#include "gui_titles.h" // TODO: the code is riddles with constants that are indices // into these arrays. This is bad. // Also can't these be made char* instead of char[256]s? char g_szTabItems[MAX_TABS][256] = { "Projects", "Work", "Transfers", "Messages", "Disk" }; char g_szColumnTitles[MAX_LIST_ID][MAX_COLS][256] = { {"Project", "Account", "Total Credit", "Avg. Credit", "Resource Share", "", ""}, {"Project", "Application", "Name", "CPU time", "Progress", "To Completion", "Report Deadline", "Status"}, {"Project", "File", "Progress", "Size", "Time", "Speed", "Status"}, {"Project", "Time", "Message", "", "", "", ""} }; char g_szUsageItems[MAX_USAGE_STR][256] = { "Free space", "Used space: non-BOINC", "Used space: BOINC", "BOINC Core Client", }; char g_szMiscItems[MAX_MISC_STR][256] = { "New", "Running", "Ready to run", "Computation done", "Outputs uploaded", "Acknowledged", "Error: invalid state", "Completed", "Uploading", "Downloading", "Retry in", "Download failed", "Upload failed", "Suspended" };