# This should work on Linux. Modify as needed for other platforms. BOINC_DIR = ../.. BOINC_API_DIR = $(BOINC_DIR)/api BOINC_LIB_DIR = $(BOINC_DIR)/lib CXXFLAGS = -g \ -DAPP_GRAPHICS \ -I$(BOINC_DIR) \ -I$(BOINC_LIB_DIR) \ -I$(BOINC_API_DIR) \ -L /usr/X11R6/lib \ -L. # the following should be freeglut; use nm to check # you may have to change the paths for your system ifeq ($(wildcard /usr/local/lib/libglut.a),) LIBGLUT = /usr/lib/libglut.a LIBGLU = /usr/lib/libGLU.a LIBJPEG = /usr/lib/libjpeg.a else LIBGLUT = /usr/local/lib/libglut.a LIBGLU = /usr/local/lib/libGLU.a LIBJPEG = /usr/local/lib/libjpeg.a endif PROGS = uc2 \ # uc2_graphics # make this optional so compile doesn't break on systems without OpenGL all: $(PROGS) libstdc++.a: ln -s `g++ -print-file-name=libstdc++.a` clean: /bin/rm -f $(PROGS) *.o distclean: /bin/rm -f $(PROGS) *.o libstdc++.a install: uc2 # specify library paths explicitly (rather than -l) # because otherwise you might get a version in /usr/lib etc. uc2: uc2.o libstdc++.a $(BOINC_API_DIR)/libboinc_api.a $(BOINC_LIB_DIR)/libboinc.a $(CXX) $(CXXFLAGS) -o uc2 uc2.o libstdc++.a -pthread \ $(BOINC_API_DIR)/libboinc_api.a \ $(BOINC_LIB_DIR)/libboinc.a uc2_graphics: uc2_graphics.o libstdc++.a $(BOINC_LIB_DIR)/libboinc.a $(BOINC_API_DIR)/libboinc_graphics2.a $(CXX) $(CXXFLAGS) -o uc2_graphics uc2_graphics.o libstdc++.a -pthread \ $(BOINC_API_DIR)/libboinc_graphics2.a \ $(BOINC_API_DIR)/libboinc_api.a \ $(BOINC_LIB_DIR)/libboinc.a \ $(LIBGLUT) $(LIBGLU) $(LIBJPEG) \ -lGL -lX11 -lXmu -lm