// Berkeley Open Infrastructure for Network Computing // http://boinc.berkeley.edu // Copyright (C) 2005 University of California // // This is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; // either version 2.1 of the License, or (at your option) any later version. // // This software is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // See the GNU Lesser General Public License for more details. // // To view the GNU Lesser General Public License visit // http://www.gnu.org/copyleft/lesser.html // or write to the Free Software Foundation, Inc., // 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef _APP_IPC_ #define _APP_IPC_ #include #include #include #include "hostinfo.h" #include "proxy_info.h" #include "prefs.h" // Communication between the core client and the BOINC app library. // This code is linked into both core client and app lib. // // Some apps may involve separate "coordinator" and "worker" programs. // The coordinator runs one or more worker programs in sequence, // and don't do work themselves. // // Includes the following: // - shared memory (APP_CLIENT_SHM) // - main init file // - fd init file // - graphics init file // - conversion of symbolic links // Shared memory is a set of MSG_CHANNELs. // First byte of a channel is nonzero if // the channel contains an unread data. // This is set by the sender and cleared by the receiver. // The sender doesn't write if the flag is set. // Remaining 1023 bytes contain data. // #define MSG_CHANNEL_SIZE 1024 struct MSG_CHANNEL { char buf[MSG_CHANNEL_SIZE]; bool get_msg(char*); // returns a message and clears pending flag bool has_msg(); bool send_msg(const char*); // if there is not a message in the segment, // writes specified message and sets pending flag void send_msg_overwrite(const char*); // write message, overwriting any msg already there }; struct SHARED_MEM { MSG_CHANNEL process_control_request; // core->app // // // MSG_CHANNEL process_control_reply; // app->core // same as above MSG_CHANNEL graphics_request; // core->app // request a graphics mode: // // ... // MSG_CHANNEL graphics_reply; // app->core // same as above MSG_CHANNEL heartbeat; // core->app // sent every second, even while app is suspended // disables heartbeat mechanism // enable heartbeat mechanism (default) MSG_CHANNEL app_status; // app->core // status message every second, of the form // ... // ... // ... // ... // x MSG_CHANNEL trickle_up; // app->core // MSG_CHANNEL trickle_down; // core->app // }; // MSG_QUEUE provides a queuing mechanism for shared-mem messages // (which don't have one otherwise) // struct MSG_QUEUE { std::vector msgs; char name[256]; void msg_queue_send(const char*, MSG_CHANNEL& channel); void msg_queue_poll(MSG_CHANNEL& channel); }; #define DEFAULT_FRACTION_DONE_UPDATE_PERIOD 1 #define DEFAULT_CHECKPOINT_PERIOD 300 #define SHM_PREFIX "shm_" #define QUIT_PREFIX "quit_" // graphics messages // #define MODE_UNSUPPORTED 0 #define MODE_HIDE_GRAPHICS 1 #define MODE_WINDOW 2 #define MODE_FULLSCREEN 3 #define MODE_BLANKSCREEN 4 #define MODE_REREAD_PREFS 5 #define MODE_QUIT 6 #define NGRAPHICS_MSGS 7 struct GRAPHICS_MSG { int mode; char window_station[256]; char desktop[256]; char display[256]; GRAPHICS_MSG(); }; class APP_CLIENT_SHM { public: SHARED_MEM *shm; int decode_graphics_msg(char*, GRAPHICS_MSG&); void reset_msgs(); // resets all messages and clears their flags APP_CLIENT_SHM(); }; #ifdef _WIN32 typedef char SHMEM_SEG_NAME[256]; #else typedef int SHMEM_SEG_NAME; #endif // parsed version of main init file // struct APP_INIT_DATA { int major_version; int minor_version; int release; int app_version; char app_name[256]; char symstore[256]; char acct_mgr_url[256]; char* project_preferences; int userid; int teamid; int hostid; char user_name[256]; char team_name[256]; char project_dir[256]; char boinc_dir[256]; char wu_name[256]; char authenticator[256]; int slot; double user_total_credit; double user_expavg_credit; double host_total_credit; double host_expavg_credit; double resource_share_fraction; HOST_INFO host_info; PROXY_INFO proxy_info; // in case app wants to use network GLOBAL_PREFS global_prefs; // info about the WU double rsc_fpops_est; double rsc_fpops_bound; double rsc_memory_bound; double rsc_disk_bound; // Items below here are for implementation only // (not used by app developers) // double checkpoint_period; // recommended checkpoint period SHMEM_SEG_NAME shmem_seg_name; double wu_cpu_time; // cpu time from previous episodes double fraction_done_update_period; // the following 2 are used for compound apps, // where each stage of the computation is a fixed // fraction of the total. double fraction_done_start; double fraction_done_end; APP_INIT_DATA(); APP_INIT_DATA(const APP_INIT_DATA&); // copy constructor void operator=(const APP_INIT_DATA&); void copy(const APP_INIT_DATA&); // actually do the copy here ~APP_INIT_DATA(); }; struct GRAPHICS_INFO { int xsize; int ysize; double refresh_period; }; typedef struct GRAPHICS_INFO GRAPHICS_INFO; int write_init_data_file(FILE* f, APP_INIT_DATA&); int parse_init_data_file(FILE* f, APP_INIT_DATA&); int write_graphics_file(FILE* f, GRAPHICS_INFO* gi); int parse_graphics_file(FILE* f, GRAPHICS_INFO* gi); // filenames used in the slot directory // #define INIT_DATA_FILE "init_data.xml" #define BOINC_FINISH_CALLED_FILE "boinc_finish_called" #define TRICKLE_UP_FILENAME "trickle_up.xml" #define STDERR_FILE "stderr.txt" #define STDOUT_FILE "stdout.txt" #define LOCKFILE "boinc_lockfile" #define UPLOAD_FILE_REQ_PREFIX "boinc_ufr_" #define UPLOAD_FILE_STATUS_PREFIX "boinc_ufs_" extern const char* xml_graphics_modes[NGRAPHICS_MSGS]; extern int boinc_link(const char* phys_name, const char* logical_name); #endif