// read_texture() - read in an image file in SGI 'libimage' format // currently its very simple minded and converts all images // to RGBA8 regardless of the input format and returns the // original number of components in the appropriate parameter. // // the components are converted as follows // L -> LLL 1.0 // LA -> LLL A // RGB -> RGB 1.0 // RGBA -> RGB A unsigned * read_rgb_texture(const char *name, int *width, int *height, int *components); unsigned * read_tga_texture(char *name, int *width, int *height, int *components);