// DEPRECATED // This file is part of BOINC. // http://boinc.berkeley.edu // Copyright (C) 2008 University of California // // BOINC is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License // as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // // BOINC is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // See the GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with BOINC. If not, see . #include "config.h" #include #include #include #include #include #include #include #include "x_opengl.h" #include "app_ipc.h" #include "util.h" #include "filesys.h" #include "boinc_gl.h" #include "boinc_glut.h" #include "graphics_api.h" #include "graphics_impl.h" #define BOINC_WINDOW_CLASS_NAME "BOINC_app" #define TIMER_INTERVAL_MSEC 30 #define TIMER_INTERVAL_SUSPENDED_MSEC 1000 static bool visible = true; static int current_graphics_mode = MODE_HIDE_GRAPHICS; static int acked_graphics_mode; static int xpos = 100, ypos = 100; static int win_width = 600, win_height = 400; static int clicked_button; static int win=0; static bool glut_is_initialized = false; static bool suspend_render = false; // freeglut extensions, not in GL/glut.h. // // glutGet(GLUT_VERSION) returns the freeglut version. // returns (major*10000)+(minor*100)+maint level // NOTE - make sure freeglut is initialized before // getting the version. // NOTE - this isn't valid in GLUT which makes it doubly // useful, the -1 return code says its _not_ // running freeglut so makes for a useful way // we can tell at runtime which library // is in use. // #ifndef GLUT_VERSION #define GLUT_VERSION 0x01FC #endif // glutGet(GLUT_INIT_STATE) returns freegluts state. Determines // when to call glutInit again to reinitialize it. // #ifndef GLUT_INIT_STATE #define GLUT_INIT_STATE 0x007C #endif // Simple defines for checking freeglut states // // Check whether freeglut is initialized. Necessary // since it deinitializes itself when the window is // closed. Only works with freeglut, although glut // will return -1 and write a warning message to stdout // #define FREEGLUT_IS_INITIALIZED ((bool)(glutGet(GLUT_INIT_STATE)==1)) // Check whether a window exists. Necessary as glutDestroyWindow // causes SIGABRT, so we hide and reshow windows instead // of creating and deleting them. (Talking freeglut here) // note - make sure glutInit is called before checking, // otherwise freeglut will SIGABRT. // #define GLUT_HAVE_WINDOW ((bool)(glutGetWindow()!=0)) // Runtime tag to tell we're using freeglut so can take precautions // and avoid SIGABRTs. Initialize the flag to 'true' and the // init code in boinc_glut_init() will check whether we have // openglut or freeglut, resetting the variable as necessary. // // Linux systems ship with freeglut, so default is 'true' and // its checked. // // If running freeglut, also get the version. // #ifdef __APPLE__ static bool glut_is_freeglut = false; // Avoid warning message to stderr from glutGet(GLUT_VERSION) static bool need_show = false; #else static bool glut_is_freeglut = true; #endif static int glut_version = 0; // State variables for freeglut windows. Since freeglut has // problems wiht glutDestroyWindow, keep it open and just // hide/show it as necessary. // static int fg_window_state; // values same as mode static bool fg_window_is_fullscreen; static jmp_buf jbuf; // longjump/setjump for exit/signal handler static struct sigaction original_signal_handler; // store previous ABRT signal-handler static void set_mode(int mode); static void restart(void); static void boinc_glut_init(void); static APP_INIT_DATA aid; extern pthread_t graphics_thread; // thread info extern pthread_t worker_thread; // possible longjmp-values to signal from where we jumped: // enum { JUMP_NONE = 0, JUMP_EXIT, JUMP_ABORT, JUMP_LAST }; // 1= exit caught by atexit, 2 = signal caught by handler int xwin_glut_is_initialized() { return glut_is_initialized; } bool debug = false; // This callback is invoked when a user presses a key. // void keyboardD(unsigned char key, int /*x*/, int /*y*/) { if (current_graphics_mode == MODE_FULLSCREEN) { set_mode(MODE_HIDE_GRAPHICS); } else { boinc_app_key_press((int) key, 0); } } void keyboardU(unsigned char key, int /*x*/, int /*y*/) { if (current_graphics_mode == MODE_FULLSCREEN) { set_mode(MODE_HIDE_GRAPHICS); } else { boinc_app_key_release((int) key, 0); } } void mouse_click(int button, int state, int x, int y){ clicked_button = button; if (current_graphics_mode == MODE_FULLSCREEN) { set_mode(MODE_HIDE_GRAPHICS); } else { if (state) { boinc_app_mouse_button(x, y, button, false); } else { boinc_app_mouse_button(x, y, button, true); } } } void mouse_click_move(int x, int y){ if (current_graphics_mode == MODE_FULLSCREEN){ set_mode(MODE_HIDE_GRAPHICS); } else if (clicked_button == 2){ boinc_app_mouse_move(x, y, false, false, true); } else if (clicked_button == 1){ boinc_app_mouse_move(x, y, false, true, false); } else if (clicked_button == 0){ boinc_app_mouse_move(x, y, true, false, false); } else{ boinc_app_mouse_move(x, y, false, false, false); } } // maybe_render() can be called directly by GLUT when a window is // uncovered, so we let that happen even if suspend_render is true. static void maybe_render() { int width, height; BOINC_STATUS boinc_status; if (visible && (current_graphics_mode != MODE_HIDE_GRAPHICS)) { width = glutGet(GLUT_WINDOW_WIDTH); height = glutGet(GLUT_WINDOW_HEIGHT); if (throttled_app_render(width, height, dtime())) { glutSwapBuffers(); #ifdef __APPLE__ switch (current_graphics_mode) { case MODE_WINDOW: MacGLUTFix(false); if (need_show) { glutShowWindow(); need_show = false; } break; case MODE_FULLSCREEN: case MODE_BLANKSCREEN: MacGLUTFix(true); if (need_show) { glutShowWindow(); need_show = false; } break; } #endif // Always render once after app is suspended in case app displays // different graphics when suspended, then stop rendering boinc_get_status(&boinc_status); if (boinc_status.suspended) suspend_render = true; } } } void CloseWindow() { set_mode(MODE_HIDE_GRAPHICS); } static void make_new_window(int mode) { if ( (mode != MODE_WINDOW) && (mode != MODE_FULLSCREEN) ) { // nothing to be done here return; } if (glut_is_initialized && glut_is_freeglut) { if (!FREEGLUT_IS_INITIALIZED) { glut_is_initialized = false; fg_window_is_fullscreen = false; fg_window_state = 0; } } if (!glut_is_initialized) { boinc_glut_init(); } if (debug) fprintf(stderr, "make_new_window(): now calling glutCreateWindow(%s)...\n", aid.app_name); char window_title[256]; get_window_title(aid, window_title, 256); // just show the window if its hidden // if it used to be fullscreen (before // it was hidden, reset size and position // to defaults // bool have_window = false; if (glut_is_freeglut && GLUT_HAVE_WINDOW) { have_window = true; glutShowWindow(); if (fg_window_is_fullscreen) { glutPositionWindow(xpos, ypos); glutReshapeWindow(600, 400); fg_window_is_fullscreen = false; } fg_window_state = MODE_WINDOW; } #ifdef __APPLE__ if (win) have_window = true; #endif if (!have_window) { win = glutCreateWindow(window_title); if (debug) fprintf(stderr, "glutCreateWindow() succeeded. win = %d\n", win); glutReshapeFunc(app_graphics_resize); glutKeyboardFunc(keyboardD); glutKeyboardUpFunc(keyboardU); glutMouseFunc(mouse_click); glutMotionFunc(mouse_click_move); glutDisplayFunc(maybe_render); glEnable(GL_DEPTH_TEST); app_graphics_init(); } #ifdef __APPLE__ glutWMCloseFunc(CloseWindow); // Enable the window's close box BringAppToFront(); // Show window only after a successful call to throttled_app_render(); // this avoids momentary display of old image when screensaver restarts // which made image appear to "jump." need_show = true; #endif if (mode == MODE_FULLSCREEN) { glutFullScreen(); } return; } // Initialize GLUT. // Using GLUT, this should only called once, // even if the window is closed and opened. // Using freeGLUT, its called to reinit freeglut and // the graphics window as freeglut 'deinitialized' itself // when the window is destroyed // // note - this is called from make_new_window() when a new // window is to be created. // static void boinc_glut_init() { const char* args[2] = {"screensaver", NULL}; int one=1; static bool first = true; win = 0; if (debug) fprintf(stderr, "Calling glutInit()... \n"); glutInit (&one, (char**)args); if (debug) fprintf(stderr, "survived glutInit(). \n"); // figure out whether we're running GLUT or freeglut. // // note - glutGet(GLUT_VERSION) is supported in freeglut, // other GLUT returns -1 and outputs a warning // message to stderr. // - must be after glutInit or will get SIGABRT // if (first) { first = false; if (glut_is_freeglut) { glut_version = glutGet(GLUT_VERSION); if (glut_version == -1) { glut_version = 0; glut_is_freeglut = false; } else { int major = glut_version/10000; int minor = (glut_version -(major*10000))/100; int maint = glut_version - (major*10000) - (minor * 100); if (debug) fprintf(stderr, "Running freeGLUT %d.%d.%d.\n", major, minor, maint); } } } glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowPosition(xpos, ypos); glutInitWindowSize(600, 400); g_bmsp->boinc_get_init_data_hook(aid); if (!strlen(aid.app_name)) { strcpy(aid.app_name, "BOINC Application"); } glut_is_initialized = true; if (glut_is_freeglut) { fg_window_state = 0; } return; } // Destroy current window if any // // Note - glutDestroyWindow results in SIGABRT in freeglut, so // instead of closing the window, just hide it. And // before hiding it, make sure there is a window, // user could have closed it. // void KillWindow() { if (win) { #ifdef __APPLE__ if (current_graphics_mode == MODE_WINDOW) { win_width = glutGet(GLUT_WINDOW_WIDTH); win_height = glutGet(GLUT_WINDOW_HEIGHT); xpos = glutGet(GLUT_WINDOW_X); ypos = glutGet(GLUT_WINDOW_Y); } else { // If fullscreen, resize now to avoid ugly flash if we subsequently // redisplay as MODE_WINDOW. glutPositionWindow(xpos, ypos); glutReshapeWindow(win_width, win_height); } // On Intel Macs (but not on PowerPC Macs) GLUT's destuctors often crash when // glutDestroyWindow() is called. So far, this has only been reported for // SETI@home. Since it doesn't occur on PowerPC Macs, we suspect a bug in GLUT. // To work around this, we just hide the window instead. Though this does not // free up RAM and VM used by the graphics, glutDestroyWindow() doesn't free // them either (surprisingly), so there is no additional penalty for doing it // this way. glutHideWindow(); #else if (glut_is_freeglut && FREEGLUT_IS_INITIALIZED && GLUT_HAVE_WINDOW) { glutHideWindow(); } else { int oldwin = win; win = 0; // set this to 0 FIRST to avoid recursion if the following call fails. glutDestroyWindow(oldwin); } #endif } } void set_mode(int mode) { if (mode == current_graphics_mode) { // Bring graphics window to front whenever user presses "Show graphics" if (mode == MODE_WINDOW) { #ifdef __APPLE__ BringAppToFront(); #else if (glut_is_freeglut && FREEGLUT_IS_INITIALIZED && (GLUT_HAVE_WINDOW > 0)) { // glutPopWindow(); glutShowWindow(); } #endif } return; } if (debug) fprintf(stderr, "set_mode(%d): current_mode = %d.\n", mode, current_graphics_mode); if (glut_is_initialized) { if (debug) fprintf(stderr, "Calling KillWindow(): win = %d\n", win); KillWindow(); if (debug) fprintf(stderr, "KillWindow() survived.\n"); } if (mode != MODE_HIDE_GRAPHICS) { if (debug) fprintf(stderr, "set_mode(): Calling make_new_window(%d)\n", mode); make_new_window(mode); if (debug) fprintf(stderr, "make_new_window() survived.\n"); } #ifdef __APPLE__ else HideThisApp(); #endif current_graphics_mode = mode; return; } static void wait_for_initial_message() { (*g_bmsp->app_client_shmp)->shm->graphics_reply.send_msg( xml_graphics_modes[MODE_HIDE_GRAPHICS] ); acked_graphics_mode = MODE_HIDE_GRAPHICS; while (1) { if ((*g_bmsp->app_client_shmp)->shm->graphics_request.has_msg()) { break; } sleep(1); } return; } static void timer_handler(int) { char buf[MSG_CHANNEL_SIZE]; GRAPHICS_MSG m; BOINC_STATUS boinc_status; if (*g_bmsp->app_client_shmp) { if ((*g_bmsp->app_client_shmp)->shm->graphics_request.get_msg(buf)) { (*g_bmsp->app_client_shmp)->decode_graphics_msg(buf, m); switch (m.mode) { case MODE_REREAD_PREFS: //only reread graphics prefs if we have a window open // switch (current_graphics_mode){ case MODE_WINDOW: case MODE_FULLSCREEN: app_graphics_reread_prefs(); break; } break; case MODE_HIDE_GRAPHICS: case MODE_WINDOW: case MODE_FULLSCREEN: case MODE_BLANKSCREEN: if (strlen(m.display)) { setenv("DISPLAY",m.display,1); } set_mode(m.mode); break; } } if (acked_graphics_mode != current_graphics_mode) { bool sent = (*g_bmsp->app_client_shmp)->shm->graphics_reply.send_msg( xml_graphics_modes[current_graphics_mode] ); if (sent) acked_graphics_mode = current_graphics_mode; } } boinc_get_status(&boinc_status); if (! boinc_status.suspended) suspend_render = false; if (suspend_render) { glutTimerFunc(TIMER_INTERVAL_SUSPENDED_MSEC, timer_handler, 0); } else { maybe_render(); glutTimerFunc(TIMER_INTERVAL_MSEC, timer_handler, 0); } return; } // exit handler: really only meant to handle exits() called by GLUT... // void restart() { // don't do anything except when exit is called from the graphics-thread if (!pthread_equal(pthread_self(), graphics_thread)) { if (debug) fprintf(stderr, "exit() was called from worker-thread\n"); return; } if (debug) fprintf(stderr, "restart: exit() called from graphics-thread.\n"); // if we are standalone and glut was initialized, // we assume user pressed 'close', and we exit the app // // if (glut_is_initialized ) { if (boinc_is_standalone()) { if (debug) fprintf(stderr, "Assuming user pressed 'close'... means we're exiting now.\n" ); if (boinc_delete_file(LOCKFILE) != 0) { perror ("Failed to remove lockfile..\n"); } return; } } // re-install the exit-handler to catch glut's notorious exits()... // atexit(restart); // jump back to entry-point in xwin_graphics_event_loop(); // if (debug) fprintf(stderr, "restart: Jumping back to event_loop.\n"); longjmp(jbuf, JUMP_EXIT); } // deal with ABORT's, typically raised by GLUT // If we are in the graphics thread, we just return back // into xwin_graphics_event_loop. If we are in the main thread, then // restore the old signal handler and raise SIGABORT. // void restart_sig(int /*signal_number*/) { if (pthread_equal(pthread_self(), graphics_thread)) { // alternative approach is for the signal hander to call exit(). fprintf(stderr, "Caught SIGABRT in graphics thread\n"); if (debug) fprintf(stderr, "Caught SIGABRT in graphics thread. Jumping back to xwin_graphics_event_loop()...\n"); // jump back to entry-point in xwin_graphics_event_loop() longjmp(jbuf, JUMP_ABORT); } else { // In non-graphics thread: use original signal handler // fprintf(stderr, "Caught SIGABRT in non-graphics thread\n"); if (debug) fprintf(stderr, "Caught SIGABRT in non-graphics thread. Trying to call previous ABRT-handler...\n"); if (sigaction(SIGABRT, &original_signal_handler, NULL)) { perror("Unable to restore SIGABRT signal handler in non-graphics thread\n"); // what to do? call abort(3)?? call exit(nonzero)??? // Here we just return. } else { // we could conceivably try to call the old signal handler // directly. But this means checking how its flags/masks // are set, making sure it's not NULL (for no action) and so // on. This seems simpler and more robust. On the other // hand it may take some time for the signal to be // delivered, and during that time, what's going to be // executing? raise(SIGABRT); } } } // graphics thread main-function // NOTE: this should only be called *ONCE* by an application // void xwin_graphics_event_loop() { int restarted = 0; if (debug) fprintf(stderr, "Direct call to xwin_graphics_event_loop()\n"); struct sigaction sa = {0}; memset(&sa, 0, sizeof(sa)); sa.sa_handler = restart_sig; sa.sa_flags = SA_RESTART; // install signal handler to catch abort() from GLUT. Note that // signal handlers are global to ALL threads, so the signal // handler that we record here in &original_signal_handler is the // previous one that applied to BOTH threads if (sigaction(SIGABRT, &sa, &original_signal_handler)) { perror("unable to install signal handler to catch SIGABORT"); } // handle glut's notorious exits().. atexit(restart); // THIS IS THE re-entry point at exit or ABORT in the graphics-thread restarted = setjmp(jbuf); // if we came here from an ABORT-signal thrown in this thread, // we put this thread to sleep // if (restarted == JUMP_ABORT) { while(1) { sleep(1); } } // If using freeglut, check to see if we need to // reinitialize glut and graphics. // We're only resetting flags here, actual reinit function // is called in make_new_window(). // if (glut_is_initialized && glut_is_freeglut) { if (1 == (glut_is_initialized = FREEGLUT_IS_INITIALIZED)) { if (!GLUT_HAVE_WINDOW) { win = 0; } } } if (boinc_is_standalone()) { if (restarted) { while(1) { sleep(1); // assuming glutInit() failed: put graphics-thread to sleep } } else { // open the graphics-window set_mode(MODE_WINDOW); glutTimerFunc(TIMER_INTERVAL_MSEC, timer_handler, 0); } } else { if (!glut_is_initialized) { #ifdef __APPLE__ setMacPList(); #endif set_mode(MODE_HIDE_GRAPHICS); while ( current_graphics_mode == MODE_HIDE_GRAPHICS ) { if (debug) fprintf(stderr, "Graphics-thread now waiting for client-message...\n" ); wait_for_initial_message(); if (debug) fprintf(stderr, "got a graphics-message from client... \n"); timer_handler(0); } } else // here glut has been initialized previously // probably the user pressed window-'close' // set_mode(MODE_HIDE_GRAPHICS); // close any previously open windows } // ok we should be ready & initialized by now to call glutMainLoop() // if (debug) fprintf(stderr, "now calling glutMainLoop()...\n"); glutMainLoop(); if (debug) fprintf(stderr, "glutMainLoop() returned!! This should never happen...\n"); } const char *BOINC_RCSID_c457a14644 = "$Id$";