// This file is part of BOINC.
// http://boinc.berkeley.edu
// Copyright (C) 2008 University of California
//
// BOINC is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// BOINC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with BOINC. If not, see .
#ifndef _TASK_
#define _TASK_
#ifndef _WIN32
#include
#include
#endif
#include "client_types.h"
#include "common_defs.h"
#include "app_ipc.h"
#include "procinfo.h"
// values for preempt_type
//
#define REMOVE_NEVER 0
#define REMOVE_MAYBE_USER 1
#define REMOVE_MAYBE_SCHED 2
#define REMOVE_ALWAYS 3
class CLIENT_STATE;
typedef int PROCESS_ID;
#define MAX_STDERR_LEN 65536
// The stderr output of an application is truncated to this length
// before sending to server,
// to protect against apps that write unbounded amounts.
/// Represents a job in progress.
/// When an active task is created, it is assigned a "slot"
/// which determines the directory it runs in.
/// This doesn't change over the life of the active task;
/// thus the task can use the slot directory for temp files
/// that BOINC doesn't know about.
struct ACTIVE_TASK {
#ifdef _WIN32
HANDLE pid_handle, shm_handle;
bool kill_all_children();
#endif
SHMEM_SEG_NAME shmem_seg_name;
RESULT* result;
WORKUNIT* wup;
APP_VERSION* app_version;
PROCESS_ID pid;
PROCINFO procinfo;
//// START OF ITEMS SAVED IN STATE FILE
int _task_state;
/// subdirectory of slots/ where this runs
int slot;
/// CPU at the last checkpoint
/// Note: "CPU time" refers to the sum over all episodes.
/// (not counting the "lost" time after the last checkpoint
/// in episodes before the current one)
/// TODO: debt should be based on FLOPs, not CPU time
/// CPU time at the start of current episode
double checkpoint_cpu_time;
/// elapsed time at last checkpoint
double checkpoint_elapsed_time;
/// App's estimate of how much of the work unit is done.
/// Passed from the application via an API call;
/// will be zero if the app doesn't use this call
double fraction_done;
/// most recent CPU time reported by app
double current_cpu_time;
//// END OF ITEMS SAVED IN STATE FILE
int scheduler_state;
int next_scheduler_state; // temp
int signal;
/// Wall time at the start of the current run interval
double run_interval_start_wall_time;
/// wall time at the last checkpoint
double checkpoint_wall_time;
/// current total elapsed (running) time
double elapsed_time;
/// disk used by output files and temp files of this task
int current_disk_usage(double&);
/// directory where process runs (relative)
char slot_dir[256];
/// same, absolute
/// This is used only to run graphics apps
/// (that way don't have to worry about top-level dirs
/// being non-readable, etc).
char slot_path[512];
/// abort if elapsed time exceeds this
double max_elapsed_time;
/// abort if disk usage (in+out+temp) exceeds this
double max_disk_usage;
/// abort if memory usage exceeds this
double max_mem_usage;
bool have_trickle_down;
bool send_upload_file_status;
/// working set too large to run now
bool too_large;
bool needs_shmem; // waiting for a free shared memory segment
int want_network;
/// This task wants to do network comm (for F@h)
/// this is passed via share-memory message (app_status channel)
double abort_time;
/// when we sent an abort message to this app
/// kill it 5 seconds later if it doesn't exit
double quit_time;
/// when we sent a quit message; kill if still there after 10 sec
int premature_exit_count;
/// core/app shared mem segment
APP_CLIENT_SHM app_client_shm;
MSG_QUEUE graphics_request_queue;
MSG_QUEUE process_control_queue;
void set_task_state(int, const char*);
inline int task_state() {
return _task_state;
}
// info related to app's graphics mode (win, screensaver, etc.)
//
/// mode acked by app
int graphics_mode_acked;
/// mode before last screensaver request
int graphics_mode_before_ss;
double graphics_mode_ack_timeout;
#ifdef SIM
double cpu_time_left;
#endif
#if (defined (__APPLE__) && (defined(__i386__) || defined(__x86_64__)))
// PowerPC apps emulated on i386 Macs crash if running graphics
int powerpc_emulated_on_i386;
int is_native_i386_app(char*);
#endif
GRAPHICS_MSG graphics_msg;
void request_graphics_mode(GRAPHICS_MSG&);
int request_reread_prefs();
int request_reread_app_info();
void check_graphics_mode_ack();
int link_user_files();
int get_shmem_seg_name();
bool runnable() {
return _task_state == PROCESS_UNINITIALIZED
|| _task_state == PROCESS_EXECUTING
|| _task_state == PROCESS_SUSPENDED;
}
ACTIVE_TASK();
~ACTIVE_TASK();
int init(RESULT*);
void cleanup_task();
void get_free_slot(RESULT*);
int start(bool first_time); // start a process
int request_exit();
// ask the process to exit gracefully,
// i.e. by sending a message
int request_abort(); // send "abort" message
bool process_exists();
/// Kill process forcibly,
/// Unix: send a SIGKILL signal, Windows: TerminateProcess()
/// if restart is true, arrange for resulted to get restarted;
/// otherwise it ends with an error
int kill_task(bool restart);
/// tell a process to stop executing (but stay in mem)
/// Done by sending it a message
int suspend();
/// Undo a suspend: send a message
int unsuspend();
/// can be called whether or not process exists
int abort_task(int exit_status, const char*);
/// return true if this task has exited
bool has_task_exited();
/// preempt (via suspend or quit) a running task
int preempt(int preempt_type);
int resume_or_start(bool);
void send_network_available();
#ifdef _WIN32
void handle_exited_app(unsigned long);
#else
void handle_exited_app(int stat);
#endif
void handle_premature_exit(bool&);
bool check_max_disk_exceeded();
bool get_app_status_msg();
bool get_trickle_up_msg();
double est_dur(bool for_work_fetch);
bool read_stderr_file();
bool finish_file_present();
bool temporary_exit_file_present(double&);
bool supports_graphics();
int write_app_init_file();
int move_trickle_file();
int handle_upload_files();
void upload_notify_app(const FILE_INFO*, const FILE_REF*);
int copy_output_files();
void write_task_state_file();
void read_task_state_file();
int write(MIOFILE&);
int write_gui(MIOFILE&);
int parse(MIOFILE&);
};
/// Represents the set of all jobs in progress
class ACTIVE_TASK_SET {
public:
typedef std::vector active_tasks_v;
active_tasks_v active_tasks;
ACTIVE_TASK* lookup_pid(int);
ACTIVE_TASK* lookup_result(RESULT*);
void init();
bool poll();
void suspend_all(bool leave_apps_in_memory=true);
void unsuspend_all();
bool is_task_executing();
void request_tasks_exit(PROJECT* p=0);
int wait_for_exit(double, PROJECT* p=0);
int exit_tasks(PROJECT* p=0);
void kill_tasks(PROJECT* p=0);
int abort_project(PROJECT*);
void get_msgs();
bool check_app_exited();
bool check_rsc_limits_exceeded();
bool check_quit_timeout_exceeded();
bool is_slot_in_use(int);
bool is_slot_dir_in_use(char*);
void send_heartbeats();
void send_trickle_downs();
void report_overdue();
void handle_upload_files();
void upload_notify_app(FILE_INFO*);
bool want_network(); // does any task want network?
void network_available(); // notify tasks that network is available
void free_mem();
bool slot_taken(int);
void get_memory_usage();
// graphics-related functions
void graphics_poll();
void process_control_poll();
void request_reread_prefs(PROJECT*);
void request_reread_app_info();
int write(MIOFILE&);
int parse(MIOFILE&);
};
extern bool exclusive_app_running;
extern bool exclusive_gpu_app_running;
extern bool gpu_suspended;
extern double non_boinc_cpu_usage;
#endif