#ifdef _WIN32 #include "boinc_win.h" #endif #include "bmplib.h" // Returns true for success -- false otherwise bool DIB_BITMAP::set_size(int width, int height, int channels) { // If DIB_BITMAP has already been set -- clear it out first FreeDIB_BMP(); // Create a temporary compatible device context HDC temp_hdc = CreateCompatibleDC(NULL); // Error Check if(!temp_hdc) return false; bmp_width = width; // Set the width bmp_height = height; // Set the height bmp_channels = channels; // Set the channels (3 == 24-bit, 4 == 32-bit) // Set stride -- The stride is the TRUE number of bytes in a line of pixels // Windows makes all the .bmps DWORD aligned (divisible evenly by 4) // So if you bitmap say was 103x103 pixels, Windows would add 1 "padding byte" to it // so in memory it would be 104x103 pixels. The "padding bytes" do not get blit (drawn) // to the screen, they're just there so again everything is DWORD aligned which makes // blitting (drawing to the screen) easier for the OS bmp_stride = bmp_width * bmp_channels; while((bmp_stride % 4) != 0) // Ensure bmp_stride is DWORD aligned bmp_stride++; BITMAPINFO bmp_info = {0}; // Initialize the parameters that we care about bmp_info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmp_info.bmiHeader.biWidth = width; bmp_info.bmiHeader.biHeight = height; bmp_info.bmiHeader.biPlanes = 1; // Always equal 1 bmp_info.bmiHeader.biBitCount = channels * 8; bmp_info.bmiHeader.biCompression = BI_RGB; // No compression bmp_info.bmiHeader.biClrUsed = 0; // Always equals 0 with a 24 or 32-bit .bmp // Create a DIBSection -- This returns us two things, an HBITMAP handle and // a memory pointer (pointer to the pixels) in surface_bits hbitmap = CreateDIBSection(temp_hdc, &bmp_info, DIB_RGB_COLORS, (void**)&surface_bits, 0, 0); // Release our temporary HDC DeleteDC(temp_hdc); // Error Check -- Make sure the call to CreateDIBSection() DID NOT fail if(!hbitmap) return false; return true; // We're sized :) } // end of set_size(int width, int height, int channels) bool DIB_BITMAP::loadBMP(const char *file_name) { // If DIB_BITMAP has already been set -- clear it out first FreeDIB_BMP(); // Error Check -- Make sure they passed in a valid file name if(!file_name) return false; FILE *bmp_file = fopen(file_name, "rb"); // Error Check -- Make sure the file could be opened if(!bmp_file) return false; BITMAPFILEHEADER bmp_fileheader; // Read the BITMAPFILEHEADER if(!fread(&bmp_fileheader, sizeof(BITMAPFILEHEADER), 1, bmp_file)) { fclose(bmp_file); return false; } // Check the type field to make sure we have a .bmp file if(memcmp(&bmp_fileheader.bfType, "BM", 2)) { fclose(bmp_file); return false; } BITMAPINFOHEADER bmp_infoheader; // Read the BITMAPINFOHEADER. if(!fread(&bmp_infoheader, sizeof(BITMAPINFOHEADER), 1, bmp_file)) { fclose(bmp_file); return false; } // We only support 24-bit and 32-bit .bmps so make sure that's what we have if((bmp_infoheader.biBitCount != 24) && (bmp_infoheader.biBitCount != 32)) { fclose(bmp_file); return false; } // Set the size of our DIB_BITMAP, once we do this we're ready to store the pixel // data in it if(set_size(bmp_infoheader.biWidth,bmp_infoheader.biHeight,bmp_infoheader.biBitCount / 8) == false) { fclose(bmp_file); return false; } // Jump to the location where the pixel data is stored if(fseek(bmp_file, bmp_fileheader.bfOffBits, SEEK_SET)) { fclose(bmp_file); return false; } unsigned int bytesPerLine = bmp_width * bmp_channels; // Bytes per line (number of bytes // in a scan line) // Calculate how many "padding" bytes there are -- WE DO NOT want to read in the // padding bytes (we will just skip over those) // **Remember** Windows adds padding bytes to ensure ALL .bmps are DWORD aligned // (divisible evenly by 4) unsigned int padding = bmp_stride - bytesPerLine; // Loop over all the scan lines (all the rows of pixels in the image) for(int y = bmp_height-1; y >= 0; y--) { // Get the "current" line pointer uchar *LinePtr = getLinePtr(y); // Read the precise number of bytes that the scan line requires into the bitmap if(!fread(LinePtr, bytesPerLine, 1, bmp_file)) { fclose(bmp_file); return false; } // Skip over any padding bytes. if(fseek(bmp_file, padding, SEEK_CUR)) { fclose(bmp_file); return false; } } // end of for (int y = 0; y < bmp_infoheader.biHeight; y++) fclose(bmp_file); return true; // If we get here .bmp was read in successfully } // end of loadBMP(char *file_name, HDC hdc) // Returns the address in memory of the specified line. This gives you a pointer to at least // width * channels bytes. Lines are numbered such that when the bitmap // is displayed line zero is at the top. uchar* DIB_BITMAP::getLinePtr(int which_line) { return (surface_bits + bmp_stride * which_line); } // Release the memory void DIB_BITMAP::FreeDIB_BMP() { // If we created an HBITMAP, delete it if(hbitmap) DeleteObject(hbitmap); // Zero out all data associated with DIB_BITMAP hbitmap = NULL; surface_bits = NULL; bmp_width = bmp_height = bmp_channels = bmp_stride = 0; return; } // Deconstructor DIB_BITMAP::~DIB_BITMAP() { FreeDIB_BMP(); }