# makefile for uc2 BOINC example application on Macintosh. # This is invoked from MakeMacExample.sh shell script. # It should not be used by itself without the script. # Updated 2/16/10 for OS 10.6 and XCode 3.2 BOINC_DIR = ../.. BOINC_API_DIR = $(BOINC_DIR)/api BOINC_LIB_DIR = $(BOINC_DIR)/lib BOINC_BUILD_DIR = $(BOINC_DIR)/mac_build/build/Deployment BOINC_CONFIG_DIR = $(BOINC_DIR)/clientgui/mac FRAMEWORKS_DIR = /System/Library/Frameworks CXXFLAGS = $(VARIANTFLAGS) \ -g \ -DAPP_GRAPHICS \ -I$(BOINC_CONFIG_DIR) \ -I$(BOINC_DIR) \ -I$(BOINC_LIB_DIR) \ -I$(BOINC_API_DIR) \ -L$(BOINC_BUILD_DIR) \ -L. LIBJPEG = ../../../jpeg-6b/libjpeg.a OBJ = \ uc2.o \ uc2_graphics.o PROGS = uc2 uc2_graphics all: $(PROGS) clean: /bin/rm -f $(PROGS) $(OBJ) uc2: uc2.o $(BOINC_BUILD_DIR)/libboinc_api.a $(BOINC_BUILD_DIR)/libboinc.a $(CXX) $(LDFLAGS) $(CXXFLAGS) -o uc2 uc2.o -lboinc_api -lboinc uc2_graphics: uc2_graphics.o $(BOINC_BUILD_DIR)/libboinc.a $(BOINC_BUILD_DIR)/libboinc_graphics2.a $(CXX) $(CXXFLAGS) $(LDFLAGS) -o uc2_graphics uc2_graphics.o\ -lboinc_graphics2 -lboinc_api -lboinc \ -framework AppKit -framework GLUT -framework OpenGL $(LIBJPEG)