// Berkeley Open Infrastructure for Network Computing // http://boinc.berkeley.edu // Copyright (C) 2005 University of California // // This is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; // either version 2.1 of the License, or (at your option) any later version. // // This software is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // See the GNU Lesser General Public License for more details. // // To view the GNU Lesser General Public License visit // http://www.gnu.org/copyleft/lesser.html // or write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // HTTP_OP represents an HTTP operation. // There are variants for GET and POST, // and for the data source/sink (see below). #ifndef _MACGUI_H_ #define _MACGUI_H_ /* * MacGUI.pch * BOINCManager precompiled headers file for Mac */ // To use the Development (Debug) build of wxMac (allows stepping into wxMac // source code, enables debug, trace, Asserts, etc.): // (1) Set USE_DEBUG_WXMAC to 1 in this source file // (2) In the Project menu, set the Active Build Configuration to "Development" // (3) In the Project menu, set the Active Target to "mgr_boinc" // (4) In Xcode's main project window, control-click on the title "Groups & Files" at the // top of the left-hand pane and select "Target Membership" from the contextual menu. // (5) In the XCode project's Groups and Files column: // uncheck "External Frameworks and Libraries/libwx_mac_static.a" // (6) In the XCode project's Groups and Files column: // check "External Frameworks and Libraries/wxMac-BOINC.xcodeproj/libwx_mac_static.a" // // This will have no effect on the BOINC Manager Deployment build, which will still // use the wxMac Deployment build. // // To use the wxMac Deployment build even in BOINC Manager Development builds, reverse // the above steps (setting USE_DEBUG_WXMAC to 0, etc.) #define USE_DEBUG_WXMAC 0 #define WX_PRECOMP #define HAVE_SSIZE_T #include // For wxCHECK_VERSION #if ((defined(__i386__) || defined(__x86_64__)) && wxCHECK_VERSION(2,8,2)) // platform.h erroneously #defines __POWERPC__, so we include platform.h first // and then #undef __POWERPC__ before including the other wxMac header files. // It's unclear if this affects non-CodeWarrior builds, but do it to be safe. #include #ifdef __POWERPC__ #undef __POWERPC__ #endif #endif #if (defined(_DEBUG) && (! USE_DEBUG_WXMAC)) #undef _DEBUG // so we can link with Deployment Wx libs #undef __WXDEBUG__ #include "stdwx.h" #define _DEBUG // Redefine _DEBUG for the rest of the code #define __WXDEBUG__ #else // ! (defined(_DEBUG) && (! USE_DEBUG_WXMAC)) #include "stdwx.h" #endif // ! (defined(_DEBUG) && (! USE_DEBUG_WXMAC)) #include "config.h" // Prototypes for Mac_GUI.cpp Boolean Mac_Authorize(void); #endif