z0); glVertex3f(x1, y1, z0); glVertex3f(x0, y1, z0); } glEnd(); // draw a black line on top of rectangle // glBegin(GL_LINES); glColor4f(0., 0., 0., 1.0); for (i=0; i 1) hue -= 1; double sat = 1.; double lum = .5 + h/2; COLOR color; HLStoRGB(hue, lum, sat, color); glColor4f(color.r, color.g, color.b, alpha); glVertex3f(x0, y0, z0); glVertex3f(x0, y1, z0); glVertex3f(x0, y1, z1); glVertex3f(x0, y0, z1); } glEnd(); // draw a black line on top of rectangle // glBegin(GL_LINES); glColor4f(0., 0., 0., 1.0); for (i=0; i