// This file is part of BOINC. // http://boinc.berkeley.edu // Copyright (C) 2011 University of California // // BOINC is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License // as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // // BOINC is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // See the GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with BOINC. If not, see . // The world's smallest discrete event simulator. // Uses the STL "heap" data structure for efficient event storage. #ifndef _DES_ #define _DES_ #include #include using std::vector; // base class for events. // t is the time when the event occurs. // handle() is the function to call then. // struct EVENT { double t; virtual void handle(){} virtual ~EVENT(){} }; inline bool compare(EVENT* e1, EVENT* e2) { return (e1->t > e2->t); } struct SIMULATOR { vector events; double now; bool done; // add an event // void insert(EVENT* e) { //printf("adding %x\n", e); events.push_back(e); push_heap(events.begin(), events.end(), compare); } // remove an event // void remove(EVENT* e) { vector::iterator i; //printf("removing %x\n", e); for (i=events.begin(); i!=events.end(); ++i) { if (*i == e) { events.erase(i); make_heap(events.begin(), events.end(), compare); //printf("removed %x\n", e); return; } } //printf("%x not found\n", e); } // run the simulator for the given time period // void simulate(double dur) { done = false; while (events.size()) { EVENT* e = events.front(); pop_heap(events.begin(), events.end(), compare); events.pop_back(); now = e->t; if (now > dur) break; e->handle(); if (done) break; } } }; extern SIMULATOR sim; #endif