// $Id$ // // The contents of this file are subject to the BOINC Public License // Version 1.0 (the "License"); you may not use this file except in // compliance with the License. You may obtain a copy of the License at // http://boinc.berkeley.edu/license_1.0.txt // // Software distributed under the License is distributed on an "AS IS" // basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the // License for the specific language governing rights and limitations // under the License. // // The Original Code is the Berkeley Open Infrastructure for Network Computing. // // The Initial Developer of the Original Code is the SETI@home project. // Portions created by the SETI@home project are Copyright (C) 2002 // University of California at Berkeley. All Rights Reserved. // // Contributor(s): // // Revision History: // // $Log$ // Revision 1.9 2004/07/13 05:56:01 rwalton // Hooked up the Project and Work tab for the new GUI. // // Revision 1.8 2004/05/27 06:17:57 rwalton // *** empty log message *** // // Revision 1.7 2004/05/21 06:27:15 rwalton // *** empty log message *** // // Revision 1.6 2004/05/17 22:15:09 rwalton // *** empty log message *** // // #ifndef _MAINFRAME_H_ #define _MAINFRAME_H_ #if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "MainFrame.cpp" #endif class CMainFrame : public wxFrame { DECLARE_DYNAMIC_CLASS(CMainFrame) public: CMainFrame(); CMainFrame(wxString strTitle); ~CMainFrame(void); void OnExit(wxCommandEvent &event); void OnClose(wxCloseEvent &event); void OnCommandsAttachProject(wxCommandEvent &event); void OnToolsOptions(wxCommandEvent &event); void OnAbout(wxCommandEvent &event); void OnFrameRender(wxTimerEvent &event); private: wxMenuBar* m_pMenubar; wxNotebook* m_pNotebook; wxStatusBar* m_pStatusbar; wxTimer* m_pFrameRenderTimer; wxString m_strStatusMessage; // menu bar bool CreateMenu(); bool DeleteMenu(); // notebook bool CreateNotebook(); template < class T > bool CreateNotebookPage( T pwndNewNotebookPage ); bool DeleteNotebook(); // status bar bool CreateStatusbar(); bool DeleteStatusbar(); // state management bool SaveState(); template < class T > bool FireSaveStateEvent( T pPage, wxConfigBase* pConfig ); bool RestoreState(); template < class T > bool FireRestoreStateEvent( T pPage, wxConfigBase* pConfig ); // Render management template < class T > void FireRenderEvent( T pPage, wxTimerEvent &event ); DECLARE_EVENT_TABLE() }; #endif