// This file is part of BOINC. // http://boinc.berkeley.edu // Copyright (C) 2008 University of California // // BOINC is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License // as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // // BOINC is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // See the GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with BOINC. If not, see . #ifndef _TASK_ #define _TASK_ #ifndef _WIN32 #include #include #endif #include "client_types.h" #include "common_defs.h" #include "app_ipc.h" #include "procinfo.h" // values for preempt_type // #define REMOVE_NEVER 0 #define REMOVE_MAYBE_USER 1 #define REMOVE_MAYBE_SCHED 2 #define REMOVE_ALWAYS 3 class CLIENT_STATE; typedef int PROCESS_ID; #define MAX_STDERR_LEN 65536 // The stderr output of an application is truncated to this length // before sending to server, // to protect against apps that write unbounded amounts. // Represents a job in progress. // When an active task is created, it is assigned a "slot" // which determines the directory it runs in. // This doesn't change over the life of the active task; // thus the task can use the slot directory for temp files // that BOINC doesn't know about. struct ACTIVE_TASK { #ifdef _WIN32 HANDLE process_handle, shm_handle; bool kill_all_children(); #endif SHMEM_SEG_NAME shmem_seg_name; RESULT* result; WORKUNIT* wup; APP_VERSION* app_version; PROCESS_ID pid; PROCINFO procinfo; // START OF ITEMS SAVED IN STATE FILE int _task_state; int slot; // subdirectory of slots/ where this runs double checkpoint_cpu_time; // CPU at the last checkpoint // Note: "CPU time" refers to the sum over all episodes. // (not counting the "lost" time after the last checkpoint // in episodes before the current one) // TODO: debt should be based on FLOPs, not CPU time // CPU time at the start of current episode double checkpoint_elapsed_time; // elapsed time at last checkpoint double fraction_done; // App's estimate of how much of the work unit is done. // Passed from the application via an API call; // will be zero if the app doesn't use this call double current_cpu_time; // most recent CPU time reported by app bool once_ran_edf; // END OF ITEMS SAVED IN STATE FILE int scheduler_state; int next_scheduler_state; // temp int signal; double run_interval_start_wall_time; // Wall time at the start of the current run interval double checkpoint_wall_time; // wall time at the last checkpoint double elapsed_time; // current total elapsed (running) time int current_disk_usage(double&); // disk used by output files and temp files of this task char slot_dir[256]; // directory where process runs (relative) char slot_path[512]; // same, absolute // This is used only to run graphics apps // (that way don't have to worry about top-level dirs // being non-readable, etc). double max_elapsed_time; // abort if elapsed time exceeds this double max_disk_usage; // abort if disk usage (in+out+temp) exceeds this double max_mem_usage; // abort if memory usage exceeds this bool have_trickle_down; bool send_upload_file_status; bool too_large; // working set too large to run now bool needs_shmem; // waiting for a free shared memory segment int want_network; // This task wants to do network comm (for F@h) // this is passed via share-memory message (app_status channel) double abort_time; // when we sent an abort message to this app // kill it 5 seconds later if it doesn't exit double quit_time; int premature_exit_count; // when we sent a quit message; kill if still there after 10 sec APP_CLIENT_SHM app_client_shm; // core/app shared mem segment MSG_QUEUE graphics_request_queue; MSG_QUEUE process_control_queue; void set_task_state(int, const char*); inline int task_state() { return _task_state; } // info related to app's graphics mode (win, screensaver, etc.) // int graphics_mode_acked; // mode acked by app int graphics_mode_before_ss; // mode before last screensaver request double graphics_mode_ack_timeout; #ifdef SIM double cpu_time_left; #endif #if (defined (__APPLE__) && (defined(__i386__) || defined(__x86_64__))) // PowerPC apps emulated on i386 Macs crash if running graphics int powerpc_emulated_on_i386; int is_native_i386_app(char*); #endif GRAPHICS_MSG graphics_msg; void request_graphics_mode(GRAPHICS_MSG&); int request_reread_prefs(); int request_reread_app_info(); void check_graphics_mode_ack(); int link_user_files(); int get_shmem_seg_name(); bool runnable() { return _task_state == PROCESS_UNINITIALIZED || _task_state == PROCESS_EXECUTING || _task_state == PROCESS_SUSPENDED; } ACTIVE_TASK(); ~ACTIVE_TASK(); int init(RESULT*); void cleanup_task(); void get_free_slot(RESULT*); int start(bool first_time); // start a process int request_exit(); // ask the process to exit gracefully, // i.e. by sending a message int request_abort(); // send "abort" message bool process_exists(); int kill_task(bool restart); // Kill process forcibly, // otherwise it ends with an error // Unix: send a SIGKILL signal, Windows: TerminateProcess() // if restart is true, arrange for resulted to get restarted; int suspend(); // tell a process to stop executing (but stay in mem) // Done by sending it a message int unsuspend(); // Undo a suspend: send a message int abort_task(int exit_status, const char*); // can be called whether or not process exists bool has_task_exited(); // return true if this task has exited int preempt(int preempt_type); // preempt (via suspend or quit) a running task int resume_or_start(bool); void send_network_available(); #ifdef _WIN32 void handle_exited_app(unsigned long); #else void handle_exited_app(int stat); #endif void handle_premature_exit(bool&); bool check_max_disk_exceeded(); bool get_app_status_msg(); bool get_trickle_up_msg(); double est_dur(bool for_work_fetch); bool read_stderr_file(); bool finish_file_present(); bool temporary_exit_file_present(double&); bool supports_graphics(); int write_app_init_file(); int move_trickle_file(); int handle_upload_files(); void upload_notify_app(const FILE_INFO*, const FILE_REF*); int copy_output_files(); void write_task_state_file(); void read_task_state_file(); int write(MIOFILE&); int write_gui(MIOFILE&); int parse(MIOFILE&); }; // Represents the set of all jobs in progress class ACTIVE_TASK_SET { public: typedef std::vector active_tasks_v; active_tasks_v active_tasks; ACTIVE_TASK* lookup_pid(int); ACTIVE_TASK* lookup_result(RESULT*); void init(); bool poll(); void suspend_all(int reason); void unsuspend_all(); bool is_task_executing(); void request_tasks_exit(PROJECT* p=0); int wait_for_exit(double, PROJECT* p=0); int exit_tasks(PROJECT* p=0); void kill_tasks(PROJECT* p=0); int abort_project(PROJECT*); void get_msgs(); bool check_app_exited(); bool check_rsc_limits_exceeded(); bool check_quit_timeout_exceeded(); bool is_slot_in_use(int); bool is_slot_dir_in_use(char*); void send_heartbeats(); void send_trickle_downs(); void report_overdue(); void handle_upload_files(); void upload_notify_app(FILE_INFO*); bool want_network(); // does any task want network? void network_available(); // notify tasks that network is available void free_mem(); bool slot_taken(int); void get_memory_usage(); // graphics-related functions void graphics_poll(); void process_control_poll(); void request_reread_prefs(PROJECT*); void request_reread_app_info(); int write(MIOFILE&); int parse(MIOFILE&); }; extern bool exclusive_app_running; extern bool exclusive_gpu_app_running; extern int gpu_suspend_reason; extern double non_boinc_cpu_usage; #endif