// Event loop and support functions for Windows versions // of BOINC applications w/ graphics. // Platform-independent code should NOT be here. // /* This Code Was Created By Jeff Molofee 2000. * A HUGE thanks to fredric echols for cleaning up * and optimizing this code, making it more flexible! * If you've found this code useful, please let me know. * Visit My Site At nehe.gamedev.net * Adapted to BOINC by Eric Heien */ #if defined(_WIN32) && !defined(__STDWX_H__) && !defined(_BOINC_WIN_) && !defined(_AFX_STDAFX_H_) #include "boinc_win.h" #else #include "config.h" #endif #include "diagnostics.h" #include "boinc_api.h" #include "app_ipc.h" #include "util.h" #include "str_util.h" #include "graphics2.h" #define BOINC_WINDOW_CLASS_NAME "BOINC_app" #define WM_SHUTDOWNGFX WM_USER+1 const UINT WM_BOINCSFW = RegisterWindowMessage(TEXT("BOINCSetForegroundWindow")); static HDC hDC = NULL; static HGLRC hRC = NULL; static HWND hWnd = NULL; // Holds Our Window Handle static HINSTANCE hInstance; // Holds The Instance Of The Application static RECT rect = {50, 50, 50+640, 50+480}; static int current_graphics_mode = MODE_HIDE_GRAPHICS; static int acked_graphics_mode = -1; static POINT mousePos; static HDC myhDC; static bool visible = true; static bool window_ready=false; static UINT_PTR gfx_timer_id = 0; static bool fullscreen; void close_window() { window_ready=false; wglMakeCurrent(NULL,NULL); // release GL rendering context if (hRC) { wglDeleteContext(hRC); } if (hWnd && hDC) { ReleaseDC(hWnd,hDC); } if (hWnd) { DestroyWindow(hWnd); } exit(0); } void SetupPixelFormat(HDC hDC) { int nPixelFormat; static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), // size of structure. 1, // always 1. PFD_DRAW_TO_WINDOW | // support window PFD_SUPPORT_OPENGL | // support OpenGl PFD_DOUBLEBUFFER, // support double buffering PFD_TYPE_RGBA, // support RGBA 32, // 32 bit color mode 0, 0, 0, 0, 0, 0, // ignore color bits 0, // no alpha buffer 0, // ignore shift bit 0, // no accumulation buffer 0, 0, 0, 0, // ignore accumulation bits. 16, // number of depth buffer bits. 0, // number of stencil buffer bits. 0, // 0 means no auxiliary buffer PFD_MAIN_PLANE, // The main drawing plane 0, // this is reserved 0, 0, 0 }; // layer masks ignored. // this chooses the best pixel format and returns index. nPixelFormat = ChoosePixelFormat(hDC, &pfd); // This set pixel format to device context. BOOL flag = SetPixelFormat(hDC, nPixelFormat, &pfd); if (!flag) { DWORD x = GetLastError(); } } static void make_window() { RECT WindowRect = {0,0,0,0}; int width, height; DWORD dwExStyle; DWORD dwStyle; if (fullscreen) { HDC screenDC=GetDC(NULL); WindowRect.left = WindowRect.top = 0; WindowRect.right=GetDeviceCaps(screenDC, HORZRES); WindowRect.bottom=GetDeviceCaps(screenDC, VERTRES); ReleaseDC(NULL, screenDC); dwExStyle=WS_EX_TOPMOST; dwStyle=WS_POPUP; while(ShowCursor(false) >= 0); } else { WindowRect = rect; dwExStyle=WS_EX_APPWINDOW|WS_EX_WINDOWEDGE; dwStyle=WS_OVERLAPPEDWINDOW; while(ShowCursor(true) < 0); } APP_INIT_DATA aid; boinc_get_init_data(aid); if (!strlen(aid.app_name)) strcpy(aid.app_name, "BOINC Application"); char window_title[256]; get_window_title(window_title, 256); hWnd = CreateWindowEx(dwExStyle, BOINC_WINDOW_CLASS_NAME, window_title, dwStyle|WS_CLIPSIBLINGS|WS_CLIPCHILDREN, WindowRect.left, WindowRect.top, WindowRect.right-WindowRect.left,WindowRect.bottom-WindowRect.top, NULL, NULL, hInstance, NULL ); SetForegroundWindow(hWnd); GetCursorPos(&mousePos); hDC = GetDC(hWnd); myhDC=hDC; SetupPixelFormat(myhDC); hRC = wglCreateContext(hDC); if (hRC == 0) { DWORD x = GetLastError(); ReleaseDC(hWnd, hDC); return; } if(!wglMakeCurrent(hDC, hRC)) { ReleaseDC(hWnd, hDC); wglDeleteContext(hRC); return; } // use client area for resize when not fullscreen if (current_graphics_mode != MODE_FULLSCREEN) { GetClientRect(hWnd, &WindowRect); } width = WindowRect.right-WindowRect.left; height = WindowRect.bottom-WindowRect.top; ShowWindow(hWnd, SW_SHOW); SetFocus(hWnd); app_graphics_init(); app_graphics_resize(width, height); window_ready=true; } void parse_mouse_event(UINT uMsg, int& which, bool& down) { switch(uMsg) { case WM_LBUTTONDOWN: which = 0; down = true; break; case WM_MBUTTONDOWN: which = 1; down = true; break; case WM_RBUTTONDOWN: which = 2; down = true; break; case WM_LBUTTONUP: which = 0; down = false; break; case WM_MBUTTONUP: which = 1; down = false; break; case WM_RBUTTONUP: which = 2; down = false; break; } } // message handler (includes timer, Windows msgs) // LRESULT CALLBACK WndProc( HWND hWnd, // Handle For This Window UINT uMsg, // Message For This Window WPARAM wParam, // Additional Message Information LPARAM lParam // Additional Message Information ) { switch(uMsg) { case WM_ERASEBKGND: // Check To See If Windows Is Trying To Erase The Background return 0; case WM_KEYDOWN: if(!window_ready) return 0; if (fullscreen) { close_window(); } else { boinc_app_key_press((int)wParam, (int)lParam); } return 0; case WM_KEYUP: if(!window_ready) return 0; if (fullscreen) { close_window(); } else { boinc_app_key_release((int)wParam, (int)lParam); } return 0; case WM_LBUTTONDOWN: case WM_MBUTTONDOWN: case WM_RBUTTONDOWN: case WM_LBUTTONUP: case WM_MBUTTONUP: case WM_RBUTTONUP: if(!window_ready) return 0; if (fullscreen) { close_window(); } else { int which; bool down; POINT cPos; GetCursorPos(&cPos); parse_mouse_event(uMsg, which, down); boinc_app_mouse_button(cPos.x, cPos.y, which, down); } return 0; case WM_MOUSEMOVE: if(!window_ready) return 0; POINT cPos; GetCursorPos(&cPos); if (fullscreen) { if(cPos.x != mousePos.x || cPos.y != mousePos.y) { close_window(); } } else { boinc_app_mouse_move( cPos.x, cPos.y, (wParam&MK_LBUTTON)!=0, (wParam&MK_MBUTTON)!=0, (wParam&MK_RBUTTON)!=0 ); } return 0; case WM_CLOSE: boinc_exit(0); return 0; case WM_PAINT: PAINTSTRUCT ps; RECT winRect; HDC pdc; pdc = BeginPaint(hWnd, &ps); GetClientRect(hWnd, &winRect); FillRect(pdc, &winRect, (HBRUSH)GetStockObject(BLACK_BRUSH)); EndPaint(hWnd, &ps); return 0; case WM_SIZE: if ( SIZE_MINIMIZED == wParam ) { visible = FALSE; } else { visible = TRUE; } if(!window_ready) return 0; app_graphics_resize(LOWORD(lParam), HIWORD(lParam)); return 0; case WM_SHUTDOWNGFX: close_window(); return 0; default: if ( WM_BOINCSFW == uMsg ) { SetForegroundWindow(hWnd); } } // Pass All Unhandled Messages To DefWindowProc return DefWindowProc(hWnd,uMsg,wParam,lParam); } BOOL reg_win_class() { WNDCLASS wc; // Windows Class Structure hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window. wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages wc.cbClsExtra = 0; // No Extra Window Data wc.cbWndExtra = 0; // No Extra Window Data wc.hInstance = hInstance; // Set The Instance wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer wc.hbrBackground = NULL; // No Background Required For GL wc.lpszMenuName = NULL; // We Don't Want A Menu wc.lpszClassName = BOINC_WINDOW_CLASS_NAME; // Set The Class Name // Attempt To Register The Window Class if (!RegisterClass(&wc)) { MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION); return FALSE; // Return FALSE } return TRUE; } BOOL unreg_win_class() { if (!UnregisterClass(BOINC_WINDOW_CLASS_NAME,hInstance)) { MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION); hInstance=NULL; } return TRUE; } static VOID CALLBACK timer_handler(HWND, UINT, UINT, DWORD) { RECT rt; int width, height; GetClientRect(hWnd, &rt); width = rt.right-rt.left; height = rt.bottom-rt.top; if (throttled_app_render(width, height, dtime())) { SwapBuffers(hDC); } } void boinc_graphics_loop(int argc, char** argv) { MSG msg; for (int i=1; i