// The contents of this file are subject to the Mozilla Public License // Version 1.0 (the "License"); you may not use this file except in // compliance with the License. You may obtain a copy of the License at // http://www.mozilla.org/MPL/ // // Software distributed under the License is distributed on an "AS IS" // basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the // License for the specific language governing rights and limitations // under the License. // // The Original Code is the Berkeley Open Infrastructure for Network Computing. // // The Initial Developer of the Original Code is the SETI@home project. // Portions created by the SETI@home project are Copyright (C) 2002 // University of California at Berkeley. All Rights Reserved. // // Contributor(s): // // If you change anything, make sure you also change: // types.C (to write and parse it) // client_state.C (to cross-link objects) // #include "windows_cpp.h" #ifndef _CLIENT_TYPES_ #define _CLIENT_TYPES_ #include #include #include "hostinfo.h" #define STDERR_MAX_LEN 4096 class PERS_FILE_XFER; struct RESULT; struct STRING256 { char text[256]; }; class PROJECT { public: // the following items come from prefs.xml // They are a function only of the user and the project // char master_url[256]; // url of site that contains scheduler tags // for this project char authenticator[256]; // user's authenticator on this project char* project_specific_prefs; double resource_share; // project's resource share // relative to other projects. Arbitrary scale. // the following items come from client_state.xml // They may depend on the host as well as user and project // vector scheduler_urls; // where to find scheduling servers char project_name[256]; // descriptive. not unique char user_name[256]; int rpc_seqno; int hostid; double exp_avg_cpu; // exponentially weighted CPU time int exp_avg_mod_time; // last time average was changed char* code_sign_key; int nrpc_failures; // # of consecutive times we've failed to // contact all scheduling servers int min_rpc_time; // earliest time to contact any server // of this project (or zero) // the following items are transient; not saved in state file double resource_debt; // How much CPU time we owe this project // (arbitrary scale) int debt_order; // 0 == largest debt bool master_url_fetch_pending; // need to fetch and parse the master URL PROJECT(); ~PROJECT(); void copy_state_fields(PROJECT&); void copy_prefs_fields(PROJECT&); int parse_prefs(FILE*); int parse_state(FILE*); int write_state(FILE*); }; struct APP { char name[256]; PROJECT* project; int parse(FILE*); int write(FILE*); }; class FILE_INFO { public: char name[256]; char md5_cksum[33]; double max_nbytes; double nbytes; bool generated_locally; // file is produced by app bool file_present; bool executable; // change file protections to make executable bool uploaded; // file has been uploaded bool upload_when_present; bool sticky; // don't delete unless instructed to do so bool signature_required; // true iff associated with app version PERS_FILE_XFER* pers_file_xfer; // nonzero if in the process of being up/downloaded RESULT* result; // for upload files (to authenticate) PROJECT* project; int ref_cnt; vector urls; int start_url; int current_url; char* signed_xml; char* xml_signature; char* file_signature; FILE_INFO(); ~FILE_INFO(); int parse(FILE*, bool from_server); int write(FILE*, bool to_server); int delete_file(); // attempt to delete the underlying file char* get_url(); }; // Describes a connection between a file and a workunit, result, or application. // In the first two cases, // the app will either use open() or fopen() to access the file // (in which case "open_name" is the name it will use) // or the app will be connected by the given fd (in which case fd is nonzero) // struct FILE_REF { char file_name[256]; char open_name[256]; int fd; bool main_program; FILE_INFO* file_info; int parse(FILE*); int write(FILE*); }; struct APP_VERSION { char app_name[256]; int version_num; APP* app; PROJECT* project; vector app_files; int parse(FILE*); int write(FILE*); }; struct WORKUNIT { char name[256]; char app_name[256]; int version_num; // This isn't sent from the server. // Instead, the client picks the latest app version char command_line[256]; char env_vars[256]; // environment vars in URL format vector input_files; PROJECT* project; APP* app; APP_VERSION* avp; int ref_cnt; double seconds_to_complete; //needs to be initialized int parse(FILE*); int write(FILE*); }; struct RESULT { char name[256]; char wu_name[256]; int report_deadline; vector output_files; bool is_active; // an app is currently running for this bool is_compute_done; // computation finished bool is_server_ack; // ack received from scheduling server double final_cpu_time; int exit_status; char stderr_out[STDERR_MAX_LEN]; APP* app; WORKUNIT* wup; PROJECT* project; void clear(); int parse_server(FILE*); int parse_state(FILE*); int parse_ack(FILE*); int write(FILE*, bool to_server); bool is_upload_done(); // files uploaded? }; int verify_downloaded_file(char* pathname, FILE_INFO& file_info); #endif