// The contents of this file are subject to the BOINC Public License // Version 1.0 (the "License"); you may not use this file except in // compliance with the License. You may obtain a copy of the License at // http://boinc.berkeley.edu/license_1.0.txt // // Software distributed under the License is distributed on an "AS IS" // basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the // License for the specific language governing rights and limitations // under the License. // // The Original Code is the Berkeley Open Infrastructure for Network Computing. // // The Initial Developer of the Original Code is the SETI@home project. // Portions created by the SETI@home project are Copyright (C) 2002 // University of California at Berkeley. All Rights Reserved. // // Contributor(s): // // The part of the BOINC app lib having to do with graphics. // This code is NOT linked into the core client. #include "config.h" #ifdef _WIN32 #include "boinc_win.h" extern void win_graphics_event_loop(); HANDLE worker_threadh=NULL; #endif #ifdef __APPLE_CC__ #include "mac_app_opengl.h" #endif #ifndef _WIN32 #include #include #include "x_opengl.h" #ifdef HAVE_PTHREAD #include #endif #endif #include "parse.h" #include "util.h" #include "app_ipc.h" #include "error_numbers.h" #include "filesys.h" #include "boinc_api.h" #include "graphics_api.h" double boinc_max_fps = 30.; double boinc_max_gfx_cpu_frac = 0.5; #ifdef _WIN32 HANDLE hQuitEvent; #endif bool graphics_inited = false; static void (*worker_main)(); #ifdef _WIN32 // glue routine for Windows DWORD WINAPI foobar(LPVOID) { worker_main(); return 0; } #endif #ifdef _PTHREAD_H void* foobar(void*) { worker_main(); return 0; } #endif int boinc_init_graphics(void (*_worker_main)()) { worker_main = _worker_main; #ifdef _WIN32 // Create the event object used to signal between the // worker and event threads hQuitEvent = CreateEvent( NULL, // no security attributes TRUE, // manual reset event TRUE, // initial state is signaled NULL // object not named ); DWORD threadId; // Create the graphics thread, passing it the graphics info // TODO: is it better to use _beginthreadex here? // worker_threadh = CreateThread( NULL, 0, foobar, 0, CREATE_SUSPENDED, &threadId ); // raise priority of graphics thread (i.e. current thread) // HANDLE h = GetCurrentThread(); SetThreadPriority(h, THREAD_PRIORITY_HIGHEST); // lower worker thread priority // SetThreadPriority(worker_threadh, THREAD_PRIORITY_LOWEST); // Start the worker thread // ResumeThread(worker_threadh); graphics_inited = true; win_graphics_event_loop(); #endif #ifdef __APPLE_CC__ OSErr theErr = noErr; ThreadID workerThreadID = 0; ThreadEntryUPP entry_proc; entry_proc = NewThreadEntryUPP( worker_main ); // Create the thread in a suspended state theErr = NewThread ( kCooperativeThread, entry_proc, (void *)(&gi), 0, kNewSuspend | kCreateIfNeeded, NULL, &graphicsThreadID ); if (theErr != noErr) return ERR_THREAD; // In theory we could do customized scheduling or install thread disposal routines here // Put the graphics event loop into the ready state SetThreadState(workerThreadID, kReadyThreadState, kNoThreadID); YieldToAnyThread(); graphics_inited = true; mac_graphics_event_loop(); #endif #ifdef _PTHREAD_H pthread_t worker_thread; pthread_attr_t worker_thread_attr; int retval; pthread_attr_init( &worker_thread_attr ); retval = pthread_create( &worker_thread, &worker_thread_attr, foobar, 0 ); if (retval) return ERR_THREAD; pthread_attr_destroy( &worker_thread_attr ); graphics_inited = true; xwin_graphics_event_loop(); pthread_exit(0); #endif // normally we never get here return 0; } #ifdef _PTHREAD_H extern "C" { void glut_quit() { pthread_exit(0); } } #endif int boinc_finish_graphics() { #ifdef _WIN32 if (graphics_inited) { win_loop_done = TRUE; if (hQuitEvent != NULL) { WaitForSingleObject(hQuitEvent, 1000); // Wait up to 1000 ms } } #endif return 0; } bool throttled_app_render(int x, int y, double t) { static double total_render_time = 0; static double time_until_render = 0; static double last_now = 0; static double elapsed_time = 0; double now, t0, t1, diff, frac, m; bool ok_to_render; ok_to_render = true; now = dtime(); diff = now - last_now; last_now = now; if (diff > 1000) diff = 0; // handle initial case // enforce frames/sec restriction // if (boinc_max_fps) { time_until_render -= diff; if (time_until_render < 0) { time_until_render += 1./boinc_max_fps; } else { ok_to_render = false; } } // enforce max CPU time restriction // if (boinc_max_gfx_cpu_frac) { elapsed_time += diff; if (elapsed_time) { frac = total_render_time/elapsed_time; if (frac > boinc_max_gfx_cpu_frac) { ok_to_render = false; } } } // render if allowed // if (ok_to_render) { if (boinc_max_gfx_cpu_frac) { boinc_calling_thread_cpu_time(t0, m); } app_graphics_render(x, y, t); if (boinc_max_gfx_cpu_frac) { boinc_calling_thread_cpu_time(t1, m); total_render_time += t1 - t0; } return true; } return false; }