#ifndef BOINC_GRAPHICS_API_H #define BOINC_GRAPHICS_API_H /*---------------------------------------------------------------------- * PURE ANSI-C API follows here */ /* to allow prototypes using 'bool' in ANSI-C */ #if (!defined __cplusplus) && (!defined bool) #if ((defined(_MSC_VER)) && (_MSC_VER > 1020)) #define bool char #else #define bool int #endif /* defined(_MSC_VER) && (_MSC_VER > 1020) */ #endif /* (!defined __cplusplus) && (!defined bool) */ #ifdef __cplusplus extern "C" { #endif extern int boinc_init_graphics(void (*worker)()); // Functions that must be supplied by the app // application needs to define mouse, keyboard handlers // extern void app_graphics_render(int xs, int ys, double time_of_day); extern void app_graphics_init(void); // called each time a window is opened; // called in the graphics thread extern void app_graphics_reread_prefs(void); // called when get REREAD_PREFS message from core client. // called in the graphics thread extern void app_graphics_resize(int width, int height); extern void boinc_app_mouse_button(int x, int y, int which, bool is_down); extern void boinc_app_mouse_move(int x, int y, bool left, bool middle, bool right); extern void boinc_app_key_press(int, int); extern void boinc_app_key_release(int, int); #ifdef __cplusplus } /* extern "C" */ #endif /* ---------------------------------------------------------------------- * C++ API follows here */ #if defined __cplusplus #include "boinc_api.h" extern int boinc_init_options_graphics(BOINC_OPTIONS&, void (*worker)()); // Implementation stuff // extern double boinc_max_fps; extern double boinc_max_gfx_cpu_frac; extern bool throttled_app_render(int, int, double); #ifdef _WIN32 extern HANDLE hQuitEvent; extern HANDLE graphics_threadh; extern BOOL win_loop_done; #endif /* WIN32 */ #endif /* C++ API */ #endif /* double-inclusion protection */