// This file is part of BOINC. // http://boinc.berkeley.edu // Copyright (C) 2019 University of California // // BOINC is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License // as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // // BOINC is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // See the GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with BOINC. If not, see . // Include this file in a BOINC application to display // a static image (JPEG, GIFF, BMP, Targa) as its graphics. // // The image file must be included with the workunit // #ifdef _WIN32 #include "boinc_win.h" #else #include "config.h" #endif #include "boinc_gl.h" #include "gutil.h" #define FILENAME "background" TEXTURE_DESC background; void app_graphics_render(int xs, int ys, double time_of_day) { float pos[3] = {0, 0, 0}; float size[3] = {1, 1, 0}; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); mode_ortho(); mode_unshaded(); glColor4d(1,1,1,1); background.draw(pos, size, ALIGN_CENTER, ALIGN_CENTER); ortho_done(); glFlush(); } void app_graphics_init() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background glClearDepth(1.0f); // Depth Buffer Setup glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do char filename[256]; boinc_resolve_filename(FILENAME, filename, sizeof(filename)); background.load_image_file(filename); } void boinc_app_key_press(int, int) { } void boinc_app_key_release(int, int) { } void boinc_app_mouse_button(int x, int y, int which, int is_down) { } void boinc_app_mouse_move(int x, int y, int left, int middle, int right) { } void app_graphics_resize(int w, int h) { glViewport(0, 0, w, h); } void app_graphics_reread_prefs() { }