// Berkeley Open Infrastructure for Network Computing // http://boinc.berkeley.edu // Copyright (C) 2005 University of California // // This is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; // either version 2.1 of the License, or (at your option) any later version. // // This software is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // See the GNU Lesser General Public License for more details. // // To view the GNU Lesser General Public License visit // http://www.gnu.org/copyleft/lesser.html // or write to the Free Software Foundation, Inc., // 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // Example graphics application, paired with uc2.C // This demonstrates: // - using shared memory to communicate with the worker app // - reading XML preferences by which users can customize graphics // (in this case, select colors) // - handle mouse input (in this case, to zoom and rotate) // - draw text and 3D objects using OpenGL #ifdef _WIN32 #include "boinc_win.h" #else #include #endif #include "parse.h" #include "util.h" #include "gutil.h" #include "boinc_gl.h" #include "app_ipc.h" #include "boinc_api.h" #include "graphics2.h" #include "txf_util.h" #include "uc2.h" float white[4] = {1., 1., 1., 1.}; TEXTURE_DESC logo; int width, height; // window dimensions APP_INIT_DATA uc_aid; bool mouse_down = false; int mouse_x, mouse_y; double pitch_angle, roll_angle, viewpoint_distance=10; float color[4] = {.7, .2, .5, 1}; UC_SHMEM* shmem = NULL; // set up lighting model // static void init_lights() { GLfloat ambient[] = {1., 1., 1., 1.0}; GLfloat position[] = {-13.0, 6.0, 20.0, 1.0}; GLfloat dir[] = {-1, -.5, -3, 1.0}; glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); glLightfv(GL_LIGHT0, GL_POSITION, position); glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, dir); } static void draw_logo() { if (logo.present) { float pos[3] = {.2, .3, 0}; float size[3] = {.6, .4, 0}; logo.draw(pos, size, ALIGN_CENTER, ALIGN_CENTER); } } static void draw_text() { static float x=0, y=0; static float dx=0.0003, dy=0.0007; char buf[256]; x += dx; y += dy; if (x < 0 || x > .5) dx *= -1; if (y < 0 || y > .5) dy *= -1; double fd = 0, cpu=0; if (shmem) { fd = shmem->fraction_done; cpu = shmem->cpu_time; } sprintf(buf, "User: %s", uc_aid.user_name); txf_render_string(.1, x, y, 0, 500, white, 0, buf); sprintf(buf, "Team: %s", uc_aid.team_name); txf_render_string(.1, x, y+.1, 0, 500, white, 0, buf); sprintf(buf, "%% Done: %f", 100*fd); txf_render_string(.1, x, y+.2, 0, 500, white, 0, buf); sprintf(buf, "CPU time: %f", cpu); txf_render_string(.1, x, y+.3, 0, 500, white, 0, buf); if (shmem) { if (dtime()-shmem->update_time > 5) { txf_render_string(.1, 0, 0, 0, 500, white, 0, "App not running"); } else if (shmem->status.suspended) { txf_render_string(.1, 0, 0, 0, 500, white, 0, "App suspended"); } } else { txf_render_string(.1, 0, 0, 0, 500, white, 0, "No shared mem"); } } static void draw_3d_stuff() { static float x=0, y=0, z=10; static float dx=0.3, dy=0.2, dz=0.5; x += dx; y += dy; z += dz; if (x < -15 || x > 15) dx *= -1; if (y < -15 || y > 15) dy *= -1; if (z < 0 || z > 40) dz *= -1; float pos[3]; pos[0] = x; pos[1] = y; pos[2] = z; drawSphere(pos, 4); drawCylinder(false, pos, 6, 6); } void set_viewpoint(double dist) { double x, y, z; x = 0; y = 3.0*dist; z = 11.0*dist; glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt( x, y, z, // eye position 0,-.8,0, // where we're looking 0.0, 1.0, 0. // up is in positive Y direction ); glRotated(pitch_angle, 1., 0., 0); glRotated(roll_angle, 0., 1., 0); } static void init_camera(double dist) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective( 45.0, // field of view in degree 1.0, // aspect ratio 1.0, // Z near clip 1000.0 // Z far ); set_viewpoint(dist); } void app_graphics_render(int xs, int ys, double time_of_day) { // boinc_graphics_get_shmem() must be called after // boinc_parse_init_data_file() // Put this in the main loop to allow retries if the // worker application has not yet created shared memory if (shmem == NULL) shmem = (UC_SHMEM*)boinc_graphics_get_shmem("uppercase"); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // draw logo first - it's in background // mode_unshaded(); mode_ortho(); draw_logo(); ortho_done(); // draw 3D objects // init_camera(viewpoint_distance); scale_screen(width, height); mode_shaded(color); draw_3d_stuff(); // draw text on top // mode_unshaded(); mode_ortho(); draw_text(); ortho_done(); } void app_graphics_resize(int w, int h){ width = w; height = h; glViewport(0, 0, w, h); } // mouse drag w/ left button rotates 3D objects; // mouse draw w/ right button zooms 3D objects // void boinc_app_mouse_move(int x, int y, int left, int middle, int right) { if (left) { pitch_angle += (y-mouse_y)*.1; roll_angle += (x-mouse_x)*.1; mouse_y = y; mouse_x = x; } else if (right) { double d = (y-mouse_y); viewpoint_distance *= exp(d/100.); mouse_y = y; mouse_x = x; } else { mouse_down = false; } } void boinc_app_mouse_button(int x, int y, int which, int is_down) { if (is_down) { mouse_down = true; mouse_x = x; mouse_y = y; } else { mouse_down = false; } } void boinc_app_key_press(int, int){} void boinc_app_key_release(int, int){} void app_graphics_init() { char path[256]; glClearColor(0.0f, 0.0f, 0.0f, 0.0f); txf_load_fonts("."); boinc_resolve_filename("logo.jpg", path, sizeof(path)); logo.load_image_file(path); init_lights(); } static void parse_project_prefs(char* buf) { char cs[256]; COLOR c; double hue; if (!buf) return; if (parse_str(buf, "", cs, 256)) { if (!strcmp(cs, "Tahiti Sunset")) { hue = .9; } else if (!strcmp(cs, "Desert Sands")) { hue = .1; } else { hue = .5; } HLStoRGB(hue, .5, .5, c); color[0] = c.r; color[1] = c.g; color[2] = c.b; color[3] = 1; } } int main(int argc, char** argv) { #if (defined(__APPLE__) && defined(_DEBUG)) // Provide a way to get error messages from system in Debug builds only. // In Deployment builds, ownership violates sandbox security (unless we // gave it an explicit path outside the BOINC Data directory). freopen("gfx_stderr.txt", "w", stderr); #endif boinc_parse_init_data_file(); boinc_get_init_data(uc_aid); if (uc_aid.project_preferences) { parse_project_prefs(uc_aid.project_preferences); } boinc_graphics_loop(argc, argv); }