// The contents of this file are subject to the Mozilla Public License // Version 1.0 (the "License"); you may not use this file except in // compliance with the License. You may obtain a copy of the License at // http://www.mozilla.org/MPL/ // // Software distributed under the License is distributed on an "AS IS" // basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the // License for the specific language governing rights and limitations // under the License. // // The Original Code is the Berkeley Open Infrastructure for Network Computing. // // The Initial Developer of the Original Code is the SETI@home project. // Portions created by the SETI@home project are Copyright (C) 2002 // University of California at Berkeley. All Rights Reserved. // // Contributor(s): // // read "in", convert to UC, write to "out" // command line options: // -run_slow: app will sleep 1 second after each character, useful for // debugging // -cpu_time: app will chew up some CPU cycles after each character, // used for testing CPU time reporting // // This version does one char/second, // and writes its state to disk every so often #include #include #include #include #include #include #ifdef BOINC_APP_GRAPHICS #ifdef __APPLE_CC__ #include #include #include #include #include #include #include #endif #ifdef _WIN32 #include "glut.h" #include // Header File For The OpenGL32 Library #include // Header File For The GLu32 Library #include // Header File For The Glaux Library #endif bool app_render(int xs, int ys, double time_of_day); void renderBitmapString(float x, float y, void *font, char *string); int DrawGLScene(GLvoid); #endif #include "util.h" #include "filesys.h" #include "boinc_api.h" #include "graphics_api.h" #define CHECKPOINT_FILE "upper_case_state" char the_char[10]; double xPos=0, yPos=0; double xDelta=0.03, yDelta=0.07; int run_slow=0,cpu_time=0; time_t my_start_time; APP_INIT_DATA uc_aid; int do_checkpoint(MFILE& mf, int nchars) { int retval; char resolved_name[512],res_name2[512]; FILE *app_time, *client_time; if (cpu_time) { app_time = fopen("../../app.time", "w"), client_time = fopen("../../client.time", "w"); boinc_get_init_data(uc_aid); } boinc_resolve_filename("temp", resolved_name, sizeof(resolved_name)); FILE* f = fopen(resolved_name, "w"); if (!f) return 1; fprintf(f, "%d", nchars); fclose(f); fprintf(stderr, "APP: upper_case checkpointing\n"); // hopefully atomic part starts here retval = mf.flush(); if (retval) return retval; boinc_resolve_filename(CHECKPOINT_FILE, res_name2, sizeof(res_name2)); retval = boinc_rename(resolved_name, res_name2); if (retval) return retval; // hopefully atomic part ends here if (cpu_time) { // print our own information about cpu time fprintf(app_time, "%f\n", difftime(time(0), my_start_time)); fflush(app_time); fclose(app_time); // print what the client thinks is our cpu time fprintf(client_time, "%f\n", uc_aid.wu_cpu_time + boinc_cpu_time()); fflush(client_time); fclose(client_time); } return 0; } #ifdef _WIN32 #include extern int main(int argc, char** argv); int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR Args, int WinMode) { LPWSTR command_line; LPWSTR *args; char* argv[100]; int i, argc; command_line = GetCommandLineW(); args = CommandLineToArgvW(command_line, &argc); // uh, why did MS have to "improve" on char*? for (i=0; i %c", c, toupper(c)); c = toupper(c); out._putchar(c); nchars++; if (cpu_time) { n = 0; j = 3.14159; for(i=0; i<200000000; i++) { n++; j *= n+j-3.14159; j /= (float)n; } if (n==j) n = 0; } if (run_slow) { boinc_sleep(1); } if (boinc_time_to_checkpoint()) { retval = do_checkpoint(out, nchars); if (retval) { fprintf(stderr, "APP: upper_case checkpoint failed %d\n", retval); exit(1); } boinc_checkpoint_completed(); } } retval = out.flush(); if (retval) { fprintf(stderr, "APP: upper_case flush failed %d\n", retval); exit(1); } fprintf(stderr, "APP: upper_case ending, wrote %d chars\n", nchars); time_file.printf("%f\n", boinc_cpu_time()); time_file.flush(); time_file.close(); //boinc_finish_opengl(); boinc_finish(0); return 0; } #ifdef BOINC_APP_GRAPHICS int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing { char text[1024]; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer glLoadIdentity(); // Reset The Current Modelview Matrix glColor3f(1,1,1); renderBitmapString(xPos,yPos,GLUT_BITMAP_HELVETICA_12,the_char); xPos += xDelta; yPos += yDelta; if (xPos < -1 || xPos > 1) xDelta *= -1; if (yPos < -1 || yPos > 1) yDelta *= -1; sprintf(text, "User: %s", uc_aid.user_name); renderBitmapString(-1.3,1.1,GLUT_BITMAP_HELVETICA_12, text); sprintf(text, "Team: %s", uc_aid.team_name); renderBitmapString(-1.3,1.0,GLUT_BITMAP_HELVETICA_12, text); sprintf(text, "CPU Time: %f", uc_aid.wu_cpu_time); renderBitmapString(-1.3,0.9,GLUT_BITMAP_HELVETICA_12, text); return TRUE; // Everything Went OK } #endif