// The contents of this file are subject to the BOINC Public License // Version 1.0 (the "License"); you may not use this file except in // compliance with the License. You may obtain a copy of the License at // http://boinc.berkeley.edu/license_1.0.txt // // Software distributed under the License is distributed on an "AS IS" // basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the // License for the specific language governing rights and limitations // under the License. // // The Original Code is the Berkeley Open Infrastructure for Network Computing. // // The Initial Developer of the Original Code is the SETI@home project. // Portions created by the SETI@home project are Copyright (C) 2002 // University of California at Berkeley. All Rights Reserved. // // Contributor(s): // #ifndef _APP_IPC_ #define _APP_IPC_ #include "hostinfo.h" // Communication between the core client and the BOINC app library. // This code is linked into both core client and app lib. // // Some apps may involve separate "coordinator" and "worker" programs. // The coordinator runs one or more worker programs in sequence, // and don't do work themselves. // // Includes the following: // - shared memory (APP_CLIENT_SHM) // - main init file // - fd init file // - graphics init file // - conversion of symbolic links // Shared memory is a set of MSG_CHANNELs. // First byte of a channel is nonzero if // the channel contains an unread data. // This is set by the sender and cleared by the receiver. // The sender doesn't write if the flag is set. // Remaining 1023 bytes contain data. // #define MSG_CHANNEL_SIZE 1024 struct MSG_CHANNEL { char buf[MSG_CHANNEL_SIZE]; bool get_msg(char*); // returns a message and clears pending flag bool send_msg(char*); // if there is not a message in the segment, // writes specified message and sets pending flag }; struct SHARED_MEM { MSG_CHANNEL process_control_request; // core->app // // // MSG_CHANNEL process_control_reply; // app->core // same as above MSG_CHANNEL graphics_request; // core->app // request a graphics mode: // // ... // MSG_CHANNEL graphics_reply; // app->core // same as above MSG_CHANNEL heartbeat; // core->app // sent every second, even while app is suspended // disables heartbeat mechanism // enable heartbeat mechanism (default) MSG_CHANNEL app_status; // app->core // status message every second, of the form // ... // ... // ... // ... MSG_CHANNEL trickle_up; // app->core // MSG_CHANNEL trickle_down; // core->app // }; #define DEFAULT_FRACTION_DONE_UPDATE_PERIOD 1 #define DEFAULT_CHECKPOINT_PERIOD 300 #define SHM_PREFIX "shm_" #define QUIT_PREFIX "quit_" // graphics messages // #define MODE_UNSUPPORTED 0 #define MODE_HIDE_GRAPHICS 1 #define MODE_WINDOW 2 #define MODE_FULLSCREEN 3 #define MODE_BLANKSCREEN 4 #define MODE_REREAD_PREFS 5 #define NGRAPHICS_MSGS 6 #include class APP_CLIENT_SHM { public: SHARED_MEM *shm; int decode_graphics_msg(char*); void reset_msgs(); // resets all messages and clears their flags APP_CLIENT_SHM(); }; // parsed version of main init file // struct APP_INIT_DATA { int core_version; char app_name[256]; char project_preferences[65536]; char user_name[256]; char team_name[256]; char project_dir[256]; char boinc_dir[256]; char wu_name[256]; char authenticator[256]; int slot; double user_total_credit; double user_expavg_credit; double host_total_credit; double host_expavg_credit; HOST_INFO host_info; // Items below here are for implementation only // (not used by app developers) // double checkpoint_period; // recommended checkpoint period #ifdef _WIN32 char comm_obj_name[256]; // identifies shared memory segments, signals, etc #else int shm_key; #endif double wu_cpu_time; // cpu time from previous episodes double fraction_done_update_period; // the following 2 are used for compound apps, // where each stage of the computation is a fixed // fraction of the total. double fraction_done_start; double fraction_done_end; }; struct GRAPHICS_INFO { int xsize; int ysize; double refresh_period; }; typedef struct GRAPHICS_INFO GRAPHICS_INFO; int write_init_data_file(FILE* f, APP_INIT_DATA&); int parse_init_data_file(FILE* f, APP_INIT_DATA&); int write_graphics_file(FILE* f, GRAPHICS_INFO* gi); int parse_graphics_file(FILE* f, GRAPHICS_INFO* gi); // filenames used in the slot directory // #define INIT_DATA_FILE "init_data.xml" #define GRAPHICS_DATA_FILE "graphics.xml" #define BOINC_FINISH_CALLED_FILE "boinc_finish_called" #define TRICKLE_UP_FILENAME "trickle_up.xml" #define STDERR_FILE "stderr.txt" #define STDOUT_FILE "stdout.txt" #define LOCKFILE "boinc_lockfile" extern char* xml_graphics_modes[NGRAPHICS_MSGS]; int boinc_link(const char* existing, const char* new_link); #endif