// This file is part of BOINC. // http://boinc.berkeley.edu // Copyright (C) 2008 University of California // // BOINC is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License // as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // // BOINC is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // See the GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with BOINC. If not, see . #ifndef _BOINC_DB_ #define _BOINC_DB_ // Structures corresponding to database records. // Some of these types have counterparts in client/types.h, // but don't be deceived - client and server have different variants. // The parse and write functions are for use in scheduler RPC. // They don't necessarily serialize the entire records. #include #include #include #include "db_base.h" #include "average.h" extern DB_CONN boinc_db; // Sizes of text buffers in memory, corresponding to database BLOBs. // The following is for regular blobs, 64KB #define BLOB_SIZE 65536 // The following are for "medium blobs", // which are 16MB in the DB // #define APP_VERSION_XML_BLOB_SIZE 262144 #define MSG_FROM_HOST_BLOB_SIZE 262144 #define MSG_TO_HOST_BLOB_SIZE 262144 // Dummy name for file xfers #define FILE_MOVER "move_file" struct BEST_APP_VERSION; // A compilation target, i.e. a architecture/OS combination. // Client will be sent applications only for platforms they support. // struct PLATFORM { int id; int create_time; char name[256]; // i.e. "sparc-sun-solaris" char user_friendly_name[256]; // i.e. "SPARC Solaris 2.8" int deprecated; void clear(); }; // An application. // struct APP { int id; int create_time; char name[256]; // application name, preferably short int min_version; // don't use app versions before this bool deprecated; char user_friendly_name[256]; int homogeneous_redundancy; double weight; // tells the feeder what fraction of results // should come from this app bool beta; int target_nresults; double min_avg_pfc; // the weighted average of app_version.pfc.avg // over GPU or CPU versions, whichever is less. // Approximates (actual FLOPS)/wu.rsc_fpops_est bool host_scale_check; // use host scaling cautiously, to thwart cherry picking int write(FILE*); void clear(); }; // A version of an application. // struct APP_VERSION { int id; int create_time; int appid; int version_num; int platformid; char xml_doc[APP_VERSION_XML_BLOB_SIZE]; // describes app files. format: // ... // ... // // ... // x // n.n.n // // ... // [] // [] // // // // the following let you handle backwards-incompatible changes to // the core client / app interface // int min_core_version; // min core version this app will run with int max_core_version; // if <>0, max core version this will run with bool deprecated; char plan_class[256]; AVERAGE pfc; // the stats of (claimed PFC)/wu.rsc_fpops_est // If wu.rsc_fpops_est is accurate, // this is the reciprocal of efficiency double pfc_scale; // PFC scaling factor for this app (or 0 if not enough data) // The reciprocal of this version's efficiency relative // to that of the most efficient version double expavg_credit; double expavg_time; // the following used by scheduler, not in DB // BEST_APP_VERSION* bavp; // used by validator, not in DB // std::vectorpfc_samples; std::vectorcredit_samples; std::vectorcredit_times; int write(FILE*); void clear(); inline bool is_multithread() { return (strstr(plan_class, "mt") != NULL); } }; struct USER { int id; int create_time; char email_addr[256]; char name[256]; char authenticator[256]; char country[256]; char postal_code[256]; double total_credit; double expavg_credit; // credit per second, recent average double expavg_time; // when the above was computed char global_prefs[BLOB_SIZE]; // global preferences, within tag char project_prefs[BLOB_SIZE]; // project preferences; format: // // X // // ... // // // x // // ... // // // ... // int teamid; // team ID if any char venue[256]; // home/work/school (default) char url[256]; // user's web page if any bool send_email; bool show_hosts; int posts; // number of messages posted (redundant) // deprecated as of 9/2004 - forum_preferences.posts is used instead // now used as salt for weak auth // The following are specific to SETI@home; // they record info about the user's involvement in a prior project int seti_id; // ID in old DB int seti_nresults; // number of WUs completed int seti_last_result_time; // time of last result (UNIX) double seti_total_cpu; // number of CPU seconds char signature[256]; // deprecated as of 9/2004 - may be used as temp bool has_profile; char cross_project_id[256]; char passwd_hash[256]; bool email_validated; // deprecated int donated; void clear(); }; #define TEAM_TYPE_CLUB 1 #define TEAM_TYPE_COMPANY 2 #define TEAM_TYPE_PRIMARY 3 #define TEAM_TYPE_SECONDARY 4 #define TEAM_TYPE_JUNIOR_COLLEGE 5 #define TEAM_TYPE_UNIVERSITY 6 #define TEAM_TYPE_GOVERNMENT 7 // invariants of teams: // a team has > 0 members struct TEAM { int id; int create_time; int userid; // User ID of team founder char name[256]; char name_lc[256]; // Team name in lowercase (used for searching) char url[256]; int type; // Team type (see above) char name_html[256]; char description[BLOB_SIZE]; int nusers; // UNDEFINED BY DEFAULT char country[256]; double total_credit; double expavg_credit; double expavg_time; int seti_id; // ID in another DB // this is used to identify BOINC-wide teams int ping_user; // user who asked to become founder int ping_time; // when they asked. // see html/inc/team.inc for more details void clear(); }; struct HOST { int id; int create_time; int userid; // ID of user running this host // If the host is "zombied" during merging of duplicate hosts, // this field is set to zero and rpc_seqno is used to // store the ID of the new host (kludge, but what the heck) int rpc_seqno; // last seqno received from client // also used as a "forwarding ID" for zombied hosts (see above) int rpc_time; // time of last scheduler RPC double total_credit; double expavg_credit; // credit per second, recent average double expavg_time; // last time the above was updated // all remaining items are assigned by the client int timezone; // local STANDARD time at host - UTC time // (in seconds) char domain_name[256]; char serialnum[256]; // textual description of coprocessors char last_ip_addr[256]; // internal IP address as of last RPC int nsame_ip_addr; // # of RPCs with same IP address double on_frac; // see client/time_stats.h double connected_frac; double active_frac; double cpu_efficiency; // deprecated as of 6.4 client double duration_correction_factor; int p_ncpus; // Number of CPUs on host char p_vendor[256]; // Vendor name of CPU char p_model[256]; // Model of CPU double p_fpops; // measured floating point ops/sec of CPU double p_iops; // measured integer ops/sec of CPU double p_membw; // measured memory bandwidth (bytes/sec) of CPU // The above are per CPU, not total char os_name[256]; // Name of operating system char os_version[256]; // Version of operating system double m_nbytes; // Size of memory in bytes double m_cache; // Size of CPU cache in bytes (L1 or L2?) double m_swap; // Size of swap space in bytes double d_total; // Total disk space on volume containing // the BOINC client directory. double d_free; // how much is free on that volume // the following 2 items are reported in scheduler RPCs // from clients w/ source Oct 4 2005 and later. // NOTE: these items plus d_total and d_free are sufficient // to avoid exceeding BOINC's limit on total disk space. // But they are NOT sufficient to do resource-share-based // disk space allocation. // This needs to thought about. // double d_boinc_used_total; // disk space being used in BOINC client dir, // including all projects and BOINC itself double d_boinc_used_project; // amount being used for this project // The following item is not used. // It's redundant (server can compute based on other params and prefs) // double d_boinc_max; // max disk space that BOINC is allowed to use, // reflecting user preferences double n_bwup; // Average upload bandwidth, bytes/sec double n_bwdown; // Average download bandwidth, bytes/sec // The above are derived from actual // file upload/download times, and may reflect // factors other than network bandwidth double credit_per_cpu_sec; // deprecated char venue[256]; // home/work/school int nresults_today; // results sent since midnight double avg_turnaround; // recent average result turnaround time char host_cpid[256]; // host cross-project ID char external_ip_addr[256]; // IP address seen by scheduler int _max_results_day; // MRD is dynamically adjusted to limit work sent to bad hosts. // The maximum # of results sent per day is // max_results_day * (NCPUS + NCUDA * cuda_multiplier). // 0 means uninitialized; set to config.daily_result_quota // -1 means this host is blacklisted - don't return results // or accept results or trickles; just send it an error message // Otherwise it lies in the range 0 .. config.daily_result_quota // DEPRECATED: only use is -1 means host is blacklisted double _error_rate; // dynamic estimate of fraction of results // that fail validation // DEPRECATED // the following not stored in DB // char p_features[1024]; char virtualbox_version[256]; int parse(FILE*); int parse_time_stats(FILE*); int parse_net_stats(FILE*); int parse_disk_usage(FILE*); void fix_nans(); void clear(); }; // values for file_delete state #define FILE_DELETE_INIT 0 #define FILE_DELETE_READY 1 // set to this value only when we believe all files are uploaded #define FILE_DELETE_DONE 2 // means the files were successfully deleted #define FILE_DELETE_ERROR 3 // Any error was returned while attempting to delete the file // values for assimilate_state #define ASSIMILATE_INIT 0 #define ASSIMILATE_READY 1 #define ASSIMILATE_DONE 2 // NOTE: there is no overall state for a WU (like done/not done) // There's just a bunch of independent substates // (file delete, assimilate, and states of results, error flags) // bit fields of error_mask #define WU_ERROR_COULDNT_SEND_RESULT 1 #define WU_ERROR_TOO_MANY_ERROR_RESULTS 2 #define WU_ERROR_TOO_MANY_SUCCESS_RESULTS 4 #define WU_ERROR_TOO_MANY_TOTAL_RESULTS 8 #define WU_ERROR_CANCELLED 16 #define WU_ERROR_NO_CANONICAL_RESULT 32 struct WORKUNIT { int id; int create_time; int appid; // associated app char name[256]; char xml_doc[BLOB_SIZE]; int batch; // projects can use this for any of several purposes: // - group together related jobs so you can use a DB query // to see if they're all done // - defer deleting output files (see file_deleter.cpp) // - GPUGRID: store the min # of processors needed for the job // (see sched_customize.cpp) double rsc_fpops_est; // estimated # of FP operations // used to estimate how long a result will take on a host double rsc_fpops_bound; // upper bound on # of FP ops // used to calculate an upper bound on the CPU time for a result // before it is aborted. double rsc_memory_bound; // upper bound on RAM working set (bytes) // currently used only by scheduler to screen hosts // At some point, could use as runtime limit double rsc_disk_bound; // upper bound on amount of disk needed (bytes) // (including input, output and temp files, but NOT the app) // used for 2 purposes: // 1) for scheduling (don't send this WU to a host w/ insuff. disk) // 2) abort task if it uses more than this disk bool need_validate; // this WU has at least 1 result in // validate state = NEED_CHECK int canonical_resultid; // ID of canonical result, or zero double canonical_credit; // credit that all correct results get // TODO: deprecate and remove code int transition_time; // when should transition_handler // next check this WU? // MAXINT if no need to check int delay_bound; // determines result deadline, // timeout check time int error_mask; // bitmask of errors (see above) int file_delete_state; int assimilate_state; int hr_class; // homogeneous redundancy class // used to send redundant copies only to "similar" hosts // (in terms of numerics, performance, or both) double opaque; // project-specific; usually external ID int min_quorum; // minimum quorum size int target_nresults; // try to get this many successful results // may be > min_quorum to get consensus quicker or reflect loss rate int max_error_results; // WU error if < #error results int max_total_results; // WU error if < #total results // (need this in case results are never returned) int max_success_results; // WU error if < #success results // without consensus (i.e. WU is nondeterministic) char result_template_file[64]; int priority; char mod_time[16]; double rsc_bandwidth_bound; // send only to hosts with at least this much download bandwidth int fileset_id; // the following not used in the DB char app_name[256]; void clear(); }; struct CREDITED_JOB { int userid; double workunitid; // the following not used in the DB void clear(); }; // WARNING: be Very careful about changing any values, // especially for a project already running - // the database will become inconsistent //#define RESULT_SERVER_STATE_INACTIVE 1 #define RESULT_SERVER_STATE_UNSENT 2 #define RESULT_SERVER_STATE_IN_PROGRESS 4 #define RESULT_SERVER_STATE_OVER 5 // we received a reply, timed out, or decided not to send. // Note: we could get a reply even after timing out. #define RESULT_OUTCOME_INIT 0 #define RESULT_OUTCOME_SUCCESS 1 #define RESULT_OUTCOME_COULDNT_SEND 2 #define RESULT_OUTCOME_CLIENT_ERROR 3 // an error happened on the client #define RESULT_OUTCOME_NO_REPLY 4 #define RESULT_OUTCOME_DIDNT_NEED 5 // we created the result but didn't need to send it because // 1) we already got a canonical result for the WU, or // 2) the WU had an error #define RESULT_OUTCOME_VALIDATE_ERROR 6 // The outcome was initially SUCCESS, // but the validator had a permanent error reading a result file, // or the result file had a syntax error #define RESULT_OUTCOME_CLIENT_DETACHED 7 // we believe that the client detached #define VALIDATE_STATE_INIT 0 #define VALIDATE_STATE_VALID 1 #define VALIDATE_STATE_INVALID 2 #define VALIDATE_STATE_NO_CHECK 3 // WU had error, so we'll never get around to validating its results // This lets us avoid showing the claimed credit as "pending" #define VALIDATE_STATE_INCONCLUSIVE 4 // the validator looked this result (as part of a check_set() call) // but didn't find a canonical result. // This needs to be distinct from INIT for the transitioner to decide // whether to trigger the validator #define VALIDATE_STATE_TOO_LATE 5 // The result arrived after the canonical result's files were deleted, // so we can't determine if it's valid // values for ASSIGNMENT.target_type #define ASSIGN_NONE 0 #define ASSIGN_HOST 1 #define ASSIGN_USER 2 #define ASSIGN_TEAM 3 // values for RESULT.app_version_id for anonymous platform #define ANON_PLATFORM_UNKNOWN -1 // relic of old scheduler #define ANON_PLATFORM_CPU -2 #define ANON_PLATFORM_NVIDIA -3 #define ANON_PLATFORM_ATI -4 struct RESULT { int id; int create_time; int workunitid; int server_state; // see above int outcome; // see above; defined if server state OVER int client_state; // phase that client contacted us in. // if UPLOADED then outcome is success. // error details are in stderr_out. // The values for this field are defined // in lib/result_state.h int hostid; // host processing this result int userid; // user processing this result int report_deadline; // deadline for receiving result int sent_time; // when result was sent to host int received_time; // when result was received from host char name[256]; double cpu_time; // CPU time used to complete result char xml_doc_in[BLOB_SIZE]; // descriptions of output files char xml_doc_out[BLOB_SIZE]; // MD5s of output files char stderr_out[BLOB_SIZE]; // stderr output, if any int batch; int file_delete_state; // see above; values for file_delete_state int validate_state; double claimed_credit; // CPU time times host credit/sec double granted_credit; // == canonical credit of WU double opaque; // project-specific; usually external ID int random; // determines send order int app_version_num; // version# of app (not core client) int appid; // copy of WU's appid int exit_status; // application exit status, if any int teamid; int priority; char mod_time[16]; double elapsed_time; // AKA runtime; returned by 6.10+ clients double flops_estimate; // misnomer: actually the peak device FLOPS, // returned by app_plan() // An adjusted version of this is sent to clients. int app_version_id; // ID of app version used to compute this // 0 if unknown (relic of old scheduler) // -1 anon platform, unknown resource type (relic) // -2/-3/-4 anonymous platform (see variants above) // the following used by the scheduler, but not stored in the DB // char wu_name[256]; double fpops_per_cpu_sec; double fpops_cumulative; double intops_per_cpu_sec; double intops_cumulative; int units; // used for granting credit by # of units processed int parse_from_client(FILE*); char platform_name[256]; BEST_APP_VERSION* bavp; void clear(); int write_to_client(FILE*); }; struct MSG_FROM_HOST { int id; int create_time; int hostid; char variety[256]; // project-defined; what kind of msg bool handled; // message handler has processed this char xml[MSG_FROM_HOST_BLOB_SIZE]; void clear(); }; struct MSG_TO_HOST { int id; int create_time; int hostid; char variety[256]; // project-defined; what kind of msg bool handled; // scheduler has sent this char xml[MSG_TO_HOST_BLOB_SIZE]; // text to include in sched reply void clear(); }; struct ASSIGNMENT { int id; int create_time; int target_id; int target_type; int multi; int workunitid; int resultid; void clear(); }; struct TRANSITIONER_ITEM { int id; // WARNING: this is the WU ID char name[256]; int appid; int min_quorum; bool need_validate; int canonical_resultid; int transition_time; int delay_bound; int error_mask; int max_error_results; int max_total_results; int file_delete_state; int assimilate_state; int target_nresults; char result_template_file[64]; int priority; int hr_class; int batch; int res_id; // This is the RESULT ID char res_name[256]; int res_report_deadline; int res_server_state; int res_outcome; int res_validate_state; int res_file_delete_state; int res_sent_time; int res_hostid; int res_received_time; int res_app_version_id; void clear(); void parse(MYSQL_ROW&); }; struct HOST_APP_VERSION { int host_id; int app_version_id; // or for anon platform: // 1000000*appid + 2 (CPU) // 1000000*appid + 3 (NVIDIA) // 1000000*appid + 4 (ATI) AVERAGE pfc; // the statistics of (claimed peak FLOPS)/wu.rsc_fpops_est // If wu.rsc_fpops_est is accurate, // this is roughly the reciprocal of efficiency AVERAGE_VAR et; // the statistics of (elapsed time)/wu.rsc_fpops_est // // for old clients (which don't report elapsed time) // we use this for CPU time stats int max_jobs_per_day; // the actual limit is: // for GPU versions: // this times config.gpu_multiplier * #GPUs of this type // for CPU versions: // this times #CPUs int n_jobs_today; AVERAGE_VAR turnaround; // the stats of turnaround time (received - sent) int consecutive_valid; // number of consecutive validated relicated results. // reset to zero on timeouts, errors, invalid void clear(); // not stored in the DB bool reliable; bool trusted; bool daily_quota_exceeded; }; struct DB_HOST_APP_VERSION : public DB_BASE, public HOST_APP_VERSION { DB_HOST_APP_VERSION(DB_CONN* p=0); void db_print(char*); void db_parse(MYSQL_ROW &row); int update_scheduler(DB_HOST_APP_VERSION&); int update_validator(DB_HOST_APP_VERSION&); }; struct STATE_COUNTS { int appid; int last_update_time; int result_server_state_2; int result_server_state_4; int result_file_delete_state_1; int result_file_delete_state_2; int result_server_state_5_and_file_delete_state_0; int workunit_need_validate_1; int workunit_assimilate_state_1; int workunit_file_delete_state_1; int workunit_file_delete_state_2; void clear(); }; struct DB_STATE_COUNTS : public DB_BASE, public STATE_COUNTS { DB_STATE_COUNTS(DB_CONN* p=0); int get_id(); void db_print(char *); void db_parse(MYSQL_ROW &row); }; struct VALIDATOR_ITEM { WORKUNIT wu; RESULT res; void clear(); void parse(MYSQL_ROW&); }; class DB_PLATFORM : public DB_BASE, public PLATFORM { public: DB_PLATFORM(DB_CONN* p=0); int get_id(); void db_print(char*); void db_parse(MYSQL_ROW &row); }; class DB_APP : public DB_BASE, public APP { public: DB_APP(DB_CONN* p=0); int get_id(); void db_print(char*); void db_parse(MYSQL_ROW &row); }; class DB_APP_VERSION : public DB_BASE, public APP_VERSION { public: DB_APP_VERSION(DB_CONN* p=0); int get_id(); void db_print(char*); void db_parse(MYSQL_ROW &row); void operator=(APP_VERSION& w) {APP_VERSION::operator=(w);} }; class DB_USER : public DB_BASE, public USER { public: DB_USER(DB_CONN* p=0); int get_id(); void db_print(char*); void db_parse(MYSQL_ROW &row); void operator=(USER& r) {USER::operator=(r);} }; class DB_TEAM : public DB_BASE, public TEAM { public: DB_TEAM(DB_CONN* p=0); int get_id(); void db_print(char*); void db_parse(MYSQL_ROW &row); }; class DB_HOST : public DB_BASE, public HOST { public: DB_HOST(DB_CONN* p=0); int get_id(); int update_diff_sched(HOST&); int update_diff_validator(HOST&); void db_print(char*); void db_parse(MYSQL_ROW &row); void operator=(HOST& r) {HOST::operator=(r);} }; class DB_RESULT : public DB_BASE, public RESULT { public: DB_RESULT(DB_CONN* p=0); int get_id(); int mark_as_sent(int old_server_state); void db_print(char*); void db_print_values(char*); void db_parse(MYSQL_ROW &row); void operator=(RESULT& r) {RESULT::operator=(r);} }; class DB_WORKUNIT : public DB_BASE, public WORKUNIT { public: DB_WORKUNIT(DB_CONN* p=0); int get_id(); void db_print(char*); void db_parse(MYSQL_ROW &row); void operator=(WORKUNIT& w) {WORKUNIT::operator=(w);} }; class DB_CREDITED_JOB : public DB_BASE, public CREDITED_JOB { public: DB_CREDITED_JOB(DB_CONN* p=0); void db_print(char*); void db_parse(MYSQL_ROW &row); void operator=(CREDITED_JOB& wh) {CREDITED_JOB::operator=(wh);} }; class DB_MSG_FROM_HOST : public DB_BASE, public MSG_FROM_HOST { public: DB_MSG_FROM_HOST(DB_CONN* p=0); int get_id(); void db_print(char*); void db_parse(MYSQL_ROW &row); }; class DB_MSG_TO_HOST : public DB_BASE, public MSG_TO_HOST { public: DB_MSG_TO_HOST(DB_CONN* p=0); int get_id(); void db_print(char*); void db_parse(MYSQL_ROW &row); }; class DB_ASSIGNMENT : public DB_BASE, public ASSIGNMENT { public: DB_ASSIGNMENT(DB_CONN* p=0); int get_id(); void db_print(char*); void db_parse(MYSQL_ROW& row); }; // The transitioner uses this to get (WU, result) pairs efficiently. // Each call to enumerate() returns a list of the pairs for a single WU // class DB_TRANSITIONER_ITEM_SET : public DB_BASE_SPECIAL { public: DB_TRANSITIONER_ITEM_SET(DB_CONN* p=0); TRANSITIONER_ITEM last_item; int nitems_this_query; int enumerate( int transition_time, int nresult_limit, int wu_id_modulus, int wu_id_remainder, std::vector& items ); int update_result(TRANSITIONER_ITEM&); int update_workunit(TRANSITIONER_ITEM&, TRANSITIONER_ITEM&); }; // The validator uses this to get (WU, result) pairs efficiently. // Each call to enumerate() returns a list of the pairs for a single WU // class DB_VALIDATOR_ITEM_SET : public DB_BASE_SPECIAL { public: DB_VALIDATOR_ITEM_SET(DB_CONN* p=0); VALIDATOR_ITEM last_item; int nitems_this_query; int enumerate( int appid, int nresult_limit, int wu_id_modulus, int wu_id_remainder, std::vector& items ); int update_result(RESULT&); int update_workunit(WORKUNIT&); }; // used by the feeder and scheduler for outgoing work // struct WORK_ITEM { int res_id; int res_priority; int res_server_state; double res_report_deadline; WORKUNIT wu; void parse(MYSQL_ROW& row); }; class DB_WORK_ITEM : public WORK_ITEM, public DB_BASE_SPECIAL { int start_id; // when enumerate_all is used, keeps track of which ID to start from public: DB_WORK_ITEM(DB_CONN* p=0); int enumerate( int limit, const char* select_clause, const char* order_clause ); // used by feeder int enumerate_all( int limit, const char* select_clause ); // used by feeder when HR is used. // Successive calls cycle through all results. int read_result(); // used by scheduler to read result server state int update(); // used by scheduler to update WU transition time // and various result fields }; // Used by the scheduler to send or // messages if the result is no longer needed. // struct IN_PROGRESS_RESULT { char result_name[256]; int assimilate_state; int error_mask; int server_state; int outcome; void parse(MYSQL_ROW& row); }; class DB_IN_PROGRESS_RESULT : public IN_PROGRESS_RESULT, public DB_BASE_SPECIAL { public: DB_IN_PROGRESS_RESULT(DB_CONN* p=0); int enumerate(int hostid, const char* result_names); }; // Used by the scheduler to handle results reported by clients // The read and the update of these results are combined // into single SQL queries. struct SCHED_RESULT_ITEM { char queried_name[256]; // name as reported by client int id; char name[256]; int workunitid; int appid; int server_state; int client_state; int validate_state; int outcome; int hostid; int userid; int teamid; int sent_time; int received_time; double cpu_time; double claimed_credit; char xml_doc_out[BLOB_SIZE]; char stderr_out[BLOB_SIZE]; int app_version_num; int exit_status; int file_delete_state; double elapsed_time; int app_version_id; void clear(); void parse(MYSQL_ROW& row); }; class DB_SCHED_RESULT_ITEM_SET : public DB_BASE_SPECIAL { public: DB_SCHED_RESULT_ITEM_SET(DB_CONN* p=0); std::vector results; int add_result(char* result_name); int enumerate(); // using a single SQL query, look up all the reported results, // (based on queried_name) // and fill in the rest of the entries in the results vector int lookup_result(char* result_name, SCHED_RESULT_ITEM** result); int update_result(SCHED_RESULT_ITEM& result); int update_workunits(); }; struct FILE_ITEM { int id; char name[254]; char md5sum[34]; double size; void clear(); }; class DB_FILE : public DB_BASE, public FILE_ITEM { public: DB_FILE(DB_CONN* p=0); int get_id(); void db_print(char*); void db_parse(MYSQL_ROW &row); void operator=(FILE_ITEM& f) {FILE_ITEM::operator=(f);} }; struct FILESET_ITEM { int id; char name[254]; void clear(); }; class DB_FILESET : public DB_BASE, public FILESET_ITEM { public: DB_FILESET(DB_CONN* p=0); int get_id(); void db_print(char*); void db_parse(MYSQL_ROW &row); void operator=(FILESET_ITEM& f) {FILESET_ITEM::operator=(f);} // retrieve fileset instance (populate object) int select_by_name(const char* name); }; struct FILESET_FILE_ITEM { int fileset_id; int file_id; void clear(); }; class DB_FILESET_FILE : public DB_BASE, public FILESET_FILE_ITEM { public: DB_FILESET_FILE(DB_CONN* p=0); void db_print(char*); void db_parse(MYSQL_ROW &row); void operator=(FILESET_FILE_ITEM& tf) {FILESET_FILE_ITEM::operator=(tf);} }; struct SCHED_TRIGGER_ITEM { int id; int fileset_id; bool need_work; bool work_available; bool no_work_available; bool working_set_removal; void clear(); }; class DB_SCHED_TRIGGER : public DB_BASE, public SCHED_TRIGGER_ITEM { public: DB_SCHED_TRIGGER(DB_CONN* p=0); int get_id(); void db_print(char*); void db_parse(MYSQL_ROW &row); void operator=(SCHED_TRIGGER_ITEM& t) {SCHED_TRIGGER_ITEM::operator=(t);} typedef enum { none = 0, state_need_work = 1, state_work_available = 2, state_no_work_available = 3, state_working_set_removal = 4 } STATE; // retrieve trigger instance (populate object) int select_unique_by_fileset_name(const char* fileset_name); // set single trigger state int update_single_state(const DB_SCHED_TRIGGER::STATE state, const bool value); }; struct FILESET_SCHED_TRIGGER_ITEM { FILESET_ITEM fileset; SCHED_TRIGGER_ITEM trigger; void clear(); }; class DB_FILESET_SCHED_TRIGGER_ITEM : public DB_BASE_SPECIAL, public FILESET_SCHED_TRIGGER_ITEM { public: DB_FILESET_SCHED_TRIGGER_ITEM(DB_CONN* p=0); void db_parse(MYSQL_ROW &row); void operator=(FILESET_SCHED_TRIGGER_ITEM& fst) {FILESET_SCHED_TRIGGER_ITEM::operator=(fst);} }; class DB_FILESET_SCHED_TRIGGER_ITEM_SET : public DB_BASE_SPECIAL { public: DB_FILESET_SCHED_TRIGGER_ITEM_SET(DB_CONN* p=0); // select available triggers based on name and/or state // -> name filter optional (set string, default NULL) // -> pattern search optional (set use_regexp to true, default false)) // -> state filter optional (set state, default none) // -> state_value (default true) int select_by_name_state( const char* fileset_name, const bool use_regexp, const DB_SCHED_TRIGGER::STATE state, const bool state_value); // check if given trigger (fileset name) is part of set and return position (1-indexed) int contains_trigger(const char* fileset_name); // storage vector std::vector items; }; #endif