// This file is part of BOINC.
// http://boinc.berkeley.edu
// Copyright (C) 2008 University of California
//
// BOINC is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// BOINC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with BOINC. If not, see .
#ifndef _APP_H_
#define _APP_H_
#ifndef _WIN32
#include
#include
#endif
#include "client_types.h"
#include "common_defs.h"
#include "app_ipc.h"
#include "procinfo.h"
#define ABORT_TIMEOUT 60
// if we send app request, wait this long before killing it.
// This gives it time to download symbol files (which can be several MB)
// and write stack trace to stderr
#define QUIT_TIMEOUT 10
// Same, for . Shorter because no stack trace is generated
// values for preempt_type
//
#define REMOVE_NEVER 0
#define REMOVE_MAYBE_USER 1
#define REMOVE_MAYBE_SCHED 2
#define REMOVE_ALWAYS 3
struct CLIENT_STATE;
typedef int PROCESS_ID;
#define MAX_STDERR_LEN 65536
// The stderr output of an application is truncated to this length
// before sending to server,
// to protect against apps that write unbounded amounts.
// Represents a job in progress.
// When an active task is created, it is assigned a "slot"
// which determines the directory it runs in.
// This doesn't change over the life of the active task;
// thus the task can use the slot directory for temp files
// that BOINC doesn't know about.
struct ACTIVE_TASK {
#ifdef _WIN32
HANDLE process_handle, shm_handle;
bool kill_all_children();
#endif
SHMEM_SEG_NAME shmem_seg_name;
RESULT* result;
WORKUNIT* wup;
APP_VERSION* app_version;
PROCESS_ID pid;
PROCINFO procinfo;
// START OF ITEMS SAVED IN STATE FILE
int _task_state;
int slot;
// subdirectory of slots/ where this runs
double checkpoint_cpu_time;
// CPU at the last checkpoint
// Note: "CPU time" refers to the sum over all episodes.
// (not counting the "lost" time after the last checkpoint
// in episodes before the current one)
double checkpoint_elapsed_time;
// elapsed time at last checkpoint
double fraction_done;
// App's estimate of how much of the work unit is done.
// Passed from the application via an API call;
// will be zero if the app doesn't use this call
double current_cpu_time;
// most recent CPU time reported by app
bool once_ran_edf;
// END OF ITEMS SAVED IN STATE FILE
int scheduler_state;
int next_scheduler_state; // temp
int signal;
double run_interval_start_wall_time;
// Wall time at the start of the current run interval
double checkpoint_wall_time;
// wall time at the last checkpoint
double elapsed_time;
// current total elapsed (running) time
int current_disk_usage(double&);
// disk used by output files and temp files of this task
char slot_dir[256];
// directory where process runs (relative)
char slot_path[512];
// same, absolute
// This is used only to run graphics apps
// (that way don't have to worry about top-level dirs
// being non-readable, etc).
double max_elapsed_time;
// abort if elapsed time exceeds this
double max_disk_usage;
// abort if disk usage (in+out+temp) exceeds this
double max_mem_usage;
// abort if memory usage exceeds this
bool have_trickle_down;
bool send_upload_file_status;
bool too_large;
// working set too large to run now
bool needs_shmem; // waiting for a free shared memory segment
int want_network;
// This task wants to do network comm (for F@h)
// this is passed via share-memory message (app_status channel)
double abort_time;
// when we sent an abort message to this app
// kill it 5 seconds later if it doesn't exit
double quit_time;
int premature_exit_count;
// when we sent a quit message; kill if still there after 10 sec
bool overdue_checkpoint;
// running past end of time slice because not checkpointed;
// when we do checkpoint, reschedule
double last_deadline_miss_time;
APP_CLIENT_SHM app_client_shm;
// core/app shared mem segment
MSG_QUEUE graphics_request_queue;
MSG_QUEUE process_control_queue;
void set_task_state(int, const char*);
inline int task_state() {
return _task_state;
}
// info related to app's graphics mode (win, screensaver, etc.)
//
int graphics_mode_acked;
// mode acked by app
int graphics_mode_before_ss;
// mode before last screensaver request
double graphics_mode_ack_timeout;
#ifdef SIM
double flops_left;
#endif
#if (defined (__APPLE__) && (defined(__i386__) || defined(__x86_64__)))
// PowerPC apps emulated on i386 Macs crash if running graphics
int powerpc_emulated_on_i386;
int is_native_i386_app(char*);
#endif
GRAPHICS_MSG graphics_msg;
void request_graphics_mode(GRAPHICS_MSG&);
int request_reread_prefs();
int request_reread_app_info();
void check_graphics_mode_ack();
int link_user_files();
int get_shmem_seg_name();
bool runnable() {
return _task_state == PROCESS_UNINITIALIZED
|| _task_state == PROCESS_EXECUTING
|| _task_state == PROCESS_SUSPENDED;
}
ACTIVE_TASK();
~ACTIVE_TASK();
int init(RESULT*);
void cleanup_task();
void get_free_slot(RESULT*);
int start(bool first_time); // start a process
int request_exit();
// ask the process to exit gracefully,
// i.e. by sending a message
int request_abort(); // send "abort" message
bool process_exists();
int kill_task(bool restart);
// Kill process forcibly,
// otherwise it ends with an error
// Unix: send a SIGKILL signal, Windows: TerminateProcess()
// if restart is true, arrange for resulted to get restarted;
int suspend();
// tell a process to stop executing (but stay in mem)
// Done by sending it a message
int unsuspend();
// Undo a suspend: send a message
int abort_task(int exit_status, const char*);
// can be called whether or not process exists
bool has_task_exited();
// return true if this task has exited
int preempt(int preempt_type);
// preempt (via suspend or quit) a running task
int resume_or_start(bool);
void send_network_available();
#ifdef _WIN32
void handle_exited_app(unsigned long);
#else
void handle_exited_app(int stat);
#endif
void handle_premature_exit(bool&);
bool check_max_disk_exceeded();
bool get_app_status_msg();
bool get_trickle_up_msg();
double est_dur();
bool read_stderr_file();
bool finish_file_present();
bool temporary_exit_file_present(double&);
bool supports_graphics();
int write_app_init_file();
int move_trickle_file();
int handle_upload_files();
void upload_notify_app(const FILE_INFO*, const FILE_REF*);
int copy_output_files();
void write_task_state_file();
void read_task_state_file();
int write(MIOFILE&);
int write_gui(MIOFILE&);
int parse(MIOFILE&);
};
// Represents the set of all jobs in progress
class ACTIVE_TASK_SET {
public:
typedef std::vector active_tasks_v;
active_tasks_v active_tasks;
ACTIVE_TASK* lookup_pid(int);
ACTIVE_TASK* lookup_result(RESULT*);
void init();
bool poll();
void suspend_all(int reason);
void unsuspend_all();
bool is_task_executing();
void request_tasks_exit(PROJECT* p=0);
int wait_for_exit(double, PROJECT* p=0);
int exit_tasks(PROJECT* p=0);
void kill_tasks(PROJECT* p=0);
int abort_project(PROJECT*);
void get_msgs();
bool check_app_exited();
bool check_rsc_limits_exceeded();
bool check_quit_timeout_exceeded();
bool is_slot_in_use(int);
bool is_slot_dir_in_use(char*);
void send_heartbeats();
void send_trickle_downs();
void report_overdue();
void handle_upload_files();
void upload_notify_app(FILE_INFO*);
bool want_network(); // does any task want network?
void network_available(); // notify tasks that network is available
void free_mem();
bool slot_taken(int);
void get_memory_usage();
// graphics-related functions
void graphics_poll();
void process_control_poll();
void request_reread_prefs(PROJECT*);
void request_reread_app_info();
int write(MIOFILE&);
int parse(MIOFILE&);
};
extern bool exclusive_app_running;
extern bool exclusive_gpu_app_running;
extern int gpu_suspend_reason;
extern double non_boinc_cpu_usage;
#endif