// Copyright 2003 Regents of the University of California // SETI_BOINC is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2, or (at your option) any later // version. // SETI_BOINC is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // You should have received a copy of the GNU General Public License along // with SETI_BOINC; see the file COPYING. If not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifdef _WIN32 #include "boinc_win.h" #include #endif #ifndef _WIN32 #include #include #include #include #include "GL/gl.h" #define max(a,b) (a>b?a:b) #define min(a,b) (a>b?b:a) #include #include #include #include #ifdef __APPLE_CC__ #include #endif #endif #include "boinc_gl.h" #include "gutil.h" #include "reduce.h" REDUCED_ARRAY::REDUCED_ARRAY() { rdata = 0; ftemp = 0; itemp = 0; reduce_method = REDUCE_METHOD_AVG; } REDUCED_ARRAY::~REDUCED_ARRAY() { if (rdata) free(rdata); if (ftemp) free(ftemp); if (itemp) free(itemp); } // (mx, my) are maximum reduced dimensions // (typically based on window size, e.g. half of window size in pixels) // void REDUCED_ARRAY::set_max_dims(int mx, int my) { rdimx_max = mx; rdimy_max = my; rdimx = rdimx_max; rdimy = rdimy_max; } // Prepare to receive a source array. // (sx, sy) are dimensions of source array // void REDUCED_ARRAY::init_data(int sx, int sy) { sdimx = sx; sdimy = sy; if (sdimx > rdimx_max) { rdimx = rdimx_max; } else { rdimx = sdimx; } if (sdimy > rdimy_max) { rdimy = rdimy_max; } else { rdimy = sdimy; } rdata = (float*)realloc(rdata, rdimx*rdimy*sizeof(float)); ftemp = (float*)realloc(ftemp, rdimx*sizeof(float)); itemp = (int*)realloc(itemp, rdimx*sizeof(int)); nvalid_rows = 0; ndrawn_rows = 0; scury = 0; last_ry = 0; last_ry_count = 0; rdata_max = 0; rdata_min = (float)1e20; } bool REDUCED_ARRAY::full() { return nvalid_rows==rdimy; } void REDUCED_ARRAY::reset() { nvalid_rows = 0; ndrawn_rows = 0; scury = 0; last_ry = 0; last_ry_count = 0; } void REDUCED_ARRAY::init_display( GRAPH_STYLE st, float* p, float* s, double h0, double dh, float trans, char* xl, char* yl, char* zl ) { memcpy(draw_pos, p, sizeof(draw_pos)); memcpy(draw_size, s, sizeof(draw_size)); draw_deltax = draw_size[0]/rdimx; draw_deltaz = draw_size[2]/rdimy; hue0 = h0; dhue = dh; alpha = trans; draw_style = st; xlabel=xl; ylabel=yl; zlabel=zl; } // reduce a single row. This is called only if sdimx > rdimx; // void REDUCED_ARRAY::reduce_source_row(float* in, float* out) { int i, ri; memset(out, 0, rdimx*sizeof(float)); memset(itemp, 0, rdimx*sizeof(int)); for (i=0; i 1) out[i] /= itemp[i]; } } } void REDUCED_ARRAY::update_max(int row) { int i; float* p = rrow(row); for (i=0; i rdata_max) rdata_max = p[i]; if (p[i] < rdata_min) rdata_min = p[i]; } } // Add a row of data from the source array // void REDUCED_ARRAY::add_source_row(float* in) { float* p; int i, ry; if (scury >= sdimy) { printf("too many calls to add_source_row()!\n"); *(int*)0 = 0; } if (rdimy == sdimy) { ry = scury; if (rdimx == sdimx) { memcpy(rrow(ry), in, rdimx*sizeof(float)); } else { reduce_source_row(in, rrow(ry)); } update_max(ry); nvalid_rows++; } else { ry = (scury*rdimy)/sdimy; if (scury == 0) memset(rrow(0), 0, rdimx*sizeof(float)); // if we've moved into a new row, finish up the previous one // if (ry > last_ry) { p = rrow(last_ry); if (last_ry_count > 1) { for (i=0; i 1) { for (i=0; i 1) hue -= 1; double sat = 1.; double lum = .5 + h/2; COLOR color; HLStoRGB(hue, lum, sat, color); glColor4f(color.r, color.g, color.b, alpha); glVertex3f(x0, y00, z0); glVertex3f(x1, y01, z0); glVertex3f(x1, y11, z1); glVertex3f(x0, y10, z1); } glEnd(); #if 0 // draw a black line on front and right edge of each quad // glLineWidth(4.0); glDisable(GL_LINE_SMOOTH); glBegin(GL_LINES); glColor4f(0., 0., 0., 1.0); for (i=0; i 1) hue -= 1; double sat = 1.; double lum = .5 + h/2; COLOR color; HLStoRGB(hue, lum, sat, color); glColor4f(color.r, color.g, color.b, alpha); //front glVertex3f(x0, y0, z0); glVertex3f(x1, y0, z0); glVertex3f(x1, y1, z0); glVertex3f(x0, y1, z0); /* //back glVertex3f(x0, y0, z1); glVertex3f(x1, y0, z1); glVertex3f(x1, y1, z1); glVertex3f(x0, y1, z1); //left glVertex3f(x0, y0, z0); glVertex3f(x0, y0, z1); glVertex3f(x0, y1, z1); glVertex3f(x0, y1, z0); //right glVertex3f(x1, y0, z0); glVertex3f(x1, y0, z1); glVertex3f(x1, y1, z1); glVertex3f(x1, y1, z0); //top glVertex3f(x0, y1, z0); glVertex3f(x0, y1, z1); glVertex3f(x1, y1, z1); glVertex3f(x1, y1, z0); */ } glEnd(); #if 0 //draw lines mode_unshaded(); glLineWidth(.5f); glBegin(GL_LINES); glColor4f(0,0,0,1); for (i=0; i 1) hue -= 1; sat = 1.; lum = .5 + h/2; HLStoRGB(hue, lum, sat, color); glColor4f(color.r, color.g, color.b, alpha); if(row!=0) { float lh = (trow0[i]-rdata_min)/(rdata_max-rdata_min); float ly = draw_pos[1] + draw_size[1]*lh; float lz = draw_pos[2] + (draw_size[2]*trow)/rdimy + .14f; glVertex3f(xm,ly,lz); glVertex3f(xm,y1,z1); } } glEnd(); break; case GRAPH_STYLE_WIREFRAME: glLineWidth(1.0f); z0 = draw_pos[2] + (draw_size[2]*row)/rdimy; z1 = z0+.14f; row0 = rrow(row); if(row!=0) trow0 = rrow(trow); glEnable(GL_LINE_SMOOTH); glBegin(GL_LINES); for (i=0; i 1) hue -= 1; sat = 1.; lum = .5 + h/2; HLStoRGB(hue, lum, sat, color); glColor4f(color.r, color.g, color.b, alpha); if(i!=rdimx-1) glVertex3f(x0+((x1-x0)/2.0f), y1, z0); if(row!=0) { float h2 = (trow0[i]-rdata_min)/(rdata_max-rdata_min); float z2 = draw_pos[2] + (draw_size[2]*trow)/rdimy; float y2 = draw_pos[1] + draw_size[1]*h2; glVertex3f(x0+((x1-x0)/2.0f), y1, z0); glVertex3f(x0+((x1-x0)/2.0f), y2, z2); } if(i!=0) glVertex3f(x0+((x1-x0)/2.0f), y1, z0); } glEnd(); glDisable(GL_LINE_SMOOTH); break; case GRAPH_STYLE_PLANES: z0 = draw_pos[2] + (draw_size[2]*row)/rdimy; z1 = z0+.14f; row0 = rrow(row); i=0; x0 = draw_pos[0] + (draw_size[0]*i)/rdimx; x1 = x0 + draw_deltax*.8f; h = (row0[i]-rdata_min)/(rdata_max-rdata_min); y0 = draw_pos[1]; y1 = draw_pos[1] + draw_size[1]*h; hue = hue0 + (dhue*i)/rdimx; if (hue > 1) hue -= 1; sat = 1.; lum = .5 + h/2; HLStoRGB(hue, lum, sat, color); glColor4f(color.r, color.g, color.b, alpha); glVertex3f(draw_pos[0],draw_pos[1],z0); glVertex3f(draw_pos[0],draw_pos[1],draw_pos[2] + (draw_size[2]*trow)/rdimy); glBegin(GL_QUAD_STRIP); for (i=0; i 1) hue -= 1; double sat = 1.; double lum = .5 + h/2; COLOR color; HLStoRGB(hue, lum, sat, color); glColor4f(color.r, color.g, color.b, alpha); glVertex3d(x1,y0,z0); glVertex3d(x1,y1,z0); } glEnd(); break; default: break; } } void REDUCED_ARRAY::draw_row_rect_y(int row) { float z0 = draw_pos[2] + (draw_size[2]*row)/rdimy; float z1 = z0 + draw_deltaz*.8f; float x0, y0, y1; float* row0 = rrow(row); int i; glBegin(GL_QUADS); for (i=0; i 1) hue -= 1; double sat = 1.; double lum = .5 + h/2; COLOR color; HLStoRGB(hue, lum, sat, color); glColor4f(color.r, color.g, color.b, alpha); glVertex3f(x0, y0, z0); glVertex3f(x0, y1, z0); glVertex3f(x0, y1, z1); glVertex3f(x0, y0, z1); } glEnd(); // draw a black line on top of rectangle // #if 0 glBegin(GL_LINES); glColor4f(0., 0., 0., 1.0); for (i=0; i (double)w) { model[1]*=1.0f/(((double)w/aspect_ratio)/(double)h); model[5]*=1.0f/(((double)w/aspect_ratio)/(double)h); model[9]*=1.0f/(((double)w/aspect_ratio)/(double)h); } else { model[0]*=1.0f/(((double)h*aspect_ratio)/(double)w); model[4]*=1.0f/(((double)h*aspect_ratio)/(double)w); model[8]*=1.0f/(((double)h*aspect_ratio)/(double)w); } //project to ortho coordinates viewport[0]=0; viewport[1]=0; viewport[2]=1; viewport[3]=1; get_2d_positions(draw_pos[0],draw_pos[1],draw_pos[2]+(draw_size[2]/2.0f), model, proj, viewport,z_pos ); get_2d_positions(draw_pos[0]+draw_size[0]/2.0f,draw_pos[1],draw_pos[2]+draw_size[2], model, proj, viewport,x_pos ); get_2d_positions(draw_pos[0]+draw_size[0]+.2f,draw_pos[1]+.6f,draw_pos[2]+draw_size[2]-.4f, model, proj, viewport,p_pos ); glPopMatrix(); mode_ortho(); mode_unshaded(); glColor3d(1,1,1); float zpos[3]={(float)z_pos[0],(float)z_pos[1],(float)z_pos[2]}; float xpos[3]={(float)x_pos[0],(float)x_pos[1],(float)x_pos[2]}; float ppos[3]={(float)p_pos[0],(float)p_pos[1],(float)p_pos[2]}; draw_text_right(zpos,ch,lw,ls,zlabel); draw_text(xpos,ch,lw,ls,xlabel); draw_text(ppos,ch,lw,ls,ylabel); ortho_done(); }