// This file is part of BOINC. // http://boinc.berkeley.edu // Copyright (C) 2008 University of California // // BOINC is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License // as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // // BOINC is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // See the GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with BOINC. If not, see . #ifndef BOINC_APP_IPC_H #define BOINC_APP_IPC_H #ifdef __cplusplus #include #include #include #include "filesys.h" #include "hostinfo.h" #include "proxy_info.h" #include "prefs.h" #include "common_defs.h" // Communication between the core client and the BOINC app library. // This code is linked into both core client and app lib. // // Some apps may involve separate "coordinator" and "worker" programs. // The coordinator runs one or more worker programs in sequence, // and don't do work themselves. // // Includes the following: // - shared memory (APP_CLIENT_SHM) // - main init file // - fd init file // - graphics init file // - conversion of symbolic links // Shared memory is a set of MSG_CHANNELs. // First byte of a channel is nonzero if // the channel contains an unread data. // This is set by the sender and cleared by the receiver. // The sender doesn't write if the flag is set. // Remaining 1023 bytes contain data. // #define MSG_CHANNEL_SIZE 1024 struct MSG_CHANNEL { char buf[MSG_CHANNEL_SIZE]; bool get_msg(char*); // returns a message and clears pending flag inline bool has_msg() { return buf[0]?true:false; } bool send_msg(const char*); // if there is not a message in the segment, // writes specified message and sets pending flag void send_msg_overwrite(const char*); // write message, overwriting any msg already there }; struct SHARED_MEM { MSG_CHANNEL process_control_request; // core->app // // // MSG_CHANNEL process_control_reply; // app->core MSG_CHANNEL graphics_request; // core->app // not currently used MSG_CHANNEL graphics_reply; // app->core // // MSG_CHANNEL heartbeat; // core->app // sent every second, even while app is suspended // app's current working set size // max working set size MSG_CHANNEL app_status; // app->core // status message every second, of the form // ... // ... // ... // ... MSG_CHANNEL trickle_up; // app->core // MSG_CHANNEL trickle_down; // core->app // }; // MSG_QUEUE provides a queuing mechanism for shared-mem messages // (which don't have one otherwise) // struct MSG_QUEUE { std::vector msgs; char name[256]; double last_block; // last time we found message channel full void init(char*); void msg_queue_send(const char*, MSG_CHANNEL& channel); void msg_queue_poll(MSG_CHANNEL& channel); int msg_queue_purge(const char*); bool timeout(double); }; #define DEFAULT_CHECKPOINT_PERIOD 300 #define SHM_PREFIX "shm_" #define QUIT_PREFIX "quit_" class APP_CLIENT_SHM { public: SHARED_MEM *shm; void reset_msgs(); // resets all messages and clears their flags APP_CLIENT_SHM(); }; #ifdef _WIN32 typedef char SHMEM_SEG_NAME[256]; #else typedef int SHMEM_SEG_NAME; #endif // parsed version of main init file // If you add anything here, update copy() // struct APP_INIT_DATA { int major_version; // BOINC client version info int minor_version; int release; int app_version; char app_name[256]; char symstore[256]; // symstore URL (Windows) char acct_mgr_url[256]; // if client is using account manager, its URL char* project_preferences; // project prefs XML int userid; // project's DB ID for this user/team/host int teamid; int hostid; char user_name[256]; char team_name[256]; char project_dir[256]; // where project files are stored on host char boinc_dir[MAXPATHLEN]; // BOINC data directory char wu_name[256]; // workunit name char result_name[256]; char authenticator[256]; // user's authenticator int slot; // the slot this job is running in (0, 1, ...) int client_pid; // process ID of BOINC client double user_total_credit; double user_expavg_credit; double host_total_credit; double host_expavg_credit; double resource_share_fraction; // this project's resource share frac HOST_INFO host_info; PROXY_INFO proxy_info; // in case app wants to use network GLOBAL_PREFS global_prefs; double starting_elapsed_time; // elapsed time, counting previous episodes bool using_sandbox; // client is using account-based sandboxing bool vm_extensions_disabled; // client has already been notified that the VM extensions of // the processor have been disabled // info about the WU double rsc_fpops_est; double rsc_fpops_bound; double rsc_memory_bound; double rsc_disk_bound; double computation_deadline; // the following are used for compound apps, // where each stage of the computation is a fixed fraction of the total. // double fraction_done_start; double fraction_done_end; // info for GPU apps // char gpu_type[64]; int gpu_device_num; int gpu_opencl_dev_index; double gpu_usage; // APP_VERSION.gpu_usage.usage // info for multicore apps: how many cores to use // double ncpus; // client configuration info, from cc_config.h // bool vbox_window; // whether to open a console window for VM apps // the following for wrappers // bool no_priority_change; int process_priority; int process_priority_special; // list of files in the app version (for wrappers) // std::vector app_files; // Items used by the BOINC runtime system // double checkpoint_period; // recommended checkpoint period SHMEM_SEG_NAME shmem_seg_name; double wu_cpu_time; // cpu time from previous episodes APP_INIT_DATA(); APP_INIT_DATA(const APP_INIT_DATA&); // copy constructor APP_INIT_DATA &operator=(const APP_INIT_DATA&); void copy(const APP_INIT_DATA&); // actually do the copy here void clear(); ~APP_INIT_DATA(); }; struct GRAPHICS_INFO { int xsize; int ysize; double refresh_period; }; typedef struct GRAPHICS_INFO GRAPHICS_INFO; int write_init_data_file(FILE* f, APP_INIT_DATA&); int parse_init_data_file(FILE* f, APP_INIT_DATA&); int write_graphics_file(FILE* f, GRAPHICS_INFO* gi); int parse_graphics_file(FILE* f, GRAPHICS_INFO* gi); // filenames used in the slot directory // #define INIT_DATA_FILE "init_data.xml" #define BOINC_FINISH_CALLED_FILE "boinc_finish_called" #define TEMPORARY_EXIT_FILE "boinc_temporary_exit" #define TRICKLE_UP_FILENAME "trickle_up.xml" #define STDERR_FILE "stderr.txt" #define STDOUT_FILE "stdout.txt" #define LOCKFILE "boinc_lockfile" #define UPLOAD_FILE_REQ_PREFIX "boinc_ufr_" #define UPLOAD_FILE_STATUS_PREFIX "boinc_ufs_" // other filenames #define PROJECT_DIR "projects" extern int boinc_link(const char* phys_name, const char* logical_name); extern int boinc_resolve_filename_s(const char*, std::string&); extern std::string resolve_soft_link(const char* project_dir, const char* file); extern void url_to_project_dir(char* url, char* dir, int dirsize); extern "C" { #endif extern int boinc_resolve_filename(const char*, char*, int len); #ifdef __cplusplus } // extern "C" { #endif #endif