boinc_zip -- any questions/comments please email carlc@comlab.ox.ac.uk boinc_zip is used on the climateprediction.net project to compress our large input/output files. It is provided to BOINC developers as part of the package, although it is not a "mandatory" component. It is based on the "Info-Zip" libraries, but combines both zip & unzip functionality in one library. (http://www.info-zip.org) Basically, it will allow you to build a library that you can link against to provide basic zip/unzip compression functionality. It should only add a few hundred KB to your app (basically like distributing zip & unzip exe's for different platforms). Limitations: the "unzip" functionality is there, that is you can unzip a file and it will create all directories & files in the zip file. The "zip" functionality has some limitations due to the cross-platform nature: mainly it doens't provide zipping recursively (i.e. subdirectories); and wildcard handling is done using the "boinc_filelist" function which will be explained below. Building: For Windows, you can just add the project "boinc_zip" to your Visual Studio "Solution" or "Workspace." Basically just "Insert Existing Project" from the Visual Studio IDE, navigate over to the boinc/zip directory, and it should load the appropriate files. You can then build "Debug" and "Release" versions of the library. Then just add the appropriate reference to "boinc_zip.lib" (Release build) or "boinc_zipd.lib" (Debug build) in your app. For Linux & Mac, you should be able to run "./configure" and then do a "make" to build the "libboinc_zip.a" lib that you will link against. In extreme cases, you may need to do an "aclocal && autoconf && automake" first, to build properly for your platform. Also, please note that boinc_zip relies on some BOINC functions that you will need (and will most likely be in your app already since they are handy) -- namely boinc/lib/filesys.C and boinc/lib/util.C Using: Basically, you will need to #include "boinc_zip.h" in your app (of course your compiler will need to know where it is, i.e. -I../boinc/zip). Then you can just call the function "boinc_zip" with the appropriate arguments to zip or unzip. There are three overridden boinc_zip's provided: int boinc_zip(int bZipType, const std::string szFileZip, const ZipFileList* pvectszFileIn); int boinc_zip(int bZipType, const std::string szFileZip, const std::string szFileIn); int boinc_zip(int bZipType, const char* szFileZip, const char* szFileIn); bZipType is ZIP_IT or UNZIP_IT (self-explanatory) szFileZip is the name of the zip file to create or extract (I assume the user will provide it with the .zip extension) The main differences are in the file parameter. The zip library used was exhibiting odd behavior when "coexisting" with unzip, particularly in the wildcard handling. So a function was made that creates a "ZipFileList" class, which is basically a vector of filenames. If you are just compressing a single file, you can use either the std::string or const char* szFileIn overrides. You can also just pass in a "*" or a "*.*" to zip up all files in a directory. To zip multiple files in a "mix & match" fashion, you can use the boinc_filelist function provided. Basically, it's a crude pattern matching of files in a directory, but it has been useful for us on the CPDN project. Just create a ZipFileList instance, and then pass this into boinc_filelist as follows: bool boinc_filelist(const std::string directory, const std::string pattern, ZipFileList* pList, const unsigned char ucSort = SORT_NAME | SORT_DESCENDING, const bool bClear = true); if you want to zip up all text (.txt) files in a directory, just pass in: the directory as a std::string, the pattern, i.e. ".txt", &yourZipList The last two flags are the sort order of the file list (CPDN files need to be in a certain order -- descending filenames, which is why that's the default). The default is to "clear" your list, you can set that to "false" to keep adding files to your "ZipFileList". When you have created your "ZipFileList" just pass that pointer to boinc_zip. You will be able to add files in other directories this way. There is a "ziptest" Project for Windows provided to experiment, which can also be run (the "ziptest.cpp") on Unix & Mac to experiment with how boinc_zip work (just g++ with the boinc/lib/filesys.C & util.C as described above).