// The contents of this file are subject to the BOINC Public License // Version 1.0 (the "License"); you may not use this file except in // compliance with the License. You may obtain a copy of the License at // http://boinc.berkeley.edu/license_1.0.txt // // Software distributed under the License is distributed on an "AS IS" // basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the // License for the specific language governing rights and limitations // under the License. // // The Original Code is the Berkeley Open Infrastructure for Network Computing. // // The Initial Developer of the Original Code is the SETI@home project. // Portions created by the SETI@home project are Copyright (C) 2002 // University of California at Berkeley. All Rights Reserved. // // Contributor(s): // #ifndef __WIN_MAINWINDOW_H_ #define __WIN_MAINWINDOW_H_ // includes #include "wingui.h" #include "wingui_listctrl.h" #include "wingui_piectrl.h" #include "wingui_dialog.h" #include "wingui_proxydlg.h" #include "wingui_sswindow.h" #include "gui_titles.h" // constants #define WND_TITLE "BOINC" // window's title #define ICON_OFF 0 // remove icon #define ICON_NORMAL 1 // normal icon #define ICON_NETWORK 2 // network icon #define ICON_ERROR 3 // error icon #define ICON_INFO 4 // info icon #define ICON_WARNING 5 // warning icon #define ICON_BLINKCOUNT 10 // Number of times the icon should blink // in the system tray before becoming solid #define DEF_COL_WIDTH 80 // default width of list columns #define TOP_BUFFER 5 // buffer pixels around edge of client #define EDGE_BUFFER 2 // buffer pixels around edge of client #define GUI_TIMER 104 // gui refresh #define GUI_WAIT 1000 // timeout sleep time (in milliseconds) #define STATUS_ICON_ID (WM_USER + 1) // id for notifications from status icon #define STATUS_MENU 0 // submenus for context menus #define PROJECT_MENU 1 #define RESULT_MENU 2 #define XFER_MENU 3 #define MESSAGE_MENU 4 #define PROJECT_ID 0 // child control ids #define RESULT_ID 1 #define XFER_ID 2 #define MESSAGE_ID 3 #define USAGE_ID 4 #define TAB_ID 5 #define PROJECT_COLS 5 // number of columns for each control #define RESULT_COLS 8 #define XFER_COLS 7 #define MESSAGE_COLS 3 ////////// // class: CMyApp // parent: CWinApp // description: subclasses CWinApp to create main window. class CMyApp : public CWinApp { public: virtual BOOL InitInstance(); virtual int ExitInstance(); }; ////////// // class: CMainWindow // parent: CWnd // description: the main window, organizes child control windows and client // state, handles timer updates, some display features. class CMainWindow : public CWnd { public: CMainWindow (); void UpdateGUI(CLIENT_STATE*); void MessageUser(char*,char*,int); BOOL IsUserSuspended(); BOOL RequestNetConnect(); void DetachProject(PROJECT *); CSSWindow* m_pSSWnd; // default graphics window protected: CMenu m_MainMenu; // window's main menu CMenu m_ContextMenu; // context menu for status icon and lists CProgressListCtrl m_ProjectListCtrl; // list control CProgressListCtrl m_XferListCtrl; // list control CProgressListCtrl m_ResultListCtrl; // list control CProgressListCtrl m_MessageListCtrl; // list control for messages to user CPieChartCtrl m_UsagePieCtrl; // pie chart control CPieChartCtrl m_UsageBOINCPieCtrl; // pie chart control for BOINC CFont m_Font; // window's font CTabCtrl m_TabCtrl; // tab control for choosing display CImageList m_TabIL; // image list for tab control CBitmap m_TabBMP[MAX_TABS]; // bitmaps for tab image list int m_nIconState; // state of the status icon int m_nDesiredIconState; // desired state of the status icon int m_nToggleIconState; // next icon state int m_nIconBlinkCount; // number of times the icon has blinked BOOL m_bMessage; // does the user have a new message? int m_nMessage; // desired message type BOOL m_bRequest; // does the user have a net connection request? int m_nContextItem; // item selected for context menu UINT m_nGuiTimerID; // ID of current GUI timer void UpdateRunRequestMenu(CMenu* pMenu); void UpdateRunRequestFileMenu(); COLORREF GetPieColor(int); void CheckIdle(); void ShowTab(int); bool SetStatusIcon(DWORD); void SaveListControls(); void LoadListControls(); void SaveUserSettings(); void LoadUserSettings(); void LoadLanguage(); PROJECT* GetProjectFromContextMenu(); DWORD GetUserIdleTime(); void ClearProjectItems(char *); void Syncronize(CProgressListCtrl*, std::vector*); virtual void PostNcDestroy(); afx_msg void OnClose(); afx_msg void OnDestroy(); afx_msg int OnCreate(LPCREATESTRUCT); afx_msg BOOL OnNotify(WPARAM, LPARAM, LRESULT*); afx_msg void OnRButtonDown(UINT, CPoint); afx_msg void OnSetFocus(CWnd*); afx_msg void OnSize(UINT, int, int); afx_msg void OnTimer(UINT); afx_msg void OnCommandSettingsQuit(); afx_msg void OnCommandSettingsLogin(); afx_msg void OnCommandSettingsProxyServer(); afx_msg void OnCommandHelpAbout(); afx_msg void OnCommandProjectWebSite(); afx_msg void OnCommandProjectGetPrefs(); afx_msg void OnCommandProjectDetach(); afx_msg void OnCommandProjectReset(); afx_msg void OnCommandWorkShowGraphics(); afx_msg void OnCommandTransfersRetryNow(); afx_msg void OnCommandFileClearInactive(); afx_msg void OnCommandFileClearMessages(); afx_msg void OnFileDisableNetworkAccess(); afx_msg void OnCommandRunBenchmarks(); afx_msg void OnCommandConnectionHangupIfDialed(); afx_msg void OnCommandConnectionConfirmBeforeConnecting(); afx_msg void OnCommandShow(); afx_msg void OnCommandHide(); afx_msg void OnCommandRunRequestAlways(); afx_msg void OnCommandRunRequestAuto(); afx_msg void OnCommandRunRequestNever(); afx_msg void OnCommandExit(); afx_msg void OnCommandMessageCopyToClip(); afx_msg LRESULT OnStatusIcon( WPARAM, LPARAM ); afx_msg LRESULT OnShowWindow( WPARAM, LPARAM ); afx_msg LRESULT OnNetworkActivity( WPARAM, LPARAM ); afx_msg LRESULT OnStartScreensaver( WPARAM, LPARAM ); afx_msg LRESULT OnEndScreensaver( WPARAM, LPARAM ); afx_msg LRESULT OnTaskbarCreated( WPARAM, LPARAM ); afx_msg LRESULT OnSystemLogoff( WPARAM, LPARAM ); CString m_MenuLabelRetryNow, m_MenuLabelGetPreferences; CString m_DialogResetQuery, m_DialogDetachQuery; DECLARE_MESSAGE_MAP() public: void OnBenchmarksBegin(); void OnBenchmarksEnd(); }; // globals extern CMyApp g_myApp; extern CMainWindow* g_myWnd; #endif