#ifndef BOINC_GRAPHICS_API_H #define BOINC_GRAPHICS_API_H extern "C" { extern int boinc_init_graphics(void (*worker)()); extern int boinc_init_options_graphics(BOINC_OPTIONS&, void (*worker)()); } // Functions that must be supplied by the app // application needs to define mouse, keyboard handlers // extern void app_graphics_render(int xs, int ys, double time_of_day); extern void app_graphics_init(); // called each time a window is opened; // called in the graphics thread extern void app_graphics_reread_prefs(); // called when get REREAD_PREFS message from core client. // called in the graphics thread extern void app_graphics_resize(int width, int height); extern void boinc_app_mouse_button(int x, int y, int which, bool is_down); extern void boinc_app_mouse_move(int x, int y, bool left, bool middle, bool right); extern void boinc_app_key_press(int, int); extern void boinc_app_key_release(int, int); // Implementation stuff // extern int boinc_init_graphics(void (*worker)()); extern double boinc_max_fps; extern double boinc_max_gfx_cpu_frac; extern bool throttled_app_render(int, int, double); #ifdef _WIN32 extern HANDLE hQuitEvent; extern HANDLE graphics_threadh; extern BOOL win_loop_done; #endif #endif