// This file is part of BOINC. // http://boinc.berkeley.edu // Copyright (C) 2011 University of California // // BOINC is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License // as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // // BOINC is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // See the GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with BOINC. If not, see . #ifndef _MACGUI_H_ #define _MACGUI_H_ /* * MacGUI.pch * BOINCManager precompiled headers file for Mac */ // To use the Development (Debug) build of wxCocoa (allows stepping into wxCocoa // source code, enables debug, trace, Asserts, etc.): // (1) Set USE_DEBUG_WXMAC as desired in this source file. // Setting USE_DEBUG_WXMAC false (0), disables wxLogTrace, wxAssert, etc. // Setting USE_DEBUG_WXMAC true (1), enables wxLogTrace, wxAssert, etc. // (2) In the Product menu, select "Build" or "Build For Running", or click on the // "Run" icon at top left of the Xcode toolbar. // (3) In the Project menu, set the Active Target to "mgr_boinc". #define USE_DEBUG_WXMAC 0 #if USE_DEBUG_WXMAC #define wxUSE_LOG_TRACE 1 #endif #define wxDEBUG_LEVEL 0 #define __WXOSX_COCOA__ #define __WX__ #define wxUSE_BASE 1 #define MACOS_CLASSIC #define __WXMAC_XCODE__ 1 #define SCI_LEXER #define WX_PRECOMP 1 #define wxUSE_UNICODE_UTF8 1 #include // Allow the BOINC definitions of these instead of the wxWidgets ones #undef PACKAGE_BUGREPORT #undef PACKAGE_NAME #undef PACKAGE_STRING #undef PACKAGE_TARNAME #undef PACKAGE_VERSION //#include // For wxCHECK_VERSION #define TARGET_COCOA 1 #define wxUSE_UNICODE 1 #define HAVE_WCSLEN 1 #include #if ((defined(__i386__) || defined(__x86_64__)) && wxCHECK_VERSION(2,8,2)) // platform.h erroneously #defines __POWERPC__, so we include platform.h first // and then #undef __POWERPC__ before including the other wxMac header files. // It's unclear if this affects non-CodeWarrior builds, but do it to be safe. ///////#include #ifdef __POWERPC__ #undef __POWERPC__ #endif #endif #define __WXDEBUG__ 1 #if (defined(_DEBUG) && (! USE_DEBUG_WXMAC)) #undef _DEBUG // so we can link with Deployment Wx libs #undef __WXDEBUG__ #include "stdwx.h" #define _DEBUG // Redefine _DEBUG for the rest of the code #define __WXDEBUG__ #else // ! (defined(_DEBUG) && (! USE_DEBUG_WXMAC)) #include "stdwx.h" #endif // ! (defined(_DEBUG) && (! USE_DEBUG_WXMAC)) #include "config.h" // Prototypes for Mac_GUI.cpp Boolean Mac_Authorize(void); void MacLocalizeBOINCMenu(); Boolean IsWindowOnScreen(int iLeft, int iTop, int iWidth, int iHeight); #endif