by enabling/disabling the next button as needed.
- MGR: Fix a couple of warnings.
clientgui/
sg_CustomControls.cpp
sg_DlgMessages.cpp
TermsOfUsePage.cpp
UserDisagreesPage.cpp, .h (Deleted)
WizardAttach.cpp, .h
svn path=/trunk/boinc/; revision=23293
- MGR: Save the username and email address in different places in the
registry
clientgui/
<Various Wizard Files>
svn path=/trunk/boinc/; revision=22092
using the standard try/catch handlers.
- WIN: Wrap the coproc detection stuff in C++ exception handlers. If for some
reason the Nvidia or ATI APIs cause an exception don't use the GPUs and
don't crash BOINC.
- WIN: rename boinc_ss to boinc_os_ss and ss_app to boinc_ss.
client/
coproc_detect.cpp
win_build/
*.vcproj
svn path=/trunk/boinc/; revision=21849
manager, right now it stores everything in memory but will be extended
in the future.
- MGR: Clean up notice memory on shutdown
clientgui/
BOINCGUIApp.cpp
BOINCInternetFSHandler.cpp, .h
NoticeListCtrl.cpp, .h
stdwx.h
ViewNotices.cpp
win_build/
boincmgr.vcproj
svn path=/trunk/boinc/; revision=21833
TODO: Hook it up to the view.
clientgui/
Events.h
NoticeListCtrl.cpp, .h
ViewNotices.cpp
win_build/
boincmgr.vcproj
svn path=/trunk/boinc/; revision=21793
- MGR: When a notification is clicked open up the GUI
and switch to the notification tab in the advanced
view.
- MGR: Reorder tabs
- MGR: Review messages tab
- MGR: cleanup code in various places
clientgui/
AdvancedFrame.cpp, .h
BOINCBaseFrame.cpp, .h
BOINCGUIApp.cpp, .h
BOINCTaskBar.cpp, .h
DlgEventLog.cpp, .h (Added)
Events.h
MainDocument.cpp, .h
ViewNews.cpp, .h (Deleted)
ViewNotifications.cpp, .h (Added)
win_build/
boincmgr.vcproj
svn path=/trunk/boinc/; revision=19976
Windows. The goal is to completely automate the build process
by creating a self contained environment for the scripts to
execute under. When completed it'll be able to do the following:
* Increment version information
* Build client software using installed version of VS.
* Validate symbol files for specific components.
* Add source file information to symbol files. (This will allow
VS to automatically download the source file from SVN while
single-stepping through the code on a clean machine)
* Code sign executables
* Build installer
* Code sign installer
* Upload updated symbol files and and setup packages
When building interactively:
* Automatically update the DLLs BOINC and BOINCMgr depend on
when they have been updated in the source tree.
* Fix-up BOINC project files when new branches are created
* Fix-up project files for components BOINC depends on when
new versions are released.
/
version.log (added)
win_build/
buildenv.cmd (added)
boinc_post_bld_rules.cmd
boinc_cli.vcproj
boincmgr.vcproj
../boinc_depends_win_vs2005
<Various Files>
svn path=/trunk/boinc/; revision=19672
NOTE: I'll need to do a little more research and adjust the
diagnostics stuff later. I believe that the diagnostics
framework will now always report an unhandled C++ exception
for things like an Access Violation.
- client: On Windows, recover from an Access Violation if/when
the GPU functions access violate.
lib/
boinc_in.h
coproc.cpp
win_build/
*.vcproj
svn path=/trunk/boinc/; revision=19541
and update license information on a bunch of files.
clientgui/res/
<Numberious Files>
win_build/
boincmgr.vcproj
svn path=/trunk/boinc/; revision=18151
the attach to project wizard.
- MGR: Include support for a cookie based attach to
account manager wizard.
clientgui/
browser.cpp, .h
clientgui/mac/
browser_safari.mm
win_build/
boinc_post_bld_rules.cmd
boincmgr.vcproj
svn path=/trunk/boinc/; revision=18077