of more of the information contained in the all projects
list and also make it more accessible than the previous
implementation.
clientgui/
ProjectInfoPage.cpp, .h
WizardAttach.cpp, .h
clientgui/res/
linuxicon.xpm
macosicon.xpm
windowsicon.xpm
clientgui/res/skins/default/graphic/
advanced_link_image.xpm
win_build/
libboinc.vcproj
libboincapi_staticcrt.vcproj
svn path=/trunk/boinc/; revision=23727
using the standard try/catch handlers.
- WIN: Wrap the coproc detection stuff in C++ exception handlers. If for some
reason the Nvidia or ATI APIs cause an exception don't use the GPUs and
don't crash BOINC.
- WIN: rename boinc_ss to boinc_os_ss and ss_app to boinc_ss.
client/
coproc_detect.cpp
win_build/
*.vcproj
svn path=/trunk/boinc/; revision=21849
NOTE: I'll need to do a little more research and adjust the
diagnostics stuff later. I believe that the diagnostics
framework will now always report an unhandled C++ exception
for things like an Access Violation.
- client: On Windows, recover from an Access Violation if/when
the GPU functions access violate.
lib/
boinc_in.h
coproc.cpp
win_build/
*.vcproj
svn path=/trunk/boinc/; revision=19541
- WINBUILD: Create a new configuration for building the Unicode
version of the BOINC Manager.
win_build
boinc_cli_curl.vcproj
boinc_dll.vcproj
boinc_ss.vcproj
boinccmd.vcproj
boincmgr_curl.vcproj
boincsvcctrl.vcproj
boinctray.vcproj
libboinc.vcproj
libboinc_staticcrt.vcproj
sim.vcproj
ss_app.vcproj
updater.vcproj
svn path=/trunk/boinc/; revision=17858
was previously configuring pre-compiled headers. Visual Studio
automaticaaly specifies the stdafx.cpp as the source file that
is supposed to create the pre-compiled header for auto generated
project files. The project is just configured to use a pre-compiled
header. All I had done in the past was enable pre-compiled
headers, but didn't create a stub cpp file to create the pre-compiled
header with. Now all the client projects are configured to use
pre-compiled headers. BOINC now compiles in 20 seconds. BOINC Manager
in a minute. Everything else builds in 5 seconds or less.
After sync'ing up Rebuild the solution.
lib/
boinc_win.cpp
win_build/
boinc.sln
boinc_cli_curl.vcproj
boinc_dll.vcproj
boinc_ss.vcproj
boinccmd.vcproj
boincmgr_curl.vcproj
boinctray.vcproj
libboinc.vcproj
libboinc_staticcrt.vcproj
libboincapi_staticcrt.vcproj
libgraphics2.vcproj
multi_thread.vcproj
sim.vcproj
sleeper.vcproj
uc2.vcproj
uc2_graphics.vcproj
updater.vcproj
worker.vcproj
wrapper.vcproj
svn path=/trunk/boinc/; revision=15929
- SAMPLES: Add all the samples to the BOINC solution and delete the
old solution.
- LIB: Clean up a bunch of warnings.
api/
texfont.C
lib/
crypt.C
lib/
filesys.C
samples/wrapper/
wrapper.C
win_build/
boinc.sln
glut.vcproj
image_libs.vcproj
jpeglib.vcproj
libboinc_staticcrt.vcproj
libboincapi.vcproj
libboincapi_staticcrt.vcproj
libgraphics2.vcproj
multi_thread.vcproj
sleeper.vcproj
uc2.vcproj
uc2_graphics.vcproj
upper_case.vcproj
worker.vcproj
wrapper.vcproj
svn path=/trunk/boinc/; revision=15819