// This file is part of BOINC. // http://boinc.berkeley.edu // Copyright (C) 2010 University of California // // BOINC is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License // as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // // BOINC is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // See the GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with BOINC. If not, see . // utility functions for TrueType font OpenGL graphics // FTGL OpenGL TrueType/FreeType font rendering // you will need to build & link against freetype2 and ftgl // tested using ftgl version 2.1.3 rc5 and freetype version 2.4.10 // ftgl library: http://sourceforge.net/projects/ftgl/files/FTGL%20Source/ // freetype2 library: http://www.freetype.org/ // this should basically be a drop-in for the old boinc txf_* functions i.e. // txf_load_fonts and txf_render_string, with extra options on the latter for rotating etc // originally adapted by Carl Christensen #if defined(_WIN32) && !defined(__STDWX_H__) && !defined(_BOINC_WIN_) && !defined(_AFX_STDAFX_H_) #include "boinc_win.h" #endif #include "boinc_gl.h" #include #include "ttfont.h" #include "filesys.h" // from boinc for file_exists // I put in it's own namespace so call TTFont::ttf_load_fonts() etc namespace TTFont { // The Liberation version 2.00.0 fonts referenced below are free // fonts under the SIL Open Font License version 1.1. You can // download the license and fonts from // https://fedorahosted.org/liberation-fonts // // Another source of free fonts is the GNU FreeFont project // at http://www.gnu.org/software/freefont // you'll want to define a 2-d array of char as appropriate for your // truetype font filenames (path is set in the call to ttf_load_fonts) static const char *g_cstrFont[] = { "LiberationSans-Regular.ttf", // 0, this is the default "LiberationSans-Bold.ttf", // 1 "LiberationSans-Italic.ttf", // 2 "LiberationSans-BoldItalic.ttf", // 3 "LiberationSerif-Regular.ttf", // 4 "LiberationSerif-Bold.ttf", // 5 "LiberationSerif-Italic.ttf", // 6 "LiberationSerif-BoldItalic.ttf", // 7 "LiberationMono-Regular.ttf", // 8 "LiberationMono-Bold.ttf", // 9 "LiberationMono-Italic.ttf", // 10 "LiberationMono-BoldItalic.ttf" // 11 }; // define the number of fonts supported #define NUM_FONT (sizeof(g_cstrFont) / sizeof(char*)) FTFont* g_font[NUM_FONT]; int g_iFont = -1; // load fonts. call once. // pass in the font directory, and any special-scaling font name & size (e.g. if I want a huge typeface for Sans-Serif Regular then I pass in "LiberationSans-Regular.ttf", 3000) void ttf_load_fonts(const char* dir, const char* strScaleFont, const int& iScaleFont) { static bool bInit = false; // flag so we don't call again, otherwise we'll have memory leaks each subsequent call to new FTTextureFont etc if (bInit) return; // we've already been here bInit = true; // we're in now! ttf_cleanup(); memset(g_font, 0x00, sizeof(FTFont*) * NUM_FONT); // initialize to null's for error checking later char vpath[MAXPATHLEN]; g_iFont = -1; for (unsigned int i=0 ; i < NUM_FONT; i++){ sprintf(vpath, "%s/%s", dir, g_cstrFont[i]); if (boinc_file_exists(vpath)) { //g_font[i] = new FTBitmapFont(vpath); //g_font[i] = new FTPixmapFont(vpath); //g_font[i] = new FTPolygonFont(vpath); g_font[i] = new FTTextureFont(vpath); if(!g_font[i]->Error()) { #ifdef _DEBUG fprintf(stderr, "Successfully loaded '%s'...\n", vpath); #endif int iScale = 30; if (strScaleFont && !strcmp(strScaleFont, g_cstrFont[i])) iScale = iScaleFont; if(!g_font[i]->FaceSize(iScale)) { fprintf(stderr, "Failed to set size"); } g_font[i]->Depth(3.); g_font[i]->Outset(-.5f, 1.5f); g_font[i]->CharMap(ft_encoding_unicode); g_iFont = i; } #ifdef _DEBUG else { fprintf(stderr, "Failed to load '%s'...\n", vpath); } #endif } } } // remove our objects? void ttf_cleanup() { for (unsigned int i = 0; i < NUM_FONT; i++) { if (g_font[i]) { delete g_font[i]; g_font[i] = NULL; } } } void ttf_render_string( const double& x, const double& y, const double& z, // text position const float& fscale, // scale factor const GLfloat* col, // colour 4vf const char* s, // string ptr const int& iFont, // font index const float& fRotAngle, // optional rotation angle const float& fRotX, // optional rotation vector for X const float& fRotY, // optional rotation vector for Y const float& fRotZ, // optional rotation vector for Z const float& fRadius // circular radius to draw along ) { // http://ftgl.sourceforge.net/docs/html/ // if requested font isn't available, find first one that is // unsigned int theFont = iFont; while((theFont < NUM_FONT) && !g_font[theFont]) theFont++; if((theFont >= NUM_FONT) || !g_font[theFont]) { // bad font index return; } int renderMode = FTGL::RENDER_FRONT; //ALL; //FRONT | FTGL::FTGL_RENDER_BACK; glColor4fv(col); glPushMatrix(); glTranslated(x, y, z); glScaled(1.0f / fscale, 1.0f / fscale, 1.0f / fscale); glEnable(GL_TEXTURE_2D); if (fRotAngle != 0.0f) { glRotatef(fRotAngle, fRotX, fRotY, fRotZ); } if (fRadius == 0.0f) { g_font[theFont]->Render(s, -1, FTPoint(), FTPoint(), renderMode); } else { int i = 0; float fAdvance = 1.0f; while ( *(s+i) ) { fAdvance = g_font[theFont]->Advance((s+i), 1, FTPoint()); g_font[theFont]->Render((s+i), 1, FTPoint(), FTPoint(), renderMode); glTranslated(fAdvance, 0.0f, 0.0f); glRotatef(fRadius * fAdvance / (float) 20.0f, 0.0f, 0.0f, 1.0f); i++; } } glDisable(GL_TEXTURE_2D); glPopMatrix(); } } // namespace