using the standard try/catch handlers.
- WIN: Wrap the coproc detection stuff in C++ exception handlers. If for some
reason the Nvidia or ATI APIs cause an exception don't use the GPUs and
don't crash BOINC.
- WIN: rename boinc_ss to boinc_os_ss and ss_app to boinc_ss.
client/
coproc_detect.cpp
win_build/
*.vcproj
svn path=/trunk/boinc/; revision=21849
NOTE: I'll need to do a little more research and adjust the
diagnostics stuff later. I believe that the diagnostics
framework will now always report an unhandled C++ exception
for things like an Access Violation.
- client: On Windows, recover from an Access Violation if/when
the GPU functions access violate.
lib/
boinc_in.h
coproc.cpp
win_build/
*.vcproj
svn path=/trunk/boinc/; revision=19541
- WINBUILD: Create a new configuration for building the Unicode
version of the BOINC Manager.
win_build
boinc_cli_curl.vcproj
boinc_dll.vcproj
boinc_ss.vcproj
boinccmd.vcproj
boincmgr_curl.vcproj
boincsvcctrl.vcproj
boinctray.vcproj
libboinc.vcproj
libboinc_staticcrt.vcproj
sim.vcproj
ss_app.vcproj
updater.vcproj
svn path=/trunk/boinc/; revision=17858
was previously configuring pre-compiled headers. Visual Studio
automaticaaly specifies the stdafx.cpp as the source file that
is supposed to create the pre-compiled header for auto generated
project files. The project is just configured to use a pre-compiled
header. All I had done in the past was enable pre-compiled
headers, but didn't create a stub cpp file to create the pre-compiled
header with. Now all the client projects are configured to use
pre-compiled headers. BOINC now compiles in 20 seconds. BOINC Manager
in a minute. Everything else builds in 5 seconds or less.
After sync'ing up Rebuild the solution.
lib/
boinc_win.cpp
win_build/
boinc.sln
boinc_cli_curl.vcproj
boinc_dll.vcproj
boinc_ss.vcproj
boinccmd.vcproj
boincmgr_curl.vcproj
boinctray.vcproj
libboinc.vcproj
libboinc_staticcrt.vcproj
libboincapi_staticcrt.vcproj
libgraphics2.vcproj
multi_thread.vcproj
sim.vcproj
sleeper.vcproj
uc2.vcproj
uc2_graphics.vcproj
updater.vcproj
worker.vcproj
wrapper.vcproj
svn path=/trunk/boinc/; revision=15929
the user by default cannot create globally shared objects. This
becomes a problem when protected application mode is turned off
for keyboard and mouse detection. Basically all of the components
would start up and fail to create the shared memory segment
and report the error through stderr which most people don't look
at by default.
The client is now the only component that is allowed to create the
shared memory segment, if creating the global segment fails it'll
create a local one instead. Both the tray and manager now just attach
to the existing segment, first trying the global one then the local
one.
client/
main.C
clientgui/
BOINCGUIApp.cpp, .h
clientlib/win/
boinc_dll.cpp
IdleTracker.cpp
clienttray/
tray_win.cpp, .h
win_build/
boinc.sln
boinctray.vcproj
svn path=/trunk/boinc/; revision=15767
between the executable directory and the data directory.
(Windows Only)
- TRAY: Update the tray code to what was used in 5.10.x
- WINSETUP: Update for BOINCTray.exe
clientgui/
BOINCGUIApp.cpp, .h
SkinManager.cpp
clienttray/
tray_win.cpp, .h
win_build/
boinc.sln
boinctray.vcproj
win_build/installerv2/
BOINC.ism
svn path=/trunk/boinc/; revision=14335
to keep the CC up to date with when the last time the user
has used the computer. It has no UI. It is just meant to
be launhced at startup and let run in the background.
clienttray/
boinc_tray.h (Added)
boinc_tray.rc (Added)
tray_win.cpp, .h (Added)
svn path=/trunk/boinc/; revision=13854